
Dragon’s Dogma 2 is a single player, narrative driven action-RPG that challenges the players to choose their own experience – from the appearance of their Arisen, their vocation, their party, how to approach different situations and more - in a truly immersive fantasy world.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 679 reviews with recorded playtime.
Reviews
Themes across 677 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
很好玩 期待DLC
How can this be worse than the first game? It's ugly dirty brown and murky, what's the point of putting in RTX features that make my PC fans go into hoover mode for a game that looks this bad Pawns. Constant repeating the same junk over and over in cringy fake fantasy thee and thou language. Cringe It's got amateur hour all over it. Replay the first before you touch this junk
tuff boss fights fr fr ong ong
首发玩家太可怜了
法师转职的巫师,在跑图的过程中几个随从一直死,我一直给他们药草,最后药草用完了,我也没有办法去救随从,我去救我就会被怪物打死。然后我被一堆狼追上了,跑不出五步就被咬死,我在那里卡了一个小时,完全没有任何办法,非常的恶心,体验很不好。特别是跑图的时候,随从一直看到怪物就打,come指令要一直按,随从还经常被打死,在我玩到的阶段,巫师没有施法韧性,绝大多数法术没有冲击力,前摇比法环的彗星亚兹勒还大,一个人根本活不下去,只能靠随从,随从还动不动把自己莽死,这怎么玩?
ja
Les plus; l'univers et l'ambiance en jeu avec la présence de quelques monstres rares (Drac, Minotaure, Golem, Ogre, Chimère, Dullahan, Spectre). L'exploration est récompensée avec la présence de divers objets utilitaires/consommables. La trame narrative principale est cohérente et propose trois fins différentes dont un endgame sur lequel il est possible de passer à côté selon la fin. Le prix, en 2026 et avec l'arrivée d'un DLC, qui est accessible pour un AAA. Les moins; le jeu en mode normal est très simple au final. La lourdeur et la lenteur des combats: notamment l'escalade des grands monstres qui manque de dynamisme, les combo insuffisamment diversifiés. L'absence de monture volante/terrestre au profit d'un moyen de transport public (les chars à boeufs ou une plateforme...) manque cruellement pour un jeu fantastique. Un bestiaire pauvre avec 5 ou 6 races de monstres différentes.
Game has good points. Gameplay is fun, can be challenging, casual mode now reduces the need for micromanagement and horrible backtracking by leagues. Exploration is fun, when you're not trying to get somewhere for a quest, and the super horde of enemies dragging it out another 45 minutes per quest aren't making you want to rip your hair out. But the game has some of the most horrendous quest design, an anti save scum approach that compounds the issue, and one of the most lifeless worlds in terms of npc's and story you will ever encounter. There's a story here, but you just hear about it from Brant mostly. What interaction you have with the story feels minimal and carelessly done. You're an errand boy in your own 'epic adventure'. All in all, enjoy the gameplay, because that's essentially all the game has.
奇妙的异世界之旅,非常推荐
这个好评是给我主胖的
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Oxygen Not Included | $74.9M | 142.8K | 97% | $24.99 |
| Fallout 76 | $73.7M | 139.7K | 72% | $39.99 |
| DOOM Eternal | $77.6M | 216.1K | 91% | $29.99 |
| 007 First Light | $72.4M | 42.1K | 92% | $69.99 |
| Dead Cells | $72M | 181.9K | 97% | $24.99 |
| Metaphor: ReFantazio | $71.4M | 42.1K | 90% | $69.99 |