
Set in a huge open world, Dragon’s Dogma: Dark Arisen presents a rewarding action combat experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Sep 7 → 7.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 49.1Kreviews | 88% | — | $32.8M |
| $29.99 | 18.7Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1025 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pra mim, uma das maiores referencias de jogo RPG da história.
Doesn't work with windows 11, and there is a mod that is supposed to make it work but it isn't easy as easy to install and make it function.
great game. lots of fun exploring everything. pawn system is also very fun. so much replayability.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.25/day in the week to Jul 21 → 4.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Traditional Chinese*languages with full audio support
| $29.99 |
| 1.1Kratings |
| 84% |
| — |
| not modelled |
| $4.99−83% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра имба! Всем советую.
Not very fun
Un RPG algo tosco, pero sin duda una joya de culto :D
对比龙腾世纪1起源。 龙腾世纪1起源: 六个种族六个起源故事,丰富的对话分支,丰富的装备系统,较高的的装备探索地图奖励,非常高的策略性,很好。 比如输出被包抄就是输,但是坦克做好嘲讽输出抓紧时间输出胜率就很高,使得策略大于装备build大于操作。 但是系统设计有点老,比如规则性太强,操作太弱,刺客背刺刀刀暴击,眩晕刀刀暴击,都是状态暴击,却没有技能触发暴击,或者操作触发暴击,比如完美闪避或者完美弹反。 策略堪比博德之门,地下城与勇士,英雄无敌3死亡阴影. 龙之信条: 可能是我对游戏逻辑没有理解?没啥操作乐趣啊,也没啥策略,也没有什么build,也没有什么搭配技能。 刺客逻辑非常简单没有深度没有游戏性,刺客是 战士逻辑(无心斩 和 流刃杀) + 弓箭手(潜行狙击) 逻辑的削弱组合,跟龙腾世纪刺客逻辑比不了。 本作最大亮点是战士的弹反逻辑在当时相当先进。以及弓箭手后期闭眼睛赢的爽感。潜行弓箭的体验,不输上古卷轴5。 这个游戏不是技能触发暴击,也不是水平角度触发暴击,而是垂直位置触发暴击,类似FPS爆头。所以这个游戏魔弓手是最强职业。 支线没有打,就打完了主线和dlc。这个游戏非常不友好,伤害机制纯数值,我开始以为是没理解规则(比如免疫物理或者法术或者需要状态触发)或者需要魂游背板打boss,没想到就是纯纯的攻击力。跑图没必要的体力浪费时间。负重就50不能升级,严重增加肝度。主线一大堆暴落因为负重问题都没有拾取。角色build体验非常差,什么刺客的孤高,策略在数值面前一文不值。 值得表扬的是怪物大多是英雄无敌3 地下城的怪物,非常好。如果2代也这样,真是没意思了。
一代比二代好玩太多了,画风虽然古早但却很优美,架不住人物操作很刀刀到肉很好玩(果真动作天尊卡普空)。开放式探索和各种大型怪物很抓眼球。这无疑是一款好游戏~手动满级党飘过~~
Peak gaming!
볼륨이 작아 아쉽지만, 중세 판타지에 화끈한 액션을 가미한 수작
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $131.7M | 317.2K | 89% | $29.99 | |
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| $4M | 10.8K | 89% | $14.99 | |
| $2.2M | 5.9K | 78% | $14.99 | |
| $672.3K | 4K | 68% | $6.99 | |
| $469.4M | 440.1K | 94% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $32.8M | 51.1K | 95% | $19.99 | |
| $32.6M | 27.1K | 75% | $22.49 | |
| $32.9M | 123.3K | 90% | $14.99 | |
| $33M | 227.1K | 95% | $5.99 | |
| $32.5M | 53K | 96% | $29.99 | |
| $33.1M | 37.3K | 94% | $34.99 |