
Dragon’s Dogma 2 is a single player, narrative driven action-RPG that challenges the players to choose their own experience – from the appearance of their Arisen, their vocation, their party, how to approach different situations and more - in a truly immersive fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.43/day in the week to Aug 25 → 32.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 117.5Kreviews | 62% | — | $73M |
| $39.99 | 43.9Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2284 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
発売後すぐに購入して3周くらいプレイしていったんやめてた。DD2DA発表されたのでもう一回最初からやったら気づいたら300時間超えてしまった。 当時のプレイ時間、3周くらいして200時間くらいだったが、おそらくこれでも遅いほう。 クエスト数はかなり少なく、時限クエストもちらほらあって、ストーリーを急いで進むと消えてしまったクエストだったり消えてしまうルートがちらほら。 あとパッケージイラストに表示されてる女性NPCの片方に至ってはまともなシーンすら存在しないという。そのためか、シナリオライターは途中で力尽きたと言われてる。 最適化に関しては他の方も言ってたように、ちっとも済んでおらず、まともにプレイできない人もいる。 自分の環境ではそこまで重くなったりしなかったが、まぁ画質とかエフェクトとかいろいろ下げまくってるからだと思う。とりあえず今月末のパッチに期待するしかないかな。 全体的に惜しい部分がある、というより惜しい部分しかないという感じ。 ただ、アクション部分はかなり面白いと思います。魔物の体に登って、頭の上から致命を入れたりできるのはここくらいしかない。ただ、残念なことに大型魔物の数がかなり少ないせいで満足度は低い。 移動がだるいと言われておりましたが、現状刹那の永久石が配布されたので、多少マシにはなった感じ。前までは実質有限のファストトラベルだったが、今となっては実質無限になった。 勝手に点数をつけるとしたら、 グラフィック:6/10(良くし過ぎると重くなったりするため) シナリオ:3/10(後半のメインシナリオはほぼないようなもの) アクション:7/10(楽しいのは確かだが、如何せんバリエーションが少なさすぎる。) とりあえずDD2DAに期待を込めて、おすすめをしておきます。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #42, worst US #95 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
| $39.99 |
| 7.9Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dragon's Dogma continues to be the quirkiest, and least user friendly experience you can have in an RPG. This is not necessarily a bad thing, but it can certainly be a frustrating experience to navigate. Dragon's Dogma does not hold your hand, it does not teach you many of the systems and mechanics available to you, and it constantly throws you curveballs to make your journey tougher, and more complicated. However, if you take the time to learn those systems, anticipate those curveballs, and master the world you are in, you will find that Dragon's Dogma is one of the deepest and most interesting RPG experiences you can hope to have. If you're looking for a JRPG or Souls-Like experience, you will not find it in Dragon's Dogma. This game is totally unique in the RPG landscape, and it demands that you play it on it's own terms.
dogma balls
[h1] ポーン連れ歩き街道旅シミュレーター ~ファンタジーアクションRPG風味~[/h1] クソゲーではないがフルプライスには見合っていないという印象です。 巷で言われている通り、退屈なストーリー、スカスカのマップ、探索のうまみや楽しみ皆無のダンジョン、敵のバリエーションの少なさ、プレイヤー体験を考え抜かずにとってつけたような不便さなど、不満要素には事欠かないです。 ただし、ポーンと助け合いながら旅できる体験は他のゲームにはないもので、ここは明確に評価点だと思います。 ポーンと街道を旅し、キャンプで寝食を共にする、モンスターに一緒に立ち向かう、などの雰囲気を味わうのが好きな人なら、セールで70%OFFぐらいになったらおすすめという感じです。 以下、細かい感想 このゲームの唯一といってもよい魅力はポーンと旅できることだと思いますが、肝心の旅要素が薄味すぎます。ダンジョンは凝った設定やイベントが用意されているわけではなく、単に敵がいるだけの穴倉ばかり。しかも装備は大体のジョブにおいて店売りのものが結論装備なので、ダンジョン探索のモチベーションが尚更あがりません。 道中のトラブル要素も固定配置の敵モンスターか、キャンプ中の襲撃しかなく、芸がありません。 また、戦闘についても巷で言われているほど楽しいか?という印象です。序盤では位置取りやスキルの組み合わせなどいろいろできることが増えて楽しいですが、ある程度進むと強力なスキルで敵の体力を一気に削る作業に収斂しがちであり、ジョブによっては回避やガードもできないので、うろうろしながらスタミナ回復→スキルぶっぱの単純作業になります。 敵の種類も行動もそこまで豊富ではないのでパターン化しやすいことも拍車をかけています。 ただし、サブクエ(数は少ない)はプレイヤー行動次第で分岐も用意されており凝ってます。
The feel, ambiance, and scenery are almost identical to its predecessor. Even without knowing the title of the game, once you play it, you already know that this is a Dragon's Dogma game! I really liked the Strider, Ranger, and Assassin vocations in Dragon's Dogma: Dark Arisen (DDDA), but the developers' focused weapon specialization approach is also great. Looking forward for the Dark Arisen DLC for this game!
