
Dragon’s Dogma 2 is a single player, narrative driven action-RPG that challenges the players to choose their own experience – from the appearance of their Arisen, their vocation, their party, how to approach different situations and more - in a truly immersive fantasy world.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 693 reviews with recorded playtime.
Reviews
Themes across 691 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
24年在PS5上通过了2遍,那个时候是没有永久传送石的,只能说电波对上是真的喜欢玩。出新DLC了,本以为卡普空放弃了这个IP,还是挺欣喜的,正逢暑假闲来无事,再过一遍
Игра года, нытики в стойло
就本体的结局来看,第二代比第一代好太多了,第一代一股绿帽味
DLC公布以及降价以后才想起来有这么个游戏。目前已经快打到无神佑世界,dlc发售前先停手了。 以目前的价格来看(40刀左右),游戏进程直到抵达狮子国之前都处于“这游戏神了”的状态,甚至到前往火山岛的那个大隧道为止都让人觉得完全玩不腻。我看到很多人说怪物种类不多,但其实各种职业一圈玩下来很简单就能撑五十多个小时的新奇体验。只能说火山岛以后流程突然收尾让人觉得过于遗憾,虽然也不可能指望制作组40刀能再来一遍主城那种无限展开的网状任务和数量。夸张点说,这游戏做了半个年度游戏,降价一半是理所应当的。 目前游戏体验优化后非常推荐玩一玩,拿到两个传送桩以后跑图就是现代的随时记录位置回城再随时传送,完全没有两年前云视频那种便秘感。如果之后按照卡婊的商法过几年和dlc一起打折卖,这游戏就是神游。
Rpg massinha
Dragon's Dogma II: Dark Arisen
Joguei o primeiro e tive uma experiência ruim porque eu me perdi num labirinto de névoa e não sabia o que fazer, agora esse segundo aqui tá bom demais em rapaz!
si
game is great, it elaborates on every cool aspect of the previous game and enhances it. world felt lonely and small in the first one? not anymore! first was too linear in its map design? nope its open world (the good kind)
Nice
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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