
Dragon’s Dogma 2 is a single player, narrative driven action-RPG that challenges the players to choose their own experience – from the appearance of their Arisen, their vocation, their party, how to approach different situations and more - in a truly immersive fantasy world.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 668 reviews with recorded playtime.
Reviews
Themes across 666 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Dragon's Dogma II is unlike any other Action RPG out there and once you get a taste of its world and design and mechanics you will spend the rest of your life looking for a game like it. (thankfully there's always DDDA to follow it up!) The game is a bit of an acquired taste, however. DD2 is at its finest with how you and your Main Pawn (and your hired pawns too) adventure through the world, because what Dragon's Dogma does best is its emergent gameplay. You could be traveling to a major city back home from a quest or to a quest and a Griffon or Ogre can pop in just to make sure you knew the world hated your guts. Or your pawns could all die and you'll have to wander the world with them in forfeit before reclaiming them from a Riftstone. Best yet, is how attached you get to these strange creatures. You make your own Pawn - a goober that follows you around permanently and sometimes gives you a high five after a job well done. They'll quip about things you do, support you in combat, or run off to find things because they saw something shiny in the distance. Truly, they're pets in human form. And you'll adore them. The vocations in DD2 have a much greater sense of identity vs DDDA. Each plays a much more specific, tighter role. Some might find this restrictive, but it gives a chance for each vocation to shine in its own area of expertise. This accounts primarily for Strider, who was broken into Archer and Thief for DD2. Magick Archer was also stripped of using daggers and staffs. Warfarer, the newest Vocation, allows your Arisen to mix and match *any* vocations' skills/weapon types. Do with this what you will. I've given the game a lot of praise for what it does really well - much the same could be said for DDDA back in 2013 for consoles and 2016 when it came to PC. The negatives hit hard and they leave a lot to be desired. DD2's narrative suffers from being 40% completed. It starts off strong, and the beginning quests give off an air of usurping the false Sovran to take your rightful place on the throne. You go through a large part of the game with this plot thread in mind, until... it stops. The plot shifts from taking your place on the throne to the game practically ending with the end of the world. It goes from 0-100 where you least expect it and it's not even a good surprise. Quest design is also worse imho. In DDDA, quests were semi-clearly marked with Red or Green "?" marks above an NPC's head. This is not so in DD2. While it's more immersive, it's much more confusing and disorienting. Talk to *everyone*. Literally everyone. And sometimes the quests are so vague in description it's best to just pull up a guide, get your pawn the quest knowledge, and help others. (this could also be done vice versa, if your hired pawns have the knowledge) No matter the negatives, I'm glad we got a sequel to this hidden gem. Dragon's Dogma deserved better by Capcom and I'm proud of Itsuno for getting the chance to make this wonderful game. I'm looking forward to the Dark Arisen expansion and I'm glad I gave this game a proper chance.
我他妈首发豪华买了两份,一份送朋友,花了800两个人一起吃他妈逆天的大粪优化,永降打折就算了,早买早吃屎,现在你告诉我新玩家50就能买的dlc我他妈还得花148???老玩家与狗不得入内,操你妈的卡普空
信压抑了
It's fine game if you don't nitpick.
хорошие игры от capcom только RE
-Combat is fun, there is a class for any play styled you may like -Large world to explore -Few hand holding/What quest NPC's/objective expects you to do may be obtuse -Story is short -Exploration may be repetitive
일단 결론부터 말하자면 인생 게임 중 하나였음. 장점부터 말하자면 첫째로, 마법과 검, 환상의 생물이 공존하는 세계에서 모험하는 느낌을 가장 잘 표현했음. 모험하는 내내 몰입해서 할 수 있었고, 이동 수단이 우차밖에 없는 건 단점이라고 볼 수도 있지만 걸어 다니면서 볼 수 있는 것도 많았고 히든 요소도 있었음. 오히려 말 같은 이동 수단이 있었다면 제대로 즐기지 못했을 것 같음. 걷거나 뛰면서 동료들과 상호 작용하는 것도 재밌었고, 특히 성격이 다른 폰들끼리 서로 티키타카하는 게 진짜 동료들이랑 모험을 떠나는 것 같아서 재밌었음. 둘째로, 전투 요소도 재밌었음. 너무 복잡하지도, 너무 간단하지도 않았고 딱 적당히 잘 만들었음. 상황에 맞게 스킬을 조합할 수 있어서 전투에서의 단순함을 덜어줄 수 있었음. 스킬 이펙트도 정말 잘 만들었음. 보다 보면 쟤는 저런 걸 맞고 서 있다고? 싶을 때도 있음. 셋째로, 가장 큰 요소는 디테일한 커마랑 모션이었음. 역대 본 게임들 중에서 제일 GOAT인 것 같음. 이게 몰입하는 데 가장 큰 역할을 해준 것 같음. 커마는 내가 원하는 모든 인물을 표현할 수 있을 정도로 세세하고, 모션은 모든 행동이 자연스럽게 연결되고 어색함이 게임하는 내내 하나도 느껴지지 않았음. 이게 단순히 인간에게만 적용되는 게 아님. 게임 내에 나오는 몬스터들 모두에게 적용됨. 이제 단점인데 첫째로, 몹이 스폰되는 장소가 정해져 있음. 당연한 거 아니냐고 말할 수 있는데, 서식지가 정해져 있는 게 아니라 길이 하나 있으면 멧돼지, 고블린, 골렘(몬스터 이름이 생각 안 나서 아무거나 적음) 이런 식으로 그냥 몬스터를 배치해 둠. 그래서 같은 길을 여러 번 다니다 보면 몬스터 나오는 게 익숙해져서 변수가 없으니 긴장감이 사라지고 귀찮음만 남아 지루하고 스트레스가 쌓임. 이게 우차랑도 연관되는데 우차 타고 빠른 여행으로 스킵하지 않는 이상 절대 목적지까지 갈 수가 없음. 