
Dragon’s Dogma 2 is a single player, narrative driven action-RPG that challenges the players to choose their own experience – from the appearance of their Arisen, their vocation, their party, how to approach different situations and more - in a truly immersive fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.43/day in the week to Aug 25 → 32.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 117.4Kreviews | 62% | — | $73M |
| $39.99 | 43.9Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2201 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazing gameplay. Very, very disappointing story. I had fun, but was left very unsatisfied.
古風なオープンワールドRPGだがグラフィックは超美麗。 楽しみ方は人それぞれで、色々な楽しみ方が出来るのが特徴の一つだがまだ出来ることが善人に寄りすぎな気もする。 もうちょっとダーティなこともできるようになってくれたらもっと色々楽しめそうだが。 いずれにせよ、とてもよくできていてちゃんと満足感はあるゲームです。 不便な点も含めて、いいゲームバランスだと言える。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #42, worst US #95 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
| $39.99 |
| 7.9Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wanted to play as a sexy beast girl, but the game gives you a Skyrim-level ugly feline race instead. There’s barely any sex appeal to them. I’m not asking for Stellar Blade levels of sexiness, but is it really too much to ask for characters that actually look good, with curvy, appealing bodies instead of blocky, square LEGO-like designs? The combat is serviceable, but nowhere near as tight or polished as what you’d expect from games today. It gets the job done without feeling outright bad. No enemy lock-on system, or at least I couldn’t find the button for it. Maybe it’s intentional, but it made the combat feel awkward. No option to disable NPC subtitles in the open world without also losing subtitles during cutscenes and conversations. The constant text bubbles are distracting, and there’s no auto-advance for dialogue. I didn’t like the Pawn system. I’d rather have a well-written party of characters who are part of the story than a bunch of random, empty-shell NPCs that constantly change. The voice options for your character and the pawns feel terrible and lacking in meaningful options.
看到更新公告兴奋坏了,半成品的龙信2确实让人太过遗憾,隔壁红沙天天没命的更新给我羡慕不得了,点开商店页面一看,心情更好了,因为每亩的卡普空以后在我这彻底免费了。说白了,这公司能骑在玩家头上拉士全是这帮龟人惯的,口口声声说卡普空游戏做的好质量高,某些游戏还有无法替代性,难道不是因为某些人无限制在给卡普空买单?一个赚了钱的资深游戏公司不可能没有能力做出好游戏,卡普空今年的净利超3亿刀,近几年收入都在全世界游戏公司的较前列,这种盈利情况下做出半成品卖高价这种事情本来就该被玩家抵制了,现在补全游戏内容卖一百四更是逆天中的逆天,然后一堆人各种自我安慰然后抢着买单,你们对那些垃圾国产的苛责去哪了?对优秀国产的极致严格又去哪了?除了黑猴,逸剑这样比较有象征意义或者优秀的国产只有少量的差评之外,很多小工作室连犯错的机会都没有,谩骂,差评,甚至造谣,开盒,而现在大量工作室推出ea圈了就跑路,玩家和工作室互不信任这种事情完全就是恶性循环,反观卡普空,别人说站着就把米赚,卡普空这是把脚踩玩家脸上还要玩家支付脚上死皮脱落的维护费,这种情况下腆着脸买单给好评的只能说龟的不能再龟了。
I played this on release, i still remember it fairly clearly. So much im sure has been changed. However a recent first playthrough by a friend suggests maybe not all too much. The world feels very good to play in. I found myself actually wandering and having fun just existing in the game. Talking to npcs listening to dialogue and just generally messing around. That is, i think, ideal for a fantasy rpg. The combat is strange to newcomers, and looks like its clunky from outside, but it plays very smoothly and has a real learning curve. You go from being a dumb weak peasant smacking stuff with a sword to be a master of your chosen style climbing giant monsters and lopping off heads or just literally uppercutting dragons in the head to get knocked the f#c# out. That being said the game was buggy, and apperntly still is. IT also had very little complexity so the puzzles were fun, but felt like a kids game for adults if that makes sense. The storylines, and questing in general were not super engaging. The exception is a spoiler but one of the questlines which is misslbe was convoluted , but really well written and VERY fun. The combat was also weird in the sense that it started out slightly difficult. The weakest enemies were troublesome and this is likely due to limitations in combat methods, i would NOT call this bad in any way. The real issue that it immediately shoots downward and you start to unlock power. So long as you maintain getting upgraded gear the game quickly becomes unlosable. A friend has recently told me the game was unbearably heard , but he wasnt doing this and upon switching it seemed to have sloped back down. All this being said DD1 Dark Arisen is one of the greatest games ive ever played. The game had some similiar issues but when you get to the end of dd da thre is an endgame that is challenging and EXTREMLY fun. Gave the game massive replayability. I only brin gall this up because dd2 does not have this yet. DD2 is not mind blowingly good, and quite a few issues. It is however enjoyable to play and if you like games like fable for instance but wish all the later iterations werent liquid garbage , this game is much more up to date and in depth. Once its endgame expansion releases i have no doubts this game will be a banger for sure and i will instantly buy it " i dont do this often and only for trusted devs" so: combat 8/10 i had to edit this one because it shoudl be raised... the class combination is a personal fave for me, not as good but i loved the ff tactics style of class mixing grade A not S :D story 5/10 not very memorable worldbuilding 7/10 looks and feels great but doesnt really suck you in via story elements puzzling 6/10 i actually did them all without guides and they didnt feel tedious style 7/10 looks and feels like dragons dogma exactly what i expected but graphics were just a bit sub If you liked the first one definately play this nothing else quite like these games , BUT if you wait for the dlc i wouldnt blame you
this game is tons of fun if you like wacky ass looney tune fights where an ogre can drop kick you to the river and instakill ya or if ya wanna absolutely have some fun throwing goblins around and the perfomance is way better than when it released and just look at my setup to see that. also the story may kinda be lame sometimes but then again youre not here for a visual novel arent ya?
Controls and combat are just atrocious and for the past 5 hours all I've been doing is walking.......pretty lame
I genuinely enjoy it. Yes, there are some optimisation issues (especially in towns), but it runs well with DLSS and Frame Skip. Its a capcom title, so its a bit basic story-wise... But its enjoyable with lots to do. Very keen to see how it all goes
The reports of performance issues and anger around microtransactions was a sham. This game's biggest shortcomings are nothing so topical, but the fact that its an absolutely soulless sequel to a fantastic game. The mountains are pretty, until you realize they're mainly there to keep you from realizing that the map itself is ultimately bland and devoid of character. The capital in its entirety is smaller than a single district of the original's, and contains what feels like a quarter of the NPCs. The combat is somehow the same as the original's yet feels empty and hollow compared to its predecessor. And after 10 years they apparently still haven't realized that the constantly repeating lines of the pawns are extremely annoying. Genuinely feels like another company bought the rights to the name, attempted to recreate the original, failed miserably, and thought that some fancy graphics would fix it. Don't waste your time, especially if you enjoyed the first one. This will do nothing but disappoint.
Not much to say, I just freakin love this game. It has its flaws, but with the upcoming updates and DLC I have high hopes.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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