
Set in a huge open world, Dragon’s Dogma: Dark Arisen presents a rewarding action combat experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Sep 7 → 7.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 49.1Kreviews | 88% | — | $32.8M |
| $29.99 | 18.7Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1025 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
o jogo é meio cansativo até vc conseguir posicionar as pedras de tp, depois disso fica incrível de jogar. total liberdade de exploração. 10/10
very fun game aith very interesting gameplay mechanic. even in 2026 i'd recommend
gud
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $32.8M | 51.1K | 95% | $19.99 | |
| $32.6M | 27.1K | 75% | $22.49 | |
| $32.9M | 123.3K | 90% | $14.99 | |
| $33M | 227.1K | 95% | $5.99 | |
| $32.5M | 53K | 96% | $29.99 | |
| $33.1M | 37.3K | 94% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $187.3M | 517.5K | 89% | $29.99 | |
| $18.9M | 58.4K | 93% | $14.99 | |
| $4M | 10.8K | 89% | $14.99 | |
| $2.2M | 5.9K | 78% | $14.99 | |
| $672.3K | 4K | 68% | $6.99 | |
| $469.4M | 440.1K | 94% | $59.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.25/day in the week to Jul 21 → 4.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Traditional Chinese*languages with full audio support
| $29.99 |
| 1.1Kratings |
| 84% |
| — |
| not modelled |
| $4.99−83% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Najlepszy system zaklęć jaki widziałem w RPG! Świetna!
Mais que les dieux du néant s'abattent sur le tas de débile d'attardés congénitaux qui sucent cette vilaine tache de pisse sans gueule hein, qu'est ce que c'est que ce truc la vie de ma mère les compagnons sont appelés des pions, littéralement des pions frère, c'est l'équivalent de "Techno toujours pareil" de salut c'est cool à savoir que les mecs te préviennent que c'est nul ET qu'ils le savent et quand même toi tu suces ??? Je vais péter un câble, c'est des pions, ils ont pas de personnalité, pas d'interactions, pas d'écriture mais ça préfère jouer à ça qu'à Mass Effect, je vais éclater le bureau avec ma tête. En plus j'ai vu sur reddit, parce que je comprenais pas comment c'était possible qu'un truc écrit comme un filler de Sword Art Online puisse être aussi gobé par les boules par ses fanatiques, et en fait je suis tombé sur des posts qui se PLAIGNAIENT que le voyage instantané ait été "rajouté" (entre grosses guillemets parce que c'est quand même de la merde, au lieu du système initial où tu dois mettre ta propre daronne sur le trottoir pour te payer UN caillou qui te permettra de te tp UNE FOIS) sous prétexte que ça enlevait de l'aspect réaliste du jeu où tu dois marcher littéralement pendant parfois 45 minutes entre les villes parce que t'as oublié de filer sa soupe à un vieux ou une connerie dans le genre (parce que la gueule des quêtes données par les randoms ça aussi, ayaaa), non non, définitivement, les jeux capcom hein... Nonobstant la comparaison avec Salut c'est cool est d'autant plus pertinente parce qu'à part cramé à la colle à métaux c'est inconsommable et c'est fait par et pour des prédateurs sexuels. A bon entendeur.
喜欢教玩家打游戏是吧,披着JRPG皮的西幻是吧^^傻狗卡普空差评不送
HOLY one of the most underated or known game, it's just like skyrim but only 25% of it lol. The one that stand out in this game is the COMBAT it so simple, u dont need put point or stat you can just change class or weapon whatever you like. The story and NPC relations or map building is really mid or even close to bad, if u want to have fun in COMBAT only and dont care about story or map building and npc etc go try this game.
Not really a narrative-heavy game, but it has excellent mechanics. The Pawn/party system means that you never feel alone and help reduce the challenge level so you're not playing a Soulslike. There a definite sense of exploration, even though the world isn't that old. Secret tunnels and rooms are tucked away in many places. It has some good replayability as well.
低配能玩,arpg
顶级的沉浸感顶级的特效,打算每个职业都通关一次,严重被低估的游戏,很对我胃口
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.