
Set in a huge open world, Dragon’s Dogma: Dark Arisen presents a rewarding action combat experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Sep 7 → 7.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.79−84% | 49.1Kreviews | 88% | — | $4.7M |
| $29.99 | 18.7Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1005 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I chose a mage character because I wanted to play as a mage, but it just made me whatever a weak version of a glass cannon is: A glass butter-knife or something. So I ended up having to hide behind pawns and just cast support spells for them, which was really boring. May be a better experience with a different playstyle, but mine was boring.
Other than the weird parts, the game is pretty good. + Amazing combat, coordinating attacks against both mobs and giant enemies is just pure fun. The skills you get also get really bonkers, and it is very interactive with the environments. Using ricocheting arrows in a tight narrow hallway is criminally fun. + At a glance the open world map feels small, but it is densely packed with stuff to discover. No two dungeons feel the same and the terrains are varied too. Exploration just feels good. + As an open world game it's also not the kind where you can just bumrush through the game blind, e.g. if you go out at night you can't see jack, and enemies spawn more often to gank you. You gotta stock up on supplies like lanterns. Foodstuff can spoil. It is, dare I say, immersive... And on to the weird parts: - The game ends really abruptly. This is like 10% actual story and 90% unrelated fetch quests. I understood the main conflict that's going on and the characters' motives, but it was just such an abrupt end that you'll definitely go "...that's it?" - They often say the postgame is where the game actually starts, but personally it is just bleh. You now have a dark, drab yellow skybox going on all the time you can barely tell daytime from nighttime. There are new enemies (mostly repaints) and stuff to find in the open world, but the world looks so ugly that it's really hard to bother doing that. Overall, I recommend it solely for that open world and combat experience. But I'm at an impasse in the postgame; people say the BBI expansion is the amazing part, but it apparently also requires grinding some levels before going in, which is a big turnoff to do with the only options being an open world turned ugly and a repetitive dungeon loop in the form of Everfall. 7/10.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.25/day in the week to Jul 21 → 4.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Traditional Chinese*languages with full audio support
| $29.99 |
| 1.1Kratings |
| 84% |
| — |
| not modelled |
| $4.99−83% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ahead of its time for sure. Cant believe this came out on the PS3/360 era. The pawn system is also very unique and a breath of fresh air. Its like almost multiplayer but not really lol. 10/10
Muy bueno me gusto la historia, lo unico molesto es el sistema de peones, y que a veces la IA de los npc o enemigos como los bosses se suele atontar y congelar xd
One of the greatest games to ever exist. I've played through multiple times on console, and now working on this version. 10/10 highly recommend
um verdadeiro teste de paciência se tu jogou o inicio e viu tudo que o jogo tem a oferecer as mesmas 5 fetch quest do inico são repetidas o jogo inteiro, eu cai no conto do "mais pra frente fica melhor" mas não, a coisa não melhora, nem piora, só se repete a histôria? que histôria? uma série de diálogos desconexos, algumas cutscenes desconexas, um dragão filosofo, fez três fetch quest? cutscene sobre uma bruxa, mais três fetch quests? cutscene sobre um culto, mais três fetch quests? cutscene sobre do antigo arisen numa pedra, mais três fetch quests? cutscene sobre uma mulher que quer ser cavalheira, mais três fetch quests? cutscene do duque estragulando a futura esposa?????, mais três fetch quests? cutscene do lider do culto sendo morto e isso se repete e a gameplay? os pawns fazem absolutamente nada além de gritando na tua volta (pelo menos tem uma opção pra eles ficarem quietos), combate mais simples que darksouls por que aqui tu não bate e rola, só bate é derrubado e se repete se repete, se repete, se repete, esse jogo só se repete
Good video game, it can be very complex and challenging - or easy. The player chooses.
Dragon's Ligma
One of the best action RPGS ever made, with a show string budget, barely any time for the devs to work on, and 0 publicity, it is visually dated, but the controls are so smooth and the combat so fun it quickly fades to the back of your mind. I cannot bring myself to name all the flaws and good parts of this game or this review would be too long to fit on steam, try it without any idea what you getting into, like i did on the xbox 360, you wont regret it.
For some inexplicable reason, Dragon's Dogma 2 is no longer available for purchase in the entire region. So, F*CK YOU Capcom, piracy it is!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $48.6M | 517.4K | 89% | $7.79 | |
| $18.9M | 58.4K | 93% | $14.99 | |
| $4M | 10.8K | 89% | $14.99 | |
| $2.2M | 5.9K | 78% | $14.99 | |
| $508.1K | 3.1K | 68% | $6.99 | |
| $469.3M | 440K | 94% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.7M | 6K | 93% | $29.99 | |
| $4.7M | 9.4K | 76% | $21.99 | |
| $4.7M | 9.5K | 87% | $19.99 | |
| $4.7M | 10.6K | 95% | $13.99 | |
| $4.7M | 17.3K | 83% | $9.99 | |
| $4.7M | 11.8K | 88% | $19.99 |