
Dragon’s Dogma 2 is a single player, narrative driven action-RPG that challenges the players to choose their own experience – from the appearance of their Arisen, their vocation, their party, how to approach different situations and more - in a truly immersive fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.43/day in the week to Aug 25 → 32.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 117.4Kreviews | 62% | — | $73M |
| $39.99 | 43.9Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2201 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bought at launch and played around 28 hours. I ended up putting the game down but did not remember why. I remember enjoying the combat and story for the most part. I decided to pick it up again on a whim to give it another shot and started over with a new save since it had been so long since I played. After finishing the tutorial and leaving the starting area I began the journey toward the next main questline area of Melve and had been consistently noticing that the controls felt uncomfortable. I am playing this on Keyboard and Mouse. Any time I look around it does not translate properly from mouse inputs to camera movements. If I am in the menu, the mouse works fine, but again when looking around in the world it feels very odd. This is caused by mouse input being translated to joystick emulation and there is what feels to be a dead zone in the mouse movement. This is why I quit playing earlier and why I am quitting again. Most games that support both Controller and Keyboard/Mouse will properly use the features of the devices, but emulating joystick movement with the mouse feels terrible for everything. And if I am playing a game that requires fine aim or control I prefer a mouse, regardless of controller recommendations from developers. The way the mouse control is set up in this feels terrible, and I do not want to be forced to use a controller to feel comfortable playing the game. There appears to be no patch, fix, or desire to add raw mouse input to the control scheme, which is unfortunate. I would like to enjoy and recommend the game, but without the ability to play using the controls I prefer I just cannot do either of those things.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $71.9M | 62.2K | 96% | $23.99 | |
| $71.8M | 136.5K | 98% | $24.99 | |
| $71.6M | 221.7K | 96% | $19.99 | |
| $74.8M | 157.4K | 98% | $19.99 | |
| $70.6M | 63.2K | 91% | $59.99 | |
| $75.4M | 63.8K | 94% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2K | 38 | 79% | $2.99 | |
| — | 0 | — | — | |
| $0 | 11 | 55% | Free | |
| $26.7M | 56.3K | 68% | $29.99 | |
| $12.6M | 12.5K | 90% | $29.99 | |
| $752.4K | 576 | 60% | $59.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #42, worst US #95 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
| $39.99 |
| 7.9Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
игра лечит от игровой импотенции и дарит давно забытые чувства
A game that tried to sell fast travel as MTX now has a $30 DLC? They must be out of their damn minds.
A hot person recommended this game to me. I was skeptical at first, since it wasn't my type of game, but after a few days i became very interested in it. Character creation is very detailed and they are adding new hairstyles, etc. with the upcoming dlc. The Pawns are very fun. They give life to the game in my opinion, because they always do something funny during combat or react in a very interesting way to the choices you are making. You can romance everyone in this game to my suprise. Lore wise, it's very interesting, even if you don't know the first Dragon's dogma game lore, npcs do tell you some lore that sums it up. Combat is fun, tho never forget to upgrade your things , because it gets difficult over time. Exploration wise, it's very unpredictable what will happen during your exploration. The enemies are random and sometimes it can spawn 4 Minotaurs in a row or drop you a griffin on your head. Overall, i would say try it. The majority of the gameplay is exploration, so you don't have to worry about quests all the time. Though keep in mind that some side quests are a must, because they drop gear that could help you when you reach end game.
I've never played a game that made me care about a virtual character more than this one. My pawn was the reason I played 100 hours in a single run. Her banter, exuberance, and unflappable personality had me hanging on her every word. This game made me feel heartache when she was injured or separated from me. 10/10, will continue to replay.
The best game I played in years. Feels very refreshing and fun
Awfully janky full priced game. The pawn system is interesting, but the quests, the writing, the exploration is just boring. Really wanted to enjoy this, but ... I just couldn't. Avoid this mess.
I genuinely enjoy it. Yes, there are some optimisation issues (especially in towns), but it runs well with DLSS and Frame Skip. Its a capcom title, so its a bit basic story-wise... But its enjoyable with lots to do. Very keen to see how it all goes
this game is tons of fun if you like wacky ass looney tune fights where an ogre can drop kick you to the river and instakill ya or if ya wanna absolutely have some fun throwing goblins around and the perfomance is way better than when it released and just look at my setup to see that. also the story may kinda be lame sometimes but then again youre not here for a visual novel arent ya?
Things took a dark turn after being able to play the entire game more than once- noting the story and the lore behind it. I did not see as much of a connection to the story in the original Dragon's Dogma, but the gameplay aspects were both upgraded and downgraded. With the expansion coming (Dark Arisen II), they are returning the 6 skill slots and am looking forward to that. An upgrade to the original Dragon's Dogma, I believe- and I would still stick to that review myself, PERSONALLY. I'm looking forward to seeing more from the developers, most especially in the performance department of the game. Thank you, CAPCOM, Kento Kinoshita-san, and Hideaki Itsuno-san!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.