
Set in a huge open world, Dragon’s Dogma: Dark Arisen presents a rewarding action combat experience.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 615 reviews with recorded playtime.
Reviews
Themes across 613 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
capcom's dark souls
história excelente, gameplay envolvente e desafiadora, mudo aberto muito bom de explorar. Fantástico.
Sehr Cool
我用最直白,最不绕弯了的话告诉你,不好玩,总结起来就是玩法太老了,跑图能跑半天,就打击感还好,我纯无聊玩完的
bellissimo
perdi umas centenas de horas nessa porra no ps3, e estou jogando de novo, bom demais, faltou só as armaduras de berserk que tinham nas versões mais antigas mas enfim...... história é qualquer coisa, maaaaaass gameplay detona demais, todas as vocations são boas e usáveis, até o warrior que é o mais nerfado mas minha favorita, jogaço 10/10
Freedom
wolfs hunts in pack arisen! oque é melhor que um guerreiro de escudão soltando magia pra lá e pra cá?
Other than the weird parts, the game is pretty good. + Amazing combat, coordinating attacks against both mobs and giant enemies is just pure fun. The skills you get also get really bonkers, and it is very interactive with the environments. Using ricocheting arrows in a tight narrow hallway is criminally fun. + At a glance the open world map feels small, but it is densely packed with stuff to discover. No two dungeons feel the same and the terrains are varied too. Exploration just feels good. + As an open world game it's also not the kind where you can just bumrush through the game blind, e.g. if you go out at night you can't see jack, and enemies spawn more often to gank you. You gotta stock up on supplies like lanterns. Foodstuff can spoil. It is, dare I say, immersive... And on to the weird parts: - The game ends really abruptly. This is like 10% actual story and 90% unrelated fetch quests. I understood the main conflict that's going on and the characters' motives, but it was just such an abrupt end that you'll definitely go "...that's it?" - They often say the postgame is where the game actually starts, but personally it is just bleh. You now have a dark, drab yellow skybox going on all the time you can barely tell daytime from nighttime. There are new enemies (mostly repaints) and stuff to find in the open world, but the world looks so ugly that it's really hard to bother doing that. Overall, I recommend it solely for that open world and combat experience. But I'm at an impasse in the postgame; people say the BBI expansion is the amazing part, but it apparently also requires grinding some levels before going in, which is a big turnoff to do with the only options being an open world turned ugly and a repetitive dungeon loop in the form of Everfall. 7/10.
cool game fun game playing the game is fun i like when i play the game for fun
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Traditional Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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