
Dragon’s Dogma 2 is a single player, narrative driven action-RPG that challenges the players to choose their own experience – from the appearance of their Arisen, their vocation, their party, how to approach different situations and more - in a truly immersive fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.43/day in the week to Aug 25 → 32.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 117.5Kreviews | 62% | — | $73M |
| $39.99 | 43.9Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2284 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
When I started playing DD2 it was because I was a huge fan of DD:DA. On launch this game was extremely hard to recommend even though personally I loved it and believed in its potential. But it just wasn't worth the full purchase for someone who wasn't a fan. But after some of the quality of life improvements, this game is definitely worth it for those looking for: Fluid Action for Many Playstyles Immersive Exploration and Camping Exploration >>> Story (Its merely a vehicle for exploring more) Interesting mechanics and physics A little bit of quirk If you like Action RPGs and love the combat more than numbers this game is for you. I can finally safely say to give this game a shot. Honestly with the new DLC coming out and more quality of life changes it'll totally be worth the buy now. (Probably still not full price, but totally worth it at a discount.)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #42, worst US #95 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
| $39.99 |
| 7.9Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The best, most frustrating rpg. No clue what I'm doing most of the time but it's fun. They're gonna cook with the DLC and performance is fixed now too. The pawn system is one of the best featuress in any rpg.
战斗手感确实有可取之处,但掩盖不了这游戏从头到尾的敷衍与傲慢。 首发398预购入手,PC 优化灾难级别,主城帧数暴跌卡顿,中高端配置照样掉帧,发售之后迟迟没有像样修复。怪物大量换皮复用,翻来覆去就是给老怪套个不同颜色特效充数,敌人种类极度匮乏。开放世界地图看着大,实则空洞无比,主线打完之后几乎没有像样的后期内容,两年时间几乎没有拿得出手的免费更新,把玩家晾在一边。 现在最恶心的来了,本体永久降价到 198 元,新出的本体 + DLC 捆绑包,老玩家已经拥有本体却不能抵扣差价。新玩家打包购入,折合 DLC 只需要花 50 元;我们当初原价支持的首发、预购的老玩家,却要掏整整 148 元才能买到一模一样的 DLC,没有任何补偿、没有任何老玩家优惠。 首发玩家花钱扛下首发糟糕的优化、BUG、内容缺失,结果最后被当成冤大头。新玩家低价买本体还能低价拿下 DLC,最早支持游戏的人反而要承受最高的成本。 不要跟我说 “可以不买 DLC”,问题是这种对待首发支持者的商业策略,完全是吃相难看。卡普空把老玩家的信任踩在脚下。 如果你是新玩家,等折扣再来碰,防止被背刺。
I'm a bit floored by the wealth of reviews attacking the story of DD2, which is brilliant. I'm unsure if this is an attention span issue, or more likely, skipping dialogue then complaining about the story. DD2's story is actually incredibly deep. Its sort of a rip on the first game. You are the arisen chosen by the dragon to participate in the predetermination of the universe it subverts the story of the first game by making you start in a world that has already been corrupted. Using the Godsway, an amulet of mysterious power, the false sovereign takes control of the pawns usurping your ascension to the throne. In the first game, this is the duke and the other false Arisens who all took the dragon's deal. In this new timeline its a bit more complicated. There are a lot of parallels to show you that this is a new timeline. Grand Soren has been replaced by Vermund, but its almost like a dream in its similarities and differences. The "Faraway kingdoms" are now accessible in the south with Battahl. But these are the cycles of the dragon's dogma. Dragon. Arisen. Conflict. Sacrifice. Rebirth. Every quest you do is scripted, every person you helped is predetermined, you think you have choices but you don't. The game is about breaking that cycle. The Dragon is the promise and the Dogma is the lie the universe tells you to continue the cycle. Only the arisen that denies their destiny, denies power, denies fame, denies wealth will truly find enlightenment and rise above their destiny. I think not understanding or skipping through this story is responsible for the reviews because it is incredibly cerebral, innately religious, and it doesn't feel the need to hold the hand of the player instead opting for them to find this story through repeated playthroughs and ponderance of its implications. This is like saying Dark Souls has a bad story because you didn't take the time to understand the locations, its enemies, its items and lore. This is like saying that Paradise Lost by Frank Milton is a bad book because its difficult to read and you don't understand it. Like these works it takes time, care, attention, and an open mind to truly understand the story you find yourself in. A lot of these same complaints were levied against the first installment before Dark Arisen dropped, and I'm hoping that the same is true here and the new playerbase that skipped the first game and have no context come to a full realization of the depth and vastness of the story that Hideaki Itsuno created. As far as eastern creators go, I put him on the same level as Hideo Kojima, Akira Toriyama, and Hidetaka Miyazaki and much like these creators his creation is deep and neverending, like the everfall. 10/10 game - Dark arisen is going to dial this up to an 11. Can't wait.