낭만 가득한 마차 여행이라는 걸 즐길 수가 없다는 거임. 좀만 나가도 위에서 말한 매크로대로 몬스터들을 계속 만나고 호위병이랑 폰들이 싸워도 마차는 결국 부서짐. 이게 좀 아쉬움. 평화롭게 갈 수가 없음. 둘째로, 맵 내용이 알찬 만큼 맵 크기가 아쉬움. 솔직히 맵 크기가 작다는 말이 맞는지는 모르겠음ㅋㅋ 1트 하는 데 50시간이나 걸렸고, 하는 내내 맵 진짜 크다고 하면서 돌아다녔음ㅋㅋㅋ 계속 걸어 다녔기 때문에 그렇게 느낀 걸 수도 있음. 다만 딱 마지막 맵까지 확인하고 나니 아쉬움이 확 드는 게 크긴 함. 뭔가 더 있어야 하는데 없는 느낌.. 이건 겜을 재밌게 한 사람이든 재미없게 한 사람이든 똑같은 부분인 듯. 스토리상으로도 뭔가 갑자기 맞짱 뜨고 끝나서 아쉬웠고, 드넓은 평지를 달리다가 갑자기 알 수 없는 경계에 막힌 듯한 느낌임. 단점은 솔직히 이게 다임. 스토리도 평범하게 몰입감을 해치지 않는 선에서 잘 만들었고, RPG 요소를 담은 게임 중 가장 잘 만든 게임이라 생각함. RPG 모험을 상상하고 들어오는 유저들은 초강추하는 게임임. 반대로 RPG에 대한 로망이 없는 사람에겐 또 불호일 거임. 스토리 자체가 매력 있는 게임은 아니고, 솔직히 모험 자체에 몰입하지 않는 이상 이동하는 것 자체가 스트레스일 거임. 거리가 가까운 것도 아니고, 틈만 나면 몬스터가 튀어나오기에 편하지도 않음. (고민하고 있다면 일단 고민은 접고 한번 해보셈. 이렇게 퀄 좋은 겜 찾기 힘듦. 글로만 보기보다 직접 플레이해 보삼. 난 아직도 라이브러리에서 도그마2 보이면 플레이 했던 추억 떠오르면서 같이 여행했던 폰들 그리워함ㅋㅋㅋㅋ과몰입한듯ㅋㅋㅋ자야지..) (DLC 나온다는데 맵이 추가되는거면 한번 다시 해볼 생각임.)
I have a Ryzen 9 7945HX and 4070 mobile, and the game runs great once I figured out how to make it work. * I will start with the cons: 1 - It took me about 3 to 4 days to finally understand how the settings impact game performance. For example, as soon as you load the game in the city the VRAM spikes up, and after a few minutes it goes down. 2 - In any case, I try to lower the textures from 2GB to 1GB inside the big city and the VRAM is not a problem. 3 - The FPS is low by nature inside the city, like 55 at best and 45 here and there, but it’s playable I guess. 4 - Took me 3 hours of tinkering with the settings to fix the shadows in the trees flickering problem by reducing shadow from max to high. 5 - For VRAM, I turned off frame generation and I am all good. Since most of the game is played outside the cities, I get a good 65 to 75 FPS consistent outdoors and the VRAM stays around 6.5GB. 6 - The general con of this game is the optimization and the VRAM spikes (if you‘re not patient enough to tinker with the settings and understand how the settings impact VRAM and FPS): it really did take a long time for me to get it to work smoothly and with high graphics (2GB to 3GB texture outdoors at 70 FPS). 7 - It is possible to make it work if you got an 8GB card and on high settings, just that you will have to spend a few hours of time experimenting instead of playing the game LOL, especially the first two days. Pros: 1 - There are plenty of things to do in terms of side quests. While roaming around, you will find even more things to do, lots of loot pretty much like Elden Ring in every corner. Some of the side quests will lead you to a long journey in the wilderness, and long travel time with lots of discovery, and this is what I loved most about this game - not your typical fantasy side quests where you could get it done in just a few minutes by slaying a few monsters. I am 24 hours in now and I am still trying to finish one single side quest lol, but I do spend lots of time looting around, crafting, enhancing, and buying/selling stuff - I would leave aside the objective many times just to enter some random cave or dungeons so perhaps that‘s why the some of the sides do feel very long since I am doing extra stuff instead of going straight for the objective. 2 - The combat system is pretty good, but it can get easy if you have a strong party. However I am planning on repeating the game with a zero or low number of companions which could make it harder and more interesting. The combat is very satisfying overall, the skill system is not too crazy to master. The skill tree is simple and straightforward to understand. You don’t have to waste a lot of time trying to understand a complex tree of skills, you get to upgrade a few things and get straight back to the game. 3 - The story is interesting enough, but I don‘t care too much about it since I am here for a more Elden Ring kind of experience and the game does give you exactly that also. The old-school medieval English of NPCs adds to the immersion. The characters are also interesting enough. 4 - The visuals are perfect, as long as you optimize the game correctly. The biggest impact you will have when it comes to blur vs. clarity is the texture toggle; the higher the textures, the clearer everything will be. I bump it up to 2GB or 3GB texture on DLSS Balanced, no frame gen, and everything looks crisp and clear. The game is quite beautiful in its own way. 5 - It does feel like an open-world game given all the extra stuff you could do and discover as you go about completing side quests and the main story. But, it is not as open-world as Elden Ring. It does feel a little more linear than that. 6 - The dungeons are quite satisfying to go through also, and the boss fights are really very well crafted, the AI and how they move and everything. The combat is quite realistic almost; you could get knocked down and your pawn has to help you wake up if you get hit by a massive giant compared to a sword slash from a human bandit. 