
Set in a huge open world, Dragon’s Dogma: Dark Arisen presents a rewarding action combat experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Sep 7 → 7.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 49.1Kreviews | 88% | — | $32.8M |
| $29.99 | 18.7Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1025 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Enfoncer moi l'épée dans le cu de se Dragon
A polished game packed with hardcore gameplay elements. Story progression offers a balanced mix of sandbox freedom and theme-park structure. Definitely not a walk-in-the-park kind of game. It will consume your real time fast!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $32.8M | 56.8K | 95% | $19.99 | |
| $32.6M | 27.1K | 75% | $22.49 | |
| $32.9M | 123.3K | 90% | $14.99 | |
| $33M | 227.1K | 95% | $5.99 | |
| $32.5M | 53K | 96% | $29.99 | |
| $33.1M | 37.3K | 94% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $187.3M | 517.6K | 89% | $29.99 | |
| $18.9M | 58.4K | 93% | $14.99 | |
| $4M | 10.8K | 89% | $14.99 | |
| $2.2M | 5.9K | 78% | $14.99 | |
| $672.3K | 4K | 68% | $6.99 | |
| $469.4M | 440.1K | 94% | $59.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.25/day in the week to Jul 21 → 4.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Traditional Chinese*languages with full audio support
| $29.99 |
| 1.1Kratings |
| 84% |
| — |
| not modelled |
| $4.99−83% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
seruuu cuyy gw kira bakal boring eh ternyta seruu bgrt lg
+
5/5 Probably the BEST dungeon crawler RPG ever made. The main map is a well occupied open world with several dungeons sprinkled throughout. + The Bitter Black Isle DLC takes the dungeon crawling to the next level. It Does NOT get better than this. This would have been a legendary mmorpg, but I guess that was limited to japan. Nevertheless, the combat, magic, consumables, weapons, armor, and storyline are all top notch. Unfortunately, many players seem to not progress very far. Not even past the 1st act. o_0 As of writing this, only ~10% of players beat the game (on steam). So, I guess there is a bit of learning curve. "*****"
Good Story and Good Gameplay overall
i like thar you can climb giant enemies, that's fun
Dragon's Dogma is a very special and unique game. It really is an uncut gem and has a lot of highs but also many lows. The game is riddled with outdated, frustrating and obtuse game mechanics that will make you want to pull your hair out at times. The inventory management and menus are horrible. Comparing gear ingame is so complicated that looking up stat comparisons of gear in the wiki is easier. Even though the lore and story are good in theory, their presentation is lacking. The quality of voice acting is a wild roller coaster ride. The balancing is abysmal. Every class with a bow is just straight up better in every way than the ones without one and pure melee classes without ranged capabilities are just straight up worse in most boss fights without any noticeable upsides as compensation. The damage scaling in this game is linear, which means that you will constantly find new mobs that are basically immune to your attacks until you grind some levels or better gear. The game is very grindy overall and often feels a bit more like an MMO in that regard. The quest design is horrendous, I have never seen escort quests this bad in any other game in my entire life. It also feels like half of the time spent on solving quests consists of waiting for random NPCs to appear which can sometimes take 15min irl. The stat progression is the most stupid, ♥♥♥♥♥♥ up thing that I have ever seen. Instead of manually spending your stat points, they get automatically distributed by the game every level up based on the class that you are playing at that moment. So far so good, but when you change your class the stats don't change, instead they stay the same which leads to some ridiculous situations. For example, if you want to deal the most damage possible with a magic archer, you have to play as a sorcerer, which is a completely different class with a completely different playstyle for the whole game until you reach the max level 200. Unless you use exploits, this would probably take you more than 100 hours. So, if you want to deal the most damage with a magic archer, you basically have to play through the whole game multiple times as a sorcerer. Genius game design. On the other hand the game has some of the coolest boss fights I have ever seen. You can climb on every big monster and target specific body parts. By doing this you can often cripple them and remove some abilities from their movesets or get special crafting resources. The class system is very nice and being able to change your class for free as many times as you like is very fun and incentivizes experimenting with different builds. While the balancing is bad and the game can sometimes feel unfair, cheesing it is pretty easy and the game even incentivizes you to do so. There is even a vendor in the game that lets you duplicate quest items, which can be abused in creative ways. Cheesing the game and exploiting the broken systems is very fun and part of the game experience in my opinion. Also the soundtrack of this game is amazing. Getting all achievements is not as bad as it may look at first. But you will still have to play through the game multiple times. Getting through subsequent playthroughs is way faster though, because you can keep almost everything from your previous playthroughs. tl;dr Don’t go into this game looking for a deep and engaging story experience. It feels more like a weird amalgamation of Monster Hunter and Skyrim rather than something like Witcher 3 for example.
Better than remaster.
Si queres jugar un mundo abierto de fantasia y medieval este juego es de lo mejor que hay
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.