
Dragon’s Dogma 2 is a single player, narrative driven action-RPG that challenges the players to choose their own experience – from the appearance of their Arisen, their vocation, their party, how to approach different situations and more - in a truly immersive fantasy world.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 668 reviews with recorded playtime.
Reviews
Themes across 666 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
сделал гг геем эльфом, который орудовал елдой с двумя лезвиями 10/10
龙之信条2是一款很难评的游戏。 一方面它有着以下种种让人不舒服的点:怪物种类少、跑图打怪高度重复、主线让人摸不着头脑、传送限制;受伤会掉血上限只能靠野营、旅馆和特殊药品恢复;怪物仇恨距离八百里,从山这头追到山那头,跑得比你快、感觉怪还是无限体力,你体力跑空原地罚站就等着被群殴吧;除了少部分职业(盗贼、魔剑士、龙选者),感觉除非等级大幅压制,想独狼玩法基本不可行。有的怪你打不着;有的怪只吃法伤;有的怪出投技没有随从解围直接把你咬到死;有的怪不用单一职业特定技能或者远程职业打不到弱点,打不到弱点不扣血,攀爬爬半天,不用回体力药品刚到弱点就得被甩下来。总之与npc队友配合才能有比较正常的体验。还有许多任务的引导非常模糊,如果不是游戏时间充足且乐于探索的玩家,感觉必须要看攻略才能完成任务。 另一方面,龙之信条2是目前在我看来市面上少有的画面和动作表现都上佳的剑与魔法游戏,毕竟是动作天尊的游戏,让你连玩法师也能感觉到满满打击感;虽然引导晦涩,但对乐于探索的玩家来说亲手发现关卡解法的瞬间才最美好,我是跟着攻略过的任务,看到解法总会感叹:还能这样?如果是自己解开的想必会更加欣喜;一周目开荒我虽然倍感痛苦,但二周目解锁完龙选者(一周目就能解锁)后,对着成就列表和攻略补成就,再根据敌人特点搭配武器,也有了些别样的快感。也许是苦尽甘来的感觉吧,等级数值更高了,解题手段也更多了,再重走来时路确实有种复仇的快感。 八月游戏会迎来更新,更利好玩家,能装更多自定义技能,有自由的存栏位了。这游戏感觉还是越晚入坑越舒服,想刚上线时连传送石都没有永久的,传送石的费用是一大比负担。 十月新dlc就来了,新的冒险。 原本我是想给不推荐的,因为对比下我在这游戏里红温和快乐的时间,明显红温更多,感觉游戏总在给我使绊子,但通关了,过去了,又好像也就那样。 还是推荐吧,龙之信条2,一盘臭豆腐大蒜冰淇淋,一股怪味,别具风味。
Malo
Berbat hikaye anlatımı ve ana görev, berbat yan görev kalitesi, berbat rpg mekaniği, berbat düşman çeşitliliği, berbat gelişme hissi, berbat derecede kolay zorluk, berbat keşif hissi, berbat dış harita dizaynı, berbat mağara vs dizaynı, berbat silah çeşitliliği, kötü pawn sistemi, döngüsel oynanış, ve idare eder derecede çeşitli class skilleriyle bitsin de kurtulayım artık dediğim nadir oyunlardan biri oldu.
It's still good, but they can improving a potentials better than this.
龙信、荒野首发预购,对老玩家吃相太难看
Exelente Juego
永远爱你,真结局的bgm让我眼睛袅袅了
bon jeu, rien a dire
Juegazo. Corre mucho mejor que cuando salió. Hay que tener un poco de paciencia al principio hasta entender algunas mecánicas y avanzar en la progresión del personaje, ahi se pone mucho mas disfrutable. Hay cosas repetitivas como en casi todo juego, pero también hay batallas épicas, momentos muy cinemáticos. Todas las clases que probé hasta ahora me gustaron, buen combate con alguna que otra cosa medio tosca, pero en general una fiesta.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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