
Dragon Loop is a metroidvania combining time travel and branching map design. Explore the large open world in a five day loop, opening up new worldlines. Explore a 2D, hand-drawn world, engage in fast-paced battles, and retrieve memories to shape the future.
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About
Play as Xi as she tries to navigate a five-day time loop and figure out what happened to her memories.
Together with her companion, Ouro, travel through a true metroidvania world where time changes the terrain in subtle ways. Escape the loop through exploration and battle. Change Xi’s fate and learn the truth of the Dragon Loop!

Defeat a wide range of interesting bosses to get exclusive summonable spirits. Destroy your foes with powerful Explosive Spirits, or summon Persistent Spirit companions to follow you around. Upgrade and evolve both types to enhance their combat power!
Find rare Pearls to summon powerful tools that help you traverse the world. Spiky pufferfish, magnetic boxes, a vacuuming whale spirit… and more. Each has multiple uses in both combat and traversing the world, unlocking many ways to play!
Combine Xi’s strength with Ouro’s agility in fast-paced combat. Play well, manage your X-Rating, and boost your speed and combat power even further in this fast-paced combat system with no contact damage.
In Dragon Loop, time is a limited resource. Use your five days wisely and plan your routes through an easily-navigable Time Map. Explore and open up new worldlines to see how things play out differently.But don’t worry: this isn’t a roguelike; you never start from scratch.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Reviews
Themes across 89 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我这里所有需要长按的操作好像都有问题,按一会就停了
以时间开启的故事,作为故事的主角只能活到第五天,在一遍遍的循环之中找到真相,这种设计还挺新颖吸引人的,极大多数boss旁边会设置存档点,这点还是很舒服的,极小部分的boss打的很难受,主角受击后的无敌帧略短,经常被连判
很有想法的国产类魂,地图设计太赞了,时间轮回的引入导致相同的地图有不同的状态,原本的死路也变活了,有点令人意想不到,但带来的缺点也是引导太弱,很多都需要你自己去探索,经常打着打着不知道要干嘛了。。。遂看了下攻略,最后真结局把所有的远程交通全部串联起来,非常有想法的设计,我怀疑是不是先设计好的这条路,然后逐一填充的地图。。。战斗部分打击感还行,激情互秒,擦两三下就寄,绳结的升级不知道能不能无限刷?打到最后我都没怎么加,反正打的是简单模式无所谓。主角的机能实在太强,技能实在太多了,还有精灵助战,大部分boss都是砍瓜切菜,少数boss比较的恶心,最后的真结局boss的6连战卡了我一个小时(卸了hp显示死活打不过,带上hp显示反而打了三四次就过了,阿哲)总的来说是一个非常赞的类魂小品作!!!
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Languages: Simplified Chinese, English, Korean
Hours played at review time, across 89 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game surprised me. Really fun, I loved the combat system and the fast paced bosses. The power ups are actually interesting and make the exploration really just as much. The time loop makes it so you have to plan ahead. All in all worth it. All the best wished to the developers.
回血速度和黑屏加载的速度和比老奶奶过马路还要慢
地图和时间的设计是神中神,非常惊艳,让人非常愿意玩下去。但美中不足的是,bgm就是大份,人物刻画也没什么令人印象深刻的点,这两点导致没什么刷全成就的动力。整体而言是物超所值的,非常建议买来玩。
玩不出樂趣 不推薦 timeloop設計不錯 只是這遊戲沒有防反 主要是靠回避避招 某幾隻王的招完全避不到 還要幾隻都有2階 玩不下所以不推薦
个人体验下来约十五~二十小时的时长,不算长,优点有不少,优秀的地图和关卡设计(指围绕着核心设定展开的地图区块规划设计),有趣的核心设定,地图小而精(考虑到需要多次重复跑图,其实这个大小正好),角色手感也还不错,操作上限也有,就是能力到后面似乎有点太多了,反而有些杂乱。地图不强锁流程顺序,许多能力组合起来能做到很多奇奇怪怪的跑图流程,自由度这点很不错,而且收集品的冗余不少。游戏难度也比较适中,这个数值真的平衡的不错的。 当然,缺点也是不少的,从中期开始(准确来说是新手引导期结束)引导就变得若有似无,某个支线、某个能力、甚至真结局的进入方式都很有可能被忽略,顺着路过没发现就过去了,特别是某个支线,我几乎没看到有什么文本或提示让我能想到去触发,最后还是看了看全成就的攻略才发现的。剧情很薄,但我觉得在本作里能支撑起游戏架构就行了,倒算不上太大的问题。boss和敌人的战斗设计差了些,再加上角色超强的近战性能,导致boss战没有特别让人记忆深刻的地方,基本上是大运互创,粪招互泼,要么我创似你要么你创似我。反倒是跑图顺手清小怪的时候,这种当大运的感觉别有一番割草的乐趣。 整体来说依旧算得上优秀的作品,主要乐趣集中在探图开荒阶段,后期纯自己打不看攻略的话会有点折磨,该看看,有个大致的方向都会好受很多。个人体验下来甚至带了些解密游戏的风味,这部分有些好品。至于缺点部分,就让我们相信人类特有的适应性罢。
Excellent execution of a unique concept at an affordable price. What more can you ask for?
Pretty fun Metroidvania with a Majora's Mask-style time loop. The loop adds some new layers to exploration and progression, as new movement upgrades don't just let you access new areas, they can let you access the same areas sooner, which can open up more areas in turn. Combat is straightforward and fun, with most bosses being "move fast, hit hard" and offering a decent challenge but not too hard (easier than Silksong for me at least; most if not all bosses took < 10 tries). The main issue with this game is sound effects; they feel outright unfinished in a lot of places. The fast travel system is also not as smooth as other games, but it works fairly well with the timeloop.
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