7 - The physics stuff is also amazing. You can grab small enemies and throw them into the water, throw all sorts of objects onto bosses, or play around grabbing those chubby, harmless pigs and chickens in the wilderness (lol). Overall: 1 - If you get the performance optimization down, you will enjoy this game a lot. It does take time though. 2 - If you’re impatient and looking for a highly optimized game especially for an 8GB card, you’re going to hate this game because it really does require a lot of time to optimize and get right. 3 - As I said, for example every time I enter the city, and just to be safe, I would have to turn down the textures from 3GB to 1GB. This increases FPS in the city. And I would bump it up again when I go outdoors. I don‘t mind this problem. 4 - I would put it as the game is stable if you are patient enough to make it stable on your own hardware, and work with what you have. If you’re impatient, and want something right out of the box to work perfect, the settings of this game would be considered a nightmare. 5 - The shadows are unplayable except for high or max. The tree shadows flicker like crazy on medium and low to the point it‘s unplayable literally; visually it does break the immersion. I got this game for 10 bucks from AllKeyShop, but I think given the fact that the settings are confusing, time-consuming, and broken, the game is exactly worth 10 to 25 bucks and nothing more to be honest.
sick game
Dragon's Dogma 2 is a difficult game to review because, despite all of its flaws, I still had a great time with it. I enjoyed it so much that I completed 100% of the game, but at the same time I cannot ignore the feeling that this was supposed to be a bigger evolution of the original. My experience with the game started with a lot of frustration. At launch, Dragon's Dogma 2 had serious performance problems. With a Ryzen 3600 and RTX 4070 Ti, I could barely maintain around 30 FPS when entering larger cities. I had to use mods to force better performance and make the game run in a more acceptable way. Thankfully, many of these issues have been improved over time, and the current version is much better than the launch release. The biggest strength of Dragon's Dogma 2 is that it still feels like Dragon's Dogma. The atmosphere, world design and unique approach to fantasy RPGs are still here. The game has a special charm that separates it from other titles in the genre. Exploring the world, fighting monsters and traveling with your pawns still creates moments that few other RPGs can replicate. The combat is still fun, but this is also where one of my biggest disappointments comes from. The first game had an incredible combat system with different classes that completely changed how you played. Dragon's Dogma 2 improves the presentation but does not push the system far enough. In many ways, combat feels like a step sideways rather than a true evolution, and some aspects are actually less satisfying than in the original. The story is another mixed element. While the game has a fantastic twist but the overall storytelling is weaker than the first game. The way the plot is presented and how some events are handled leaves a lot to be desired. Unfortunately, Dragon's Dogma 2 repeats some of the mistakes of the original instead of fixing them. The game takes several big steps forward, but also takes smaller steps backward in areas where fans expected improvements. There was also controversy around the game's DLC, especially the additional items sold separately at launch. Some players criticized Capcom for creating a P2W situation. The DLC itself did not ruin the game, but the decision to sell these kinds of items created unnecessary negativity and damaged the game's reputation. Despite that, I still really enjoyed my time with Dragon's Dogma 2. It has a unique identity, fantastic moments and a world that kept me playing until I saw everything it had to offer. I will give it a Recommended rating because Steam does not offer a Mixed rating, and this game absolutely does not deserve a Negative review. It feels like Capcom had the opportunity to create something truly revolutionary. Pros: + Unique atmosphere and fantasy world + Fantastic pawn system + Great monster encounters + Beautiful visuals and world design + Still feels unlike any other RPG + Some excellent surprises and twists + Very enjoyable exploration Cons: - Poor optimization at launch - Performance issues can still appear - Combat is worse than the first game in some areas - Story is weaker despite having a great twist - Repeats old problems instead of fully fixing them - Unnecessary DLC controversy
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DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
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