
Dragon’s Dogma 2 is a single player, narrative driven action-RPG that challenges the players to choose their own experience – from the appearance of their Arisen, their vocation, their party, how to approach different situations and more - in a truly immersive fantasy world.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 668 reviews with recorded playtime.
Reviews
Themes across 666 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
unplayable due to crashes
凸=W=凸
Tons of fun. Fair hint have a mage in your party early.
Its..... SMASHING!
Le système de gameplay est vraiment mauvais
Positives: gameplay and fighting is good, Negatives: Combat balance is all over the place: fighting first gryphon at level 23 or so instakills you with unavoidable landing damage but he is surrounded my mobs you instakill. Also met like 3 dragons in 15 hours and there is no way you can fight them, dont even waste time. This aint Skyrim. Class balance is messy: nerfing specs in a singleplayer game without the option to play older builds. Story is very bad. How can new arisen be a male when my char is a female? Doesnt make sense...more stupid things like that make it very hard to enjoy. Armor sets go from good in the beginning to very ugly fast so you need to use mods to transmog them. Overall: worth the 10 euro pricetag.
十分甚至有九分的好玩。世界观有中土的味道,探图体验沉浸。职业目前只深入玩过战士,战士的技能虽然感觉有点朴素,但手感好,交互的感觉也不错。追随者系统的体验蛮新鲜的,虽然这个ai有些时候略笨了(对于纯真而言或许反而是一种符合人设?),但整体上对于游戏的进行还是会很有帮助。感觉入坑的唯一限制就是要完全适应这具身体(键位操作)。
Kinda janky but also very charming.
Nonostante gli evidenti problemi tecnici del gioco, l'ho finito e mi sono divertito parecchio. Se vie era piaciuto il primo vi piacera anche questo. Ha le stesse identiche carenze dell'originale (storia meh, momenti WTF e cose random che non ti spieghi, gente che muore a caso ecc.. ) , ma è divertente. Il gameplay loop è soddisfacente. Le vocazioni sono belle da giocare e le pedine le hanno migliorate rispetto al primo. Ora che hanno annunciato l'arrivo dell'espansione e di una serie di ottimizzazioni tecniche in arrivo è decisamente un buon acquisto soprattutto se lo prendete in saldo o magari gia con l'espansione compresa.
1,キャラクリの複数保存可能希望 2,キャラクリでもっと大きな胸&尻が作れるように改善希望 3,全職業共通のエロい衣装を実装希望 4,探究心の証集めが苦痛過ぎる、改善希望 5,エルフ語が通訳スキルいないと分からないの不便ですし邪魔なシステムです、削除改善希望 6,キャラクリで胸&尻を大きくすると形が歪になります、大きくしても綺麗な形になるように改善希望 7,水着衣装の実装希望 8,牛車の乗車時の移動速度上げる改善希望、幽霊牛車くらい早くして欲しいです 9,ポーン&街の人のセリフの種類を増やして欲しいです 10,竜憑きシステムの削除希望 11,ポーン、私の持ってる物を上げます【何もくれない】を改善希望 12,ポーン、あの高台に何かあります私なら行けます、行けと指示しても行かないor行っても何も取ってこないを改善希望 13,会話のオートモード実装希望 14,雑魚複数に囲まれるとハメられてやられます、改善希望 15,ポーンの性格を奔放にすると主人公を煽るセリフが多いのがストレス、改善希望 16,転身の秘術が高過ぎる、250Rに変更希望 17,メインポーンのスペシャリティの数を2個に変更希望 18,覚者専用ジョブをメインポーンも使えるように希望、アリズンは除きます 19,贋作を一度に複数個作成可能希望 20,アーチャーで走ると矢筒のカシャカシャという音が気になります、削除希望
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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