
The draconic threat is once again upon us. Legendary heroes rise up to face the legions from the depths. Tame your wyrmlings, create unique power builds with the Ancestral Grid, expand your city and destroy the Dragons!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 60 reviews with recorded playtime.
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I don't hate it but it is very barebones... The combat is very low impact, story and endgame is basically non-existent, skills seems a bit uninspiring although the skill 'tree' system is pretty cool. Unfortunately the amount of bugs ruin the experience. This game definitely needs time in the oven
Did the intro to learn the controls. With there being only four actual abilities to use and one of them being a jump, it has no complexity and was very lackluster. Had to double check my graphics settings to see if I had them low or if it really was just bad as well. The actual new character beginning has so many weird little annoyances, it doesn't make sense. You can see enemies spawn out of nowhere and then group up in a nice circle to wait for you to show up and one shot them. You have gear before actually equipping anything. You meet up with the legendary heroes who struggle to fight the beginner mobs. Then you get sent with one of them who ditches you immediately to run ahead while you fight a boss, which didn't matter, because nothing poses a danger. The hex skill system has some potential, but meh. Not worth it.
dude, fix your game... especially loot filters. like why not just copy existing mechanics and developing a bicycle yourself? the optimization of the game is horrifying. like why can't I play this game smoothly on my pc haha the maps are just hilarious. they are so long and zig-zagged that we have to spend like 20 minutes just to get to every corner of the map (gotta search for those relics). and that is considering that I play with a friend that boosts our movespeed drastically. the endgame bosses are no fun. it's just 2,5 dragons trying to do smth which they can't cuz they're missing some braincells (code lines). the mechanics and scaling in this game are a gem. this is interesting and new and I can't understand why do you have to make it so hard for the players to enjoy the game... I hope I will install this game later...
中规中矩的刷刷刷游戏,技能碎片格子起初觉得有趣,后来就觉得有点没必要了,而且技能就那么几个,词条也不多.BD一眼望到头是真的.话说守点混时间的任务是否有点太多了?老是打断刷子游戏的流畅度啊.装备外观太少且臃肿,配音更是差的飞起,有种生化危机初代美版配音的美.
이거 할빠엔 울센하고 울센할빠엔 그림던함 리뷰가 과대포장 되어있는 부분이 상당함 엉성함 잘줘도 B급 주관적으로 C급이 적절하다고 생각함 시스템만 그럴싸하게 가져왔지 실망감이 많은 부분이 허다함
挺好玩的 一直刷刷刷 哈哈...
装备、龙宠、技能系统看上去成长度很好,很有刷的潜力,玩了28小时到了终局,准备开始刷,然后突然,游戏没法玩了。 Endgame最上面随机boss任务,每次任务过一个阶段,都要退出到主菜单,再次进图再能刷出下一阶段的任务,否则地图里根本找不到下阶段的任务点。 下面的普通任务可以玩,但是,当你背包满了回去卖完东西,再继续刷,会发现游戏变得越来越卡。运两包东西回城卖完,几乎进图就卡的不能动了。 还有,远见辅助符文不生效。作为一个刷宝游戏,endgame阶段几乎没经过测试和内存优化就上线,这是人能干出来的事吗?
NO
Fairly Decent game. Some of the games features are convoluted and extremely difficult to figure out. The story leaves a lot to be desired as well. Otherwise, the gameplay itself is fun. This is one of those that while I recommend you try the game, It feels like its targeting a very niche crowd and will not be liked by many.
Oversimplified ARPG with poorly implemented systems, which make gameplay rather frustrating
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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