What a gem! This game feels lively unlike many rpg games I've played. This game has it's own ecosystem of monsters and pawns interacting with eachother making it feel much like monster hunter wilds. The pawn system makes this game feel like the closest thing to coop without actually having it. I enjoy how the pawns dont just stand there being dumb like other games that force you to hold their hands. The combat is weird at first but becomes unique and satisfying after some practice and new abilities. I absolutely love being able to pickup up objects, pawns, and enemies. This allows the player to toss them over an edge, throw at enemies, and more. The unfortunate part of the game is that it's incredibly buggy and does have performance issues. I eagerly await more updates and the DLC.
I wish I could live inside this game, please just add bigger mobs and more HP on enemies when I start the 3rd cycle thank you. Like the first game but even better
ive got hundreds and hundreds of hours in this game on xbox and its one of my favourite games ever
I really love this game it scratch an itch i have i guess but don't get it twisted there are performance issues tho. they have fix some of them a little bit but not enough. we're getting a big fix for most stuff at the end of Aug 2026 that includes performance fixes, enemy variety, and save slots and that's all free before the DLC releases. So if you can forgive some of its faults and blemishes its a fun game. I see dragons dogma on sale a lot so if your unsure just pick it on sale and give it a honest go. personally i'm looking forward to the DLC and what it will offer
战斗手感确实有可取之处,但掩盖不了这游戏从头到尾的敷衍与傲慢。 首发398预购入手,PC 优化灾难级别,主城帧数暴跌卡顿,中高端配置照样掉帧,发售之后迟迟没有像样修复。怪物大量换皮复用,翻来覆去就是给老怪套个不同颜色特效充数,敌人种类极度匮乏。开放世界地图看着大,实则空洞无比,主线打完之后几乎没有像样的后期内容,两年时间几乎没有拿得出手的免费更新,把玩家晾在一边。 现在最恶心的来了,本体永久降价到 198 元,新出的本体 + DLC 捆绑包,老玩家已经拥有本体却不能抵扣差价。新玩家打包购入,折合 DLC 只需要花 50 元;我们当初原价支持的首发、预购的老玩家,却要掏整整 148 元才能买到一模一样的 DLC,没有任何补偿、没有任何老玩家优惠。 首发玩家花钱扛下首发糟糕的优化、BUG、内容缺失,结果最后被当成冤大头。新玩家低价买本体还能低价拿下 DLC,最早支持游戏的人反而要承受最高的成本。 不要跟我说 “可以不买 DLC”,问题是这种对待首发支持者的商业策略,完全是吃相难看。卡普空把老玩家的信任踩在脚下。 如果你是新玩家,等折扣再来碰,防止被背刺。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2K | 38 | 79% | $2.99 | |
| — | 0 | — | — | |
| $0 | 11 | 55% | Free | |
| $26.7M | 56.4K | 68% | $29.99 | |
| $12.6M | 12.6K | 90% | $29.99 | |
| $752.4K | 576 | 60% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $72.7M | 183.6K | 97% | $24.99 | |
| $71.9M | 62.2K | 96% | $29.99 | |
| $71.8M | 136.7K | 98% | $24.99 | |
| $71.6M | 221.8K | 96% | $19.99 | |
| $74.8M | 157.5K | 98% | $19.99 | |
| $71.2M | 65.3K | 80% | $33.32 |