
Dive into a deep Open World that rewards exploration. Solve clever puzzles with lateral thinking, and engage in unique, story-driven boss battles. Then take a break. Furnish your home, fish a little, and chill with your eccentric neighbors.
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About
Dive into a deep Open World that rewards exploration, solve clever puzzles with lateral thinking, and engage in unique, story-driven boss battles. Then take a break. Furnish your home, fish a little, and chill with your eccentric neighbors.
Kyme's searching for a fresh start in the city of Province. Will he find it among the eccentric residents and their whimsical adventures? Or will he get lost chasing his personal villain, a grand thief capable of stealing the blue from the sky, the voice of a singer, and even the very memory of what he stