
Defend your dungeon against a bunch of impolite humans in this humorous tower/lane defense game. Summon monsters, change tactics on the fly & skip funny dialogue to defeat waves and waves of the most generic heroes mankind has ever seen!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Mostly Intense Monster Defense is, obviously, a PvZ clone. And at first you could easily think there are no real addition than just a sunflower clone and a peashooter clone. However, this game got a Tactic Wheel wich changes everything, being able to change how some towers changes like the Skelly (Peashooter clone) can either shoot bones from the top or the bottom, the bottom being able to attack small ennemy and hit weaknesses of other ennemies. Wich sounds awesome, however the tactic wheel only works on 4 of the 6 towers in game, and yes there are only 6 towers in this game with only 2 being kinda original being the Dark Mage and the Goblin. Now the biggest problem in my opinion is the balance, with only 16 levels wich is kinda short (PvZ having 50 levels and a lot of minigames after the adventure), the Dark Mage is kinda not that good. You can either shoot fireballs dealing a bit more damage than skeletons or iceballs dealing pretty bad damage but slows down ennemies a bit, and honestly sometimes putting a skeleton instead of a dark mage is worth it. Also the ennemies can be unfair sometimes too. The Cowboy guy in particular, that can jump over defenses and deal good damage, and in the final levels it almost becomes mindless spamming of towers hopping not to be overrun. So, Mostly Intense Monster Defense isn't a bad game, nor is it a great game. It's decent and I had fun playing it, kinda sad that only in 2 hours the game is finished and all I can do is replay campaign levels or that survival mode that after wave 20 it becomes nightmare simulator. So, a solid 12/20. Play it if you want to have a bit of fun, however just how some achievements are insanely rare (even the "Finish the campaign" one is below 10%) you probably ragequit if you've got bad temper.
Its like plants vs zombies but you actually have to pay attention. Also the story mode is 2 hours, so keep that in mind.
Kill em all! Spielt sich wie Plants vs. Zombies. Wir sind in einem Dungeon und müssen uns gegen die Menschen und ihre Verbündeten erwehren. Quasi Dungeon Keeper als TD game. Ich bin noch nicht durch, also kann ich nicht sagen, ob es hinten raus noch an etwas fehlt, oder ob man alle Errungenschaften bekommen kann. Bei dem geringen Preis kann man aber nichts falsch machen, denn die ersten 10 Level sind alle gut gemacht. TD Freunde sollten dem Spiel auf jeden Fall eine Chance geben. Zurückgeben geht ja immer noch. Fazit: kaufen, kaufen, kaufen.
I initially saw Mostly Intense Monsters Defense on the r/IndieGaming subreddit, where it had been upvoted a few times IIRC and caught my eye then. these are my first impressions after about 1 hour and 40 minutes: + great pixel art and character illustrations. + nice music. + has a good sense of humor with the writing and achievement names. Stanley is a wonderful character, I love him. + definitely has some strong Plants vs. Zombie vibes, but the added tactics are great, ensuring that you can't just set your units and forget 'em, and there are some unique enemy types. this isn't remotely a ripoff, even if you can jump into this very easily if you're familiar with the classic PvZ game as I am. + each level sees its rules change and/or a new friendly/enemy unit type added, keeping things consistently fresh and engaging. ~ doesn't look like this is as robust a package as PvZ was, but then again I'm 99.99% sure this didn't have PopCap type money behind it and it sells itself as a much smaller package anyway, and is priced accordingly. just keep that in mind if you're expecting all of the different modes and minigames you could fart around in like PvZ had. this is much more lane defense centric. there's no, like, greenhouse as there was in PvZ1. if you were into PvZ but never bothered with that side of it, then it's no skin off your back that this game doesn't have something like that. certainly worth checking out, if it sounds like your bag. I already think it was worth the buy, personally. I'm still dipping into it, though I'm trying a bunch of other games so if you see the whole play time since updated tag barely trickling up, that's not really reflective of how much I want to play the game, necessarily.
It's a pretty good but short game that can provide 2-5 hours of enjoyment probably. Later levels are rather challenging, but overall the difficulty curve is not too bad. The final boss does feel kinda underwhelming though, maybe a health bar or something would be better because right now it feels like he's just there? I had fun while playing, but I'd recommend getting it during a sale with how short the game is. Some minor bugs but nothing too game breaking.
GRADE: F. Just completely below average. I liked the pixel art design of the game. But after a short bit of play you can see its not really done that well. And the game play is so basic and repetitive its just not fun, or good, or even worth playing as a time waster. Just do your self a favor and play anything else, Your really not missing anything here.
I liked that rather being the humans defending, its the monsters for a change. It does have its faults, with the Wizards having long switch times, but overall its still awesome.
This is a great indie version of a popular game. It's well-written and fun to play. The first trophy is great. Even not on sale the price is extremely reasonable. 10/10.
I will give it a neutral review. Plant vs zombie is still the best. I do however like indie games.
A well made tower defense. Visuals are nice, sounds effects are enjoyable and the dialogue is funny. The tactic wheel is probably the most unique mechanic I've seen in a game like this and it's something I hope to see in some way in the future, it has a lot of potential. As many have pointed out before, the Dark Mage is a bit weak compared to just putting down more Skeletons, and the lack of insta kills besides the Iron Maiden can make things a bit unmanageable if your defense falls, but these aren't enough to make the game bad or anything. It's a nice short experience and I would recommend it to anyone who likes tower defense games, or at least liked PvZ.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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