
Set in a huge open world, Dragon’s Dogma: Dark Arisen presents a rewarding action combat experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Sep 7 → 7.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 49.1Kreviews | 88% | — | $32.8M |
| $29.99 | 18.7Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1029 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Was fun up to final boss in BBI. After Daimon was defeated, other bosses and mobs became more difficult and aggressive. They appear in greater numbers, hit harder, and spam AOE skills too often knocking you down repeatedly. After BBI the game is unbalanced and more frustrating than fun. Game needs a bunch of improvements before it is enjoyable: camera angle improvements so you can see where you are when you climb a dragon; need to balance boss mechs; need better pawn control/command; smarter pawn AI so they stop falling off cliffs; many times pawns don't attack boss they just follow me around while I do 90% of dps; need target-lock option so our character stop missing the dragon's heart; and a bunch more. DDDA has a lot of potential and offers open world exploration but the issues mentioned above frustrated me a great deal. Devs lost common sense on design strategy to keep player base. Despite the downsides, my personal score for this game is 7.5 / 10.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.25/day in the week to Jul 21 → 4.4/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Traditional Chinese*languages with full audio support
| $29.99 |
| 1.1Kratings |
| 84% |
| — |
| not modelled |
| $4.99−83% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I did quite a bit of research and watched some in depth reviews and stuff on this, and always saw it was compared to the likes of Skyrim, Amalur, Dark Souls, etc. open world action RPG and all that.. I played all those kinds of games (including the game I didn't much care for, the Monster Hunter series) and although games like Skyrim, Amalur, and Dark Souls have their own niche and appeal and everything, I always felt like they were always lacking in one way or another. I started playing this game and came to realize that it's actually alot better than I had imagined/expected and that unlike the others, this game has some pretty unique mechanics like the pawn system and being able to jump and grab on to big monsters/bosses and climb up them to reach and hit weak spots, and saw that this game not only doesn't seem to really have much lacking at all, but actually fills the gaps of what was lacking in the other games mentioned earlier. the gameplay and overall mechanics and different aspects are amazing in this game so far and I really like it! if I had to mention any drawbacks, it would be that the AI/Pawns/NPCs seem pretty stupid and some dialogues and voices in cutscenes or anything might be a turn-away and if there's actually a good story behind the game, that could possibly ruin and deter from it (sometimes, especially when out with pawns and no cutscenes/dialogues, I will mute sound), and the fact that, for me, sometimes the game can have random lag spikes where it can be sluggish (or sometimes freeze). I know a complaint for others I've seen is that the graphics seem kind of dated compared to what they can be now, but I'd say they still stand well compared to the previously mentioned titles for me.. games like Elden Ring might be more graphically superior to these titles by comparison, but the previously listed games are older and come from around the same generation of gaming, and they all stand well with current games despite how old they are. Overall : I would give this game a solid 9 or 9.5 out of 10 (the dealbreaker being the stupid AI/Pawns/NPCs and the dialogues). great game, and so glad I got it on sale!! really looking forward to seeing how it plays as I progress, and this already seems to be my top open world RPG
治好我的电子ed,但这游戏不适合那些快餐玩家
玩了三十多个小时,做到巫女狩猎任务,发现在还得要再走一趟雾气蒙蒙的巫女森林,虽然有传送基石,但我实在受不了了。实在不想再跑图打那些森林狼哥布林蜥蜴人独眼巨人了。 不推荐。
Wielding a sword that weighs three times your body weight, slaying dragons and giant monsters, while a soulless female pawn in a thong praises you for picking up mushrooms. Absolute peak male fantasy.
Atrapante
Игра классная, но это не RPG и вот почему: 1) За одно прохождение вы можете опробовать все классы (тут они называются специализациями) + ваше приключение от выбранного кардинально отличаться не будет. Вы не встретите квестов доступных только для магов или ассасинов. 2) Ваши решения в большинстве случаев ни на что не влияют. Приведу два примера: 1) По сюжету вы можете зароманить жену местного герцога, он не желая быть куколдом вас палит и кидает в темницу, благополучно сбежав из неё вы вновь можете ходить в замке и ни герцог, ни его свита в виде шута и стражи больше не упоминают об этом инциденте. 2) Герцог теряет "имбовое" кольцо (в мире есть торговец, который может сделать копию любой вещи ( для NPC вещь не отличима) так вот вы не можете сделать коппию этого кольца и отдать герцогу, тем самым обманув его. Вариативность игры очень низкая. Теперь поговорим о плюсах: 1) Боссы и мобы. Твари разнообразные и их интересно убивать. К каждомму надо находить свой подход. 2) Кастомизация персонажа. На ваш геймплей очень влияет внешка персонажа, я создал себя (жирного скуфа) и через каждые 100 метров страдал от отдышки, но зато мог переносить больше вещей и твари с крыльями не могли меня поднять. Мелкие худые персонажи наоборот очень резвые, могут бегать между ног у циклопов, но их сдувают ветром и постоянно хватают гарпии. Очень интересная механика для относительно старой игра + большой выбор доспехов и всяческой одежки 3) Умный ИИ у кампоньонов, который обучается по мере прохождение игры В целом игра удалась, Японцы как всегда strong , они сделали уникальный продукт, который ломает шаблоны. Это не RPG в нашем западном понимании (как The Witcher или Skyrim). Это нечто новое, но иногда нудное
顶级的沉浸感顶级的特效,打算每个职业都通关一次,严重被低估的游戏,很对我胃口
Bom.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $469.4M | 440.1K | 94% | $59.99 |
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|---|---|---|---|---|
| $32.8M | 56.8K | 95% | $19.99 | |
| $32.9M | 123.3K | 90% | $14.99 | |
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| $32.5M | 53K | 96% | $29.99 | |
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