
Dragon’s Dogma 2 is a single player, narrative driven action-RPG that challenges the players to choose their own experience – from the appearance of their Arisen, their vocation, their party, how to approach different situations and more - in a truly immersive fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.43/day in the week to Aug 25 → 32.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 117.5Kreviews | 62% | — | $73M |
| $39.99 | 43.9Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2367 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
TL;DR: A more refined version of DD1, definitely worth on sale for any RPG fan. [h2] The good [/h2] [list] [*] you can freely switch between classes, and unlock all the skills. Every class is different, you can often change your playstyle if you get bored. [*] a lot of stuff to find in the open world. For the masochists (like me), all the seeker tokens. [*] bossfights are cool early in the game when you can't one shot boss with 8 health bars with a single ability. [*] overall, a more improved and refined version of DD1. [/list] [h2] The bad[/h2] [list] [*] Combat can get stale if you keep the same class. [*] Pawn AI is kinda stupid [*] controls on keyboard are.. meh. I can clearly see the game was made primarily for controllers. [*] I would welcome dodge for all classes, not only thief. With that being said, I can understand why it is only for specific class, so just my preference I suppose. [*] Class balancing is a bit off [*] Enemy variety is... limited [*] Optimization is kind of meh, was getting between 30-50 FPS depending on location on high settings, you can see my specs thanks to steam's useful feature. [*] no real romance option. You can raise NPC affinity, they will blush, but nothing changes except for slightly different dialog. [/list] So overall, despite the game having it's issues, it was quite enjoyable 78 hours I spent, worth the price on sale.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #42, worst US #95 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
| $39.99 |
| 7.9Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
越玩會越上癮
жарю шашлык на видеокарте
Honestly runs pretty good
Dragon's Dogma II is unlike any other Action RPG out there and once you get a taste of its world and design and mechanics you will spend the rest of your life looking for a game like it. (thankfully there's always DDDA to follow it up!) The game is a bit of an acquired taste, however. DD2 is at its finest with how you and your Main Pawn (and your hired pawns too) adventure through the world, because what Dragon's Dogma does best is its emergent gameplay. You could be traveling to a major city back home from a quest or to a quest and a Griffon or Ogre can pop in just to make sure you knew the world hated your guts. Or your pawns could all die and you'll have to wander the world with them in forfeit before reclaiming them from a Riftstone. Best yet, is how attached you get to these strange creatures. You make your own Pawn - a goober that follows you around permanently and sometimes gives you a high five after a job well done. They'll quip about things you do, support you in combat, or run off to find things because they saw something shiny in the distance. Truly, they're pets in human form. And you'll adore them. The vocations in DD2 have a much greater sense of identity vs DDDA. Each plays a much more specific, tighter role. Some might find this restrictive, but it gives a chance for each vocation to shine in its own area of expertise. This accounts primarily for Strider, who was broken into Archer and Thief for DD2. Magick Archer was also stripped of using daggers and staffs. Warfarer, the newest Vocation, allows your Arisen to mix and match *any* vocations' skills/weapon types. Do with this what you will. I've given the game a lot of praise for what it does really well - much the same could be said for DDDA back in 2013 for consoles and 2016 when it came to PC. The negatives hit hard and they leave a lot to be desired. DD2's narrative suffers from being 40% completed. It starts off strong, and the beginning quests give off an air of usurping the false Sovran to take your rightful place on the throne. You go through a large part of the game with this plot thread in mind, until... it stops. The plot shifts from taking your place on the throne to the game practically ending with the end of the world. It goes from 0-100 where you least expect it and it's not even a good surprise. Quest design is also worse imho. In DDDA, quests were semi-clearly marked with Red or Green "?" marks above an NPC's head. This is not so in DD2. While it's more immersive, it's much more confusing and disorienting. Talk to *everyone*. Literally everyone. And sometimes the quests are so vague in description it's best to just pull up a guide, get your pawn the quest knowledge, and help others. (this could also be done vice versa, if your hired pawns have the knowledge) No matter the negatives, I'm glad we got a sequel to this hidden gem. Dragon's Dogma deserved better by Capcom and I'm proud of Itsuno for getting the chance to make this wonderful game. I'm looking forward to the Dark Arisen expansion and I'm glad I gave this game a proper chance.
Pros: - Combat (for some vocations, others are cons) - Exploration - Pawn System Cons: (Everything else) - Story - Dialogs - Side quests - Weight system - Backtracking - Too many broken mechanics - You generaly do not beleave in anything in the game.
The Dragon's Dogma experience is like playing an old game of Dungeons & Dragons. The sense of adventure, explorations, discovery is something that is so well complemented by its dynamic encounters. While I don't have enough time with the game yet, in order to fully judge it narrative, I am content with the title merely for its gameplay loop. Also, to touch on the topic of performance, as it was a rather large issue on release, I do think they have ironed out many of the issues for the most part. My performance is pretty stable with a 3070 TI with 8GB VRAM and and 32GB of system ram, with the graphics setting set to High, no Raytracing, DLSS set to Quality Mode. I chose to wait for a while for the game to receive all its updates and to see whether a "Dark Arisen" version would be released, and I have not been disappointed at all thus far. Looking forward to see what the expansion holds.
During my 2 hour’s gameplay I found this game to be nearly intolerable, let alone fun/enjoyable. This games only deserves 20USD price at best. • Combat tutorial is a huge mess. You’re stuffed with constant verbal instructions from NPC while focusing on the monster in front of you. I barely had time to try the first technique NPC taught me before them came up with the second technique. I even interrupted NPC’s combat instructions because I killed the monsters too quickly. As a sword&shield fighter playing normal difficulty, I just don’t have the that much energy to listen to what NPC was teaching me while defending myself from enemy blows. By the end of the combat I barely remember half of those combat tutorials. •The English dub was PAINFULLY plain and emotionless. I know people online praise this game of using medieval phrases but I feel like 2/3 of the NPCs were reading their script with no emotion at all. Even AI can do a better job than what’s in the game. There were no racism despises like Skyrim. There were no enthusiastic combat shouts like Helldiver. Everyone outside the cutscene sounds hollow. •The starting plot was horrible. I was very excited to gain freedom and starts to roam around the map but everything in my mouth turns bad the moment they introduced “pawns”. The player was brought up from the pitiful prisoner to a chosen champion where so many people would follow you blindly and for no reason all of a sudden. In any other games if you were to be given a companion, it would be a reason for either gold, friendship, life-saving but not in this game. It’s like using a cheat at the noob village but on the plot level which makes no sense and made me lost all the interest for the progression system. This is probably the worst thing in the game. “Pawns” are driving me nuts. I can’t imagine leading a group of mindless zombies with none of them being unique. I played Mass Effect and it was a shiny example of companionship. Each teammates have their own story and culture and personality. They interacts with each other and none of them is replaceable. I’d sacrifice millions of pawns in exchange for a one friendly NPC that isn’t a zombie manifested out of thin air. This is beyond stupid. I know I don’t have much time invested in this game. If it can’t hook me up in 2 hours, it’s not worth my time. I’d keep my game copy and support the dev if it’s cheap and has potential. But not in this case. This is an expensive slop made by a big company. So it’s not worth my money either.
One of the best RPG series ever made Capcom on the other hand can eat my entire ass if they ever use RE Engine on an open world game ever again
this game is very very glitchy. went to use a port crystal and lost almost 20 hours of progress in the game even after multiple hard saves. i can deal with the glitches every 5 min, but not losing progress. i still have certain achievements, but also lost the levels and progress for them. it literally put me back to where I was a few days ago.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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