
Dragon’s Dogma 2 is a single player, narrative driven action-RPG that challenges the players to choose their own experience – from the appearance of their Arisen, their vocation, their party, how to approach different situations and more - in a truly immersive fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.43/day in the week to Aug 25 → 32.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 117.5Kreviews | 62% | — | $73M |
| $39.99 | 43.9Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2367 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pros: - Combat (for some vocations, others are cons) - Exploration - Pawn System Cons: (Everything else) - Story - Dialogs - Side quests - Weight system - Backtracking - Too many broken mechanics - You generaly do not beleave in anything in the game.
The Dragon's Dogma experience is like playing an old game of Dungeons & Dragons. The sense of adventure, explorations, discovery is something that is so well complemented by its dynamic encounters. While I don't have enough time with the game yet, in order to fully judge it narrative, I am content with the title merely for its gameplay loop. Also, to touch on the topic of performance, as it was a rather large issue on release, I do think they have ironed out many of the issues for the most part. My performance is pretty stable with a 3070 TI with 8GB VRAM and and 32GB of system ram, with the graphics setting set to High, no Raytracing, DLSS set to Quality Mode. I chose to wait for a while for the game to receive all its updates and to see whether a "Dark Arisen" version would be released, and I have not been disappointed at all thus far. Looking forward to see what the expansion holds.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #42, worst US #95 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
| $39.99 |
| 7.9Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
During my 2 hour’s gameplay I found this game to be nearly intolerable, let alone fun/enjoyable. This games only deserves 20USD price at best. • Combat tutorial is a huge mess. You’re stuffed with constant verbal instructions from NPC while focusing on the monster in front of you. I barely had time to try the first technique NPC taught me before them came up with the second technique. I even interrupted NPC’s combat instructions because I killed the monsters too quickly. As a sword&shield fighter playing normal difficulty, I just don’t have the that much energy to listen to what NPC was teaching me while defending myself from enemy blows. By the end of the combat I barely remember half of those combat tutorials. •The English dub was PAINFULLY plain and emotionless. I know people online praise this game of using medieval phrases but I feel like 2/3 of the NPCs were reading their script with no emotion at all. Even AI can do a better job than what’s in the game. There were no racism despises like Skyrim. There were no enthusiastic combat shouts like Helldiver. Everyone outside the cutscene sounds hollow. •The starting plot was horrible. I was very excited to gain freedom and starts to roam around the map but everything in my mouth turns bad the moment they introduced “pawns”. The player was brought up from the pitiful prisoner to a chosen champion where so many people would follow you blindly and for no reason all of a sudden. In any other games if you were to be given a companion, it would be a reason for either gold, friendship, life-saving but not in this game. It’s like using a cheat at the noob village but on the plot level which makes no sense and made me lost all the interest for the progression system. This is probably the worst thing in the game. “Pawns” are driving me nuts. I can’t imagine leading a group of mindless zombies with none of them being unique. I played Mass Effect and it was a shiny example of companionship. Each teammates have their own story and culture and personality. They interacts with each other and none of them is replaceable. I’d sacrifice millions of pawns in exchange for a one friendly NPC that isn’t a zombie manifested out of thin air. This is beyond stupid. I know I don’t have much time invested in this game. If it can’t hook me up in 2 hours, it’s not worth my time. I’d keep my game copy and support the dev if it’s cheap and has potential. But not in this case. This is an expensive slop made by a big company. So it’s not worth my money either.
One of the best RPG series ever made Capcom on the other hand can eat my entire ass if they ever use RE Engine on an open world game ever again
Honestly runs pretty good
The game is pure RPG fun. It is not so much about the intricacies of the story but rather playing the role of a hero. Awesome character creator, classes, and equipment. The combat is unrivaled. After you play this game it will be hard to tolerate the combat of other RPG games. The movement, speed, and impact of every action is perfectly synchronized to make you feel like you are a mythical hero. The best part is the control you have over such actions. I've played action games where you accomplish great things in combat but it feels choreographed. This feels like you are part of the combat chain at every moment. The exploration is tense without being some boring souls punishment. You will think critically about where you are going and what is around you constantly and when you enter into battle, you will have a healthy respect for your enemies. The bones of the story are interesting but it is not fleshed out at all. This game could have been an all time game if they nurtured the narrative. The world feels huge despite being smaller than big open world games because it is densely packed with points of interest and danger. The graphics are beautiful. I've never seen magic look like this. I'm getting an insanely high framerate without FSR during high pace combat in large open areas with many enemies. Inside dense cities, my framerate does not go below 60. I don't know how this is possible while people with way stronger rigs are having issues. From what I am seeing it seems the people with the worst issues are on Nvidia cards. The August update will bring 6 skill slots and performance improvements. You should check it out then since right now it seems hit or miss for performance.
느긋한 모험 일줄 알았는데 한걸음 갈때마다 인카운트되는 적 용과같이보다 더 심할 줄 누가 알았냐?
This game is great in a lot of ways, but ultimately, its flawed storytelling is why I can’t recommend it. All of the quests require you to do things in very specific ways, ways that don’t really make a lot of sense. Other games would allow for multiple solutions, but with DD2 it’s like the designer said, “here’s the one way I think each quest should be done, let’s ignore everything else.” Add to that, that most if all the good parts you have to stumble on… Add to that, that it’s really easy to ruin a run accidentally… And the world feels “dead” most of the NPCs are just background. Sure, they say a few lines but they don’t ever really do anything. It’s not that the game is hard, it’s not. It’s that every quest requires such specific actions. You will not have a satisfying walkthrough unless you use guides because then you’ll miss everything… but using guides, it feels like you’re acting out a script for the pleasure of the game designer. It should be their job to entertain you not the other way around. My advice for the studio: Before your next release, every member of the design team must watch a family member playthrough the game… BUT you’re not allowed to give them ANY hints or advice. Besides that, the engine is fine, the combat is lively, and the graphics are just below top-notch. This should be a fantastic game… just the way the storyline is so forced, it’s not fun.
this game is very very glitchy. went to use a port crystal and lost almost 20 hours of progress in the game even after multiple hard saves. i can deal with the glitches every 5 min, but not losing progress. i still have certain achievements, but also lost the levels and progress for them. it literally put me back to where I was a few days ago.
playing with mystic spearhand, and wanna get medusa head for sculptor quest, hire someone else warrior pawn that fcking pawn just 1 shot medusa.. what a game, didnt get medusa head 10/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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