It wasn't perfect, but it didn't need to be for an action rpg. I actually enjoyed digging into the lore on my own as I went, like questioning some of the story events I won't spoil. Some of the story isn't handed to you on a silver platter, different, and I didn't dislike that part of it. Spent more time making my pawn then any other singular event. 9/10 from me. Only one crash, and I'm playing on a laptop.
super nice game.. worth it
DLC発売記念ってことでちょっくらレビューを書いてみます。 まずは良い点から: 何よりアクションがいいですね。前作にはなかった押し倒しだとか引き倒しなどのフィジカルでダウンを誘発させたりだといった面白いアクションが追加されています。積極的に使うかどうかはさておきこちらの手札が増えているのは良い点ですね。 これは言わずもがなですがbgmも非常に素晴らしい。私は大変気に入りました。そこまで自己主張するわけでも目立たなすぎるわけでもなくちょうどいい塩梅です。まさにbgmと言えばといった感じで引き立て役になれています。 で、問題の気になった点です: 本作には前作からジョブが変わっていますがどうしても劣化しているように思えます。前作にはストライダーという近接物理最強、ある程度遠距離戦もこなせるといった非常に使い勝手の良い爽快感のあるジョブがありました。しかし本作ではアーチャーとシーフといった形で短剣と弓で分けられてしまいました。なぜ分ける必要があったのか、まったく理解ができません。 さらに、新たに追加されたジョブである幻術士ですが私にはまったく面白さが分かりませんでした。ポーンを強化してたたかわせるというのは分かりますがそれは我々プレイヤーがやるべきことなのかと。なぜそれをポーンにやらせずプレイヤーにやらせるのか、非常に謎ですね。 ついでに、本作から導入されたロスゲージも私としては気に入らない要素の一つです。なぜわざわざ高価なアイテムを使うかキャンプをしなければならないのか、非常にテンポが悪くなっています。確かにマジックアーチャーなどのジョブで最大HPを犠牲に技を使うことがあるので連発させないため、というのは理解しております。しかし結局大量の金があればロスゲージを回復させるアイテムを複製できるわけである程度やり込んだプレイヤーからすると何の制約にもなってないわけです。今一度本当にこのシステムが必要なのかじっくり推敲していただきたいというのが現状の意見でございます。 とまあいろいろ気になった点を列挙しましたがなんだかんだ楽しめてるのでお勧めではあります。それに、DLCも今後きますしね。このゲームの課題点だったボリュームも改善されるかと思います。というわけで総合的に見て買うのは大いにアリかと。
Des le depart l'ambiance est posé , on a affaire a un RPG old school mais qui arrive a ce faire ca place au fil du temps de jeux , certe les deplacement ne sont pas rapide d'une ville a l'autre , on doit également parler avec le maximum de pnj pour avancé dans les quetes car on est pas forcement tenue par la main pour avancé tout du long , mais c'est justement la ca force , tout cela permet une immersion totale et on s'arrete sur le lors du jeux , chaque discussion , chaque personnage enrichi l'univers et l'aventure , je ne pensais pas CAPCOM capable de sortie un jeux avec un scenario aussi prenant et un gameplay proche mélangant monster hunter et elden ring ... BRAVO je recommande a tous les fan de skyrim , the witcher et elden ring de s'y plongé cest une veritable bonne surprise .
there are useful ingredients to be gathered here i'll wager! i'm attentive and loyal and prefer to remain by your side.
ive got hundreds and hundreds of hours in this game on xbox and its one of my favourite games ever
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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