
Dragon’s Dogma 2 is a single player, narrative driven action-RPG that challenges the players to choose their own experience – from the appearance of their Arisen, their vocation, their party, how to approach different situations and more - in a truly immersive fantasy world.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 656 reviews with recorded playtime.
Reviews
Themes across 654 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I've heard this game had quite the abysmal launch. But, from what I've been playing it looks like whatever headaches were present have been fixed, alongside other slice of life changes. Gameplay is very fun, story is what I'd call the Spaghetti Western of Fantasy Medieval as it's likely something you've seen before (Dragon Quest type deal). It is a shame there is no muitiplayer option as it feels like the game is designed around it. At best you have a Pawn of your own to customize, with the 3rd and 4th slot being Pawns you can borrow from other players, including friends. It is neat though that secrets you find can be witnessed by your Pawns and then when they are sent back will aid the player it belongs to.
Iike
Tras casi 100 horas enganchado al juego, solo puedo decir que, personalmente, lo he disfrutado enormemente. No es un juego perfecto, ni mucho menos, pero, al igual que el primer Dragon's Dogma, si conectas con su propuesta, encontrarás un RPG muy divertido, aunque, eso sí, mucho más centrado en la acción y la exploración que en la historia, los personajes o la construcción del mundo. Puntos fuertes: - Sensación de exploración y descubrimiento: un mapa enorme, con muy pocos marcadores y repleto de secretos y recompensas en forma de objetos y equipamiento. - Narrativa emergente: relacionada con el punto anterior, la exploración del mundo da lugar a situaciones de todo tipo, tanto guionizadas como completamente fortuitas, que consiguen que el viaje de tu personaje se sienta único. - Sistema de peones: se mantiene la posibilidad de crear, desarrollar y compartir peones del primer juego. Es un componente único de la saga que siempre me ha parecido una de sus señas de identidad más interesantes. - El combate: es, sencillamente, de lo mejor que puedes encontrar en un RPG de acción. Se nota la mano de Itsuno (Devil May Cry 3, 4 y 5). A pesar de la limitada variedad de enemigos, en ningún momento me he aburrido de combatir. El sistema de vocaciones (clases), que invita a cambiar constantemente de estilo de juego, contribuye mucho a mantener esa sensación de frescura. - Editor de personajes: tremendamente completo; probablemente uno de los mejores, si no el mejor, que he visto. Puntos débiles - Historia y personajes: ni el guion ni el elenco de personajes, repleto de clichés del género, resultan especialmente interesantes durante la mayor parte de la aventura. Aun así, tengo que reconocer que el tramo final consiguió sorprenderme bastante. - Escasa variedad de enemigos: comparto una de las críticas más repetidas desde el lanzamiento. Hay pocos tipos de enemigos y muchos de ellos no dejan de ser variantes de una misma criatura. - Progresión del personaje: aunque el sistema de vocaciones consigue que el gameplay se mantenga siempre fresco y ofrece una gran flexibilidad al jugador, también hace que el personaje nunca llegue a sentirse realmente único. En ningún momento tienes la sensación de estar construyendo un Arisen con una identidad propia, más bien vas alternando entre distintas configuraciones. Esto, unido a las escasas decisiones que el juego pone en manos del jugador, hace que las posibilidades de "rolear" un personaje sean muy limitadas. Hay muy poca "R" en este RPG. En definitiva, Dragon's Dogma 2 es un gran juego de acción y exploración, con algunas limitaciones en cuanto al componente de rol y la variedad de enemigos, pero muy recomendable. Tengo muchas ganas de probar el parche de agosto para empezar una nueva partida con otro personaje y, sobre todo, de la llegada del DLC (Dark Arisen). Ojalá esté a la altura de la magnífica expansión del mismo nombre que recibió el primer juego.
I deliberately waited to play this game - something I didn't do with it's cousin Monster Hunter Wilds. Wilds was a year-long headache that took forever to fix while I did my best with mods and tweaks to make the game playable for me. Since I waited for DD2, I can happily say it is now 100% stable and playable with both the gameplay and performance issues fixed. With those problems gone, I am enjoying the heck out of a much improved pawn system and the first-rate graphics that bring this game to life beautifully. It's early but I have no issues with the story and love the combat. Honestly, the opponents are a bit too easy but it's early so I expect I will eat those words later. Nearly 10 hours in and I can confidently say this is an A+ experience especially at the new price.
The two romance storylines are both with human women and not with Beastren. Literally unplayable. I love Dragon's Dogma.
Really cool fantasy game with sick vocations (classes) and the combat is addicting once you get the hang of it. There isn't a dodge but the combat is like monster hunter with mages so can't beat that. And the mages are so sick. From heals/elemental buffs to giant lightning strikes and levitation. I just wish it was multiplayer
One of the best RPG series ever made Capcom on the other hand can eat my entire ass if they ever use RE Engine on an open world game ever again
DRAGON'S DOGMA 2 DARK ARISEN IS REAL. NEVER GIVE UP HOPE FELLOW ARISEN.
Pawn got the sickness, ran from me when i try and throw them in to the sea. That will teach them
NICE
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Oxygen Not Included | $74.9M | 142.8K | 97% | $24.99 |
| Slime Rancher | $73.9M | 155.5K | 98% | $19.99 |
| Fallout 76 | $73.7M | 139.7K | 72% | $39.99 |
| DOOM Eternal | $77.6M | 216K | 91% | $29.99 |
| 007 First Light | $72.4M | 42K | 92% | $69.99 |
| Dead Cells | $72M | 181.9K | 97% | $24.99 |
Related
| Lords of the Fallen | $25.5M | 54.4K | 68% | $29.99 |
| Crimson Desert | $235.4M | 164.6K | 84% | $69.99 |
| The Elder Scrolls V: Skyrim | $114.1M | 317.7K | 95% | $19.99 |
| Granblue Fantasy: Relink | $56.7M | 54.2K | 90% | $39.99 |
| Two Worlds Epic Edition | $628.7K | 5.9K | 77% | $4.49 |
| Game of Thrones: Kingsroad | $0 | 7.8K | 65% | Free |