
Set in a huge open world, Dragon’s Dogma: Dark Arisen presents a rewarding action combat experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Sep 7 → 7.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.79−84% | 49.1Kreviews | 88% | — | $4.7M |
| $29.99 | 18.7Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 994 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Dragon's Dogma is a tedious RPG with insanely good combat, even by today's standards, wasted in a horribly designed game[/h1] Phenomenal combat and class system (vocations) that all play differently and offer different thing, encouraging you to currate your party with pawns that excel in other things to complement your character but that's about the only good thing I have to say about the game as it is wasted on eggregious game design the whole time. Enemies aren't even hard, they're just annoying. They run/fly around for most of the fight, wasting your time playing cat and mouse with them. Status effects in this game might be unique but they're just frustrating to deal with and the worst status effect designs I've ever seen in an RPG. Exploration is tedious and unrewarding, especially with limited stamina for running with low stam regen and no mount or consistent fast travel system. Quests are eggregiously designed to mislead you and often the description will straight up lie to you. Pawns have terrible AI and talk way too much unless you turn chatter off which is boring. Story is the kind that only becomes good when you get to the ending. It's stale and presented in an unengaging way. NPCs are bland and nothing in the game makes your character feel important or implicated in the world it lives in.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.25/day in the week to Jul 21 → 4.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Traditional Chinese*languages with full audio support
| $29.99 |
| 1.1Kratings |
| 84% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 998 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As someone who bought this game 6 years ago and refunded it, I happily and regretfully say I was missing out, big time. There isn't anything like it out there, not to say that's always a good thing, but in this case I mean it with full positivity. As a game, it's really fun and it gets "adventure" right, somehow. A lot of what it does for me it does in a way I can't quite explain. Story is a different matter entirely, however. The narrative has negative payoff, in my opinion, and there's absolutely no reason for me to even do Bitterblack Isle. It adds nothing to the story, and I'm not even interested in it. I was, when I played the game, very interested to find out how it went, but right now there is no point in BBI whatsoever. If you do go in expecting some literary masterpiece, you won't find it here. It isn't a story that leaves you empty like Mass Effect does, it just IS empty.
As flawed and incomplete and rushed as this game is its still one of my favourite video games of all time. There is just so much love and creativity in it that just doesnt exist in todays world. They dont make em like they used to. Most of my playtime was spent in the Bitterblack Isle what a legendary and iconic endgame dungeon.
This is a game where I can control everything, including my character and my crewmates, allowing me to balance the team. This is an absolutely fantastic feature. And let me tell you about the huge and fun world—a truly unique and enjoyable RPG world. The character design is the best part. The weapons, upgrades, and designs, especially the monsters, are incredibly advanced. Even the bosses are stunning; it's the first time I've seen such beauty with my own eyes. This is the first time I've truly enjoyed a dango like this. Thank you so much!
Melhor que o segundo pelo simples motivo de rodar em qualquer batata com hardware de 2011. Não é jogo pra peão, nem pra baitola fã de narrativa e muito menos pra casual, pq ele não tem tradução oficial, a narrativa é só plano de fundo pra justificar o que tá acontecendo e o foco é 100% gameplay. Não é um jogo que pega na sua mão e te guia todo mastigadinho, ele só diz onde vc tem que ir e vc que se vire. Por exemplo, o sistema de pawns, que é um membro fixo da sua party que vc mesmo customiza tudo nele, inclusive o comportamento da IA, e pra isso vc usa poções pra ajustar, sendo um dos sistemas mais complexos e contraintuitivos possíveis. O jogo não faz questão nenhuma de te explicar como funciona: ou vai atrás ou tem que aguentar o boneco tomando decisões mais estúpidas que um brasileiro médio. Agora se você só quer um RPG pra se divertir, ficar re-zerando com ng+ em um dia, ter algum desafio e depois platinar vai em frente, seu jogo.
This game is so good. Playing on Hard is extremely challenging and rewarding. Combat is superb and world building is awesome.
Это очень крутая ролевая игра, которую я прошла два раза на консоли и начинала третий раз в Стиме, потому что за повторное прохождение дают какие-то награды, и хотелось все собрать, и у квестов есть разные концовки. Но самое классное здесь - боевая система, которая требует залезать на больших мостров и бить их в определенных местах, как в Shadow of the Colossus, и можно, например, зацепиться за дракона, и он взлетит вместе с тобой. Тут красивый мир с живописными пейзажами и глубокие атмосферные подземелья. Разные классы под разный стиль игры, богатая кастомизация внешнего вида, мне нравилось собирать броню просто для красоты. И здесь продвинутая система напарников, у них есть какие-то черты характера, кастомизация тоже глубокая, и можно ими меняться с другими игроками. Про сюжет помню, что он мрачный и депрессивный. В общем, пишу обзор, и мне захотелось еще раз игру пройти. Надеюсь, когда-нибудь доберусь до второй части.
Third time playing the game. It was fantastic playing the first time around and a solid go-to for when I can't seem to find a game to play.
I really tried liking this game but after more than 20 hours of gameplay I just gave up. [h2] The Bad [/h2] [h3] The World [/h3] It feels really empty. The spawn locations of the enemies are always the same, and with very limited fast-travel options traversing from one side of the map to another (which you need to do quite often) becomes an annoying chore very quickly. You keep visiting the same few locations, fighting the same 5 types of enemies, over, and over, and over again. [h3] Side-Quests [/h3] 90% of sidequests are some kind of fetch quests. Take something from NPC A, bring it to NPC B. Kill X enemies of type Y and so on. The few ones that have some kind of storyline are surprisingly short and most of the time are really simple. [h3] The story [/h3] At least until the point I stopped playing, the story felt really cliche and predictable. I do understand it's an old game so my opinion here may be a bit biased. [h2] The Good [/h2] - Character customization and specialization. You get a lot of freedom in customizing your character, including stuff like height, weight and so on (which actually affect the gameplay a little, like stamina and carrying capacity). You also get 3 base classes (called "vocations") with another 3 upgraded versions and 3 hybrid ones - so 9 classes in total to choose from, which in my opinion is pretty good for an older RPG. The classes have different playstyles, skillsets and so on, and you can really feel the difference when switching from one vocation to another. - The Pawn system is pretty cool as well. You can customize your main pawn (your main companion) and the process of building your party by adding two more pawns from other players is engaging. - The skills and abilities are flashy, look cool and are fun to use. You can be as badass (or realistic) as you want. [h2] Conclusion [/h2] The game is still really boring. Every time I want to progress with the main questline I instead have to spend a ton of time walking to the other side of the map, fighting goblins, harpies, or bandits just to get a 5-minute battle with a cool boss. The game DOES have enjoyable, fun moments, but they are spread out and between them there's a vast nothingness of boring, repetitive and unrewarding gameplay. You can try buying Dragon's Dogma Dark Arisen during a sale (I don't recommend paying full price) and maybe you'll enjoy it, as after all, it is a popular game with a big fanbase, but nevertheless be prepared to be disappointed after about 10-15h of playing.
Dragons Dogma dark arisen truly a game ahead of its time one of the most joyfull expierences ive had in awhile the pawns awesome combat hell yeah soundtrack hell yeah truly a must play for all game enjoyer this deserves my highest praise Warning if you do play it you will thirst for anything like it wich does not exsist truly a one of a kind game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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