
The Definitive Edition includes the critically acclaimed DRAGON QUEST XI, plus additional scenarios, orchestral soundtrack, 2D mode and more! Whether you are a longtime fan or a new adventurer, this is the ultimate DQXI experience.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.44/day in the week to Aug 4 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 12.1Kreviews | 93% | — | $8.9M |
| $19.99−50% | 5.5Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 936 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is like the Chinese buffet of games. Endless amounts of just fine to kinda good content to stuff your face with.
A "definitive" version that still looks visually inferior to the original in terms of lighting, textures, character models, geometry, and foliage. Mods sadly can only repair so much. Vanilla game is a visual masterwork and it's a shame SE didn't try to backport all these wonderful QoL changes and OST fixes to it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 937 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
作为一款以王道剧情著称系列来说,天降与青梅竹马,魔王与勇者,中世纪王国与骑士,各种经典职业“战士、盗贼、法师等设定,以及那种“在广袤的世界和伙伴一起冒险,身边的人都愿意支持你陪你走完这段旅程”剧情在这游戏里体现淋漓尽致 不像FF系列拥有着成人童话那样的深刻与厚重,只是简单而又朴素的剧情从另一种方面来讲也是对每一个传统RPG玩家的极大吸引。我真的好喜欢这种不加点缀,单纯歌颂友谊,爱,勇气的故事,正如那句“对食物最少的加工就是对食材本身最大的信任” 就好像脱离了游戏,心里好像也有一种,我是一位勇者,鼓起勇气克服一切的积极状态 ++剧情在我这一块我给一柏昏(划掉)。其实玩到打倒魔王前无论是那些BOSS不断暗示你找不回逝去的时光还是游戏名都透露了[spoiler]穿越时空的主题[/spoiler],本作其实也没有什么多大的反转,但是就是很有冒险的感觉。本身目标是为了挽救同伴,结果发现以己之力竟然能做到扭转结局而最终boss更是另有其人。认真的看支线的对话,翻阅书架上每一本书,真的觉得是个温馨的游戏 其实还有点吸引我的就是后面DEEP DARK世界充满绝望的世界观下,DQ的世界反而逗笑我的频率不降反升,他的文本对话等等经常给我一种哭笑不得的愉悦,可以说是轻松的小剧场撑起了这个略显沉重的主线 不过美中不足的是,其实对于吃不惯JRPG这类型来说前面慢节奏的故事线很容易导致人弃坑,他慢节奏甚至长达十几小时以上,得到中后期勇者上天空岛主线开始进入高潮阶段 ++DQ这个美术画面是深得我心的,是高饱满的幻想童话风,无论是人物还是怪都让我感觉圆润得有点萌萌。不过毕竟鸟山明经典的美术风格和过于公式化的设计元素锚点在喜欢这点上确实因人而异,很难想象游戏最出圈的形象竟然是史莱姆 +音乐本身我是想给中评,但就质量而言确实值得赞扬。很可惜一点就是这一部重复性太高以及原创性太差,这点可以稍微解释下这作主要是椙山浩一上年纪了。不过在歌少且照搬前几系列条件下,初听到DQ这类全是汹涌澎湃的交响乐还是给了我极大的震撼,另外我真的特别喜欢游戏里那几首竖琴跟笛子音乐,尤其是雪妮雅雨中弹琴那段给我伤心死了《英雄たちの帰郷》《愛の旋律》《愛のこもれび》 --(集成版缺点)绕不开的地图素材复用怪物套皮,绕不开的反复跑图刷素材造装备,以及策略性低下的回合制水平,战斗局限于部分技能无脑复读而大部分技能全游戏用不到第二次但是好在技能释放简洁明了,所有人都可以很好上手。 主要角色没什么塑造可言,可能基本就流水账水平,而我们的勇者大人甚至是个哑巴,有时候给我急得恨不得上去当嘴替。(但剧情风格我很喜欢而且其实意外对味) 不管怎么样,DQ11S难怪被称作为JRPG的集大成作,真的是完美符合我心目中JRPG缺点应该是什么优点应该是什么的样子。结尾展示了历代游戏画面,即使我第一次接触dq系列也感受到了厚重感。 游戏里曾经我闯进一个npc家里,那个npc告诉我这么光明正大的闯进来以后一定能做一番大事业,于是我感动得把他家所有东西都顺走了XD
People like to describe this game as JRPG comfort food, but to be more descriptive, it's bland and diluted soup, put in a pretty bowl. The game is the length of a novel, yet the story is simplistic and akin to that of a picture book. The translation/localization is also not good in my opinion. The English subtitles excluded important details, story implications, and at times differed completely from the Japanese voicelines. The companions are charming at times, but very tropey. Silent protagonist is usually tolerable, but this one is expressionless and has almost zero reactivity to the world and the people around him. Note that even for a typical hero story, the entire story heavily revolves around this blank protagonist. Exploration is okay at best as the world isn't that interesting compared to other games in this genre. This is another subjective take, but the overall map structure and traversal seem designed to add some tedium to the play time. The inventory management and UI are terrible. The combat gameplay is similarly simplistic, true to its roots with barely any innovation or unique mechanic. However, I do commend the art style, the skill visual, and the fact that you can swap companions mid-fight and retain their prior buffs. I toggled on the Stronger Monster Draconian option, so early game was extremely brutal, so the combat does have good challenges with this option. Alas, the game dragged on and on with nothing new or interesting. Neither the story nor the characters captivated me. I tried to give it a good run to get to midgame, but I'd rather not spend tens and tens of hours more to complete this absolutely mediocre experience.
I'm 42, this is my second Dragon Quest game (after VIIR), I'm now officialy a fan of the franchise, and it's coming from someone who really dislike turn based combat rpg games.
如果你是慕名而来的,那么这款游戏大概率不适合你。这么大的一个世界级ip,上了pc后这么多年却只有这么点销量,其实也能说明一些问题。所谓的神作,不过是粉丝的狂欢。这是为数不多让我玩恶心了的游戏,特别是进入邪神篇之后,极其诡异的难度曲线让你不得不去刻意的刷级。不过刷级这个问题似乎是贯穿整个游戏的。如果你不是照着攻略玩的话,被迫刷级几乎无法避免,而且会出现得非常频繁,这是由于本作极其不平衡的流派,拿勇者举例子,勇者点双手剑的流派比之单手剑几乎多出了一倍的伤害,如果你没有看攻略且不慎选择了单手剑的流派,那么刷级将无处不在。玩的时候我就很疑惑,设计者设计这么一个难以使用的流派的意义是什么?让玩家自己选择难度吗?而且本作的流派系统也相当的单薄,八个角色,武器也只有八种,且不同角色间的技能板存在着大量的重合,缺乏深度。说说剧情吧,本作的剧情就是王道的勇者斗恶龙的剧情,极其经典的剧情模板,当然,经典是好听的说法,难听的说法就是平且无趣,而且往冒险故事里塞入了一个意义不明的小丑人妖角色,每次看到这个角色的剧情的时候都让人感觉到出戏。这毕竟是续作,而且是第十一代的续作而不是一二代的重置,这样的一个故事也不知道该说是敷衍好还是在服务粉丝情怀。这游戏的任务引导系统也是一言难尽,经常会出现引导到一半突然就丢失引导的情况,给人的感觉是没有做完就扔出来卖钱了的赶工感。被游戏玩并不是一个很好的体验,在我五十多个小时的游玩体验中,我明显能感觉到是游戏在玩我而不是我在玩游戏,你只能走这条路,只能选这个流派,多流派和大地图这是个样子货,没有太多内容。对我而言,本作说是神作实在是过誉了,一部及格线级别的作品,被粉丝捧到了一个不属于它的高度。如果生化危机四是八十分的话,勇者斗恶龙11s我只能给到六十五。
정통 JRPG의 완성형 스토리는 전형적인 용사물로 왕도를 걷는 내용이지만 뭔가 뻔하지만 희안하게 몰입력이 있어서 재밌었음 각 캐릭터마다 개성이 뚜렷하고 매력적이였음 JRPG 특유의 중2병이나 오글거리는 대사가 없었다는게 큰 몫한거 같음 살짝 아쉬운 부분이라면 궁극적인 목표 마왕을 잡고 나면 살짝 번아웃이 옴 전투는 초중반까지 큰 어려움 없이 쉽게 진행이 된다 적강함으로 난이도를 올릴수도 있지만 극후반 말고는 그게 그거라는점 장비와 육성이 세분화가 잘 되어서 성장하는 재미가 있음 RPG에서 또다른 재미가 도감목록인데 수집요소가 있어서 좋았음 왜 일본에서 국민게임이라고 불리는지 이해가 가는 부분
提醒:游戏自带免费DLC需手动领取,开启菜单后打开“作战-系统设定-领取礼物”,含两套外观服饰和一些道具 优点: 1.沉浸感强 这是让我能无视其他缺点坚持玩下去的理由。正如其名,主要讲了勇者拯救世界的故事,剧情虽然王道但故事跌宕起伏,节奏松弛有度,没有哪个章节是让我觉得无聊的,一周目推到美人鱼和维罗妮卡的时候还是有点感动。除此之外,游戏的NPC设计的非常好,几乎70%的NPC都能对话,偶尔还能给你透露点线索,城镇里大部分的房子也能探索,剧情每往前进一小步,同伴及周围所有NPC的对话都会改变,让你感觉是真的活在勇者的世界里,这也是让我觉得这游戏做的最好最细致的点。 2.内容量大管饱 主线流程很长,一周目+二周目新剧情,差不多能有50小时的游戏体验,再加上各种支线和试炼任务、隐藏BOSS,随随便便都能玩70小时以上。 缺点 1.美术偷懒 有一说一,作为原版17年发布的游戏,这游戏的画质在JRPG里算是不错了,水体效果相当可以,雪原里你经过一些树木还会把枝干上的雪抖下来,画面之所以有一股廉价感,我觉得和美术脱不开关系,虽然我是老鸟的粉丝,但不可否认他要接锅,人物的面部线条太简单了,该有的光影也没有,脸看起来跟芭比娃娃一样,主角和雪妮雅两个超绝大额头,头发质感像面条,人物设计也在偷懒,主角有股特兰克斯既视感,卡缪的发型像超蓝。 2.交互功能紊乱 这游戏菜单功能做的相当简单,本来这没什么,只要你够简洁好用就行,但它的设计逻辑简直是一坨屎,每次去教堂存档都会问你一句要不要继续冒险,如果你选否就给你退到标题界面,但重量级的来了,它的标题界面竟然没有退出游戏!那你为什么还要问我呢?很难想象玩这游戏我查的第一条攻略不是怎么加点、怎么做任务,而是怎么退游戏?关键官方还装死,连个补丁都不舍得加,直接让你用ALT+F4退。还有背包袋的设计,每个角色单独给你设计一个背包袋,战斗中角色残血想喝药?不好意思,你药放在通用背包袋里,没有单独塞给他,不给喝。这设计除了增加繁琐度以外我想不出它还有什么作用。 3.战斗深度约等于0 和老式JRPG一样,战斗一般就四个指令,攻击-防御-武技-法术,唯一能夸的一点是游戏能自动战斗,练级刷材料比较方便,除此之外全是弊端。作为一款发布了11款正传作品的老牌JRPG,你的回合制战斗竟然不能看怪物信息和行动轮次?那你让我学一堆火冰雷风法术是什么意思呢?我看不到对面弱点只能瞎打?有时候还不如交给AI打,出伤还高点。战斗也没什么意思,上好加攻降防BUFF后,无脑复读武技就行,没血加血。化境系统本来算是特色的,结果也没什么用,一把战斗基本开不出第二次,有些联手技还得多人物共同化境才能开,条件苛刻,除了打BOSS凹个开场其他时间可以当它没有。 4.支线通马桶 支线基本都没什么剧情,纯跑腿和打怪任务比较多。比较恶心的一点是支线任务地图是不给标识的(虽然主线也没有),只能靠任务简介和NPC的三言两语去猜位置,最恶心的是让你在一片区域内找某个人、某本书这种任务,不看攻略就只能像鬼子进村一样挨家挨户搜,还有赌场中奖这种纯运气任务。 5.肝 如果只是为了通关,那完全不用肝。如果想打隐藏BOSS和全成就,那就要刷等级、刷钱、刷材料、刷种子。肝的东西基本都放在后期,这点见仁见智吧,很多JRPG后期都会留点要肝的东西。 总结,这是我第一次玩DQ系列作品,给我的感觉像是披了3D皮的2D玩法JRPG,你能在里面体验到很多很老的游戏设计,不知道是为了迎合系列老粉丝,还是单纯懒得改,如果不是我JRPG瘾犯了估计也不能坚持玩下来。对我而言,游戏体验算是合格的,这篇评测也不是差评,只是单纯不推荐,这游戏还是有点挑人,如果能忍受一些古老游戏机制,其实还是不错的,如果只是被日本国民级三大JRPG的名号吸引来的,入手前还是建议三思。
I’m not quite sure how to put this into words, but trust me when I say this game is an absolute must-play. If you can look past the 2D mode, the silent protagonist, and the somewhat dated UI, you’ll find a genuine masterpiece underneath. The character development for every party member is handled exceptionally well, making the entire journey feel deeply personal. This was my introduction to the Dragon Quest franchise, and it’s safe to say I’m now committed to experiencing the rest of the series. Visually and sonically, the game is top-tier. Even though the soundtrack can feel slightly repetitive, it rarely detracts from the overall experience. I should emphasize that the post-game content is easily the best I’ve seen in the entire JRPG genre. It avoids the typical trap of tedious side quests and excessive grinding, opting instead for a clever narrative twist that lets you "perfect" your journey. The final superboss is entirely optional, so feel free to skip it unless you are a completionist hunting for that Platinum. One small disclaimer: my total playtime is heavily inflated because I spent hours AFK at the Casino slots, not because the game requires that much grinding. Highly recommended!
Jogaço, e um RPG obrigatório pra todos que amam RPGs, mas infelizmente não tem português do Brasil e fica dificil indicar ele pra qualquer pessoa aqui que não tenha um minimo de inglês, a comunidade do Brasil é grande, mas poderia ser muito maior, por isso negativei o jogo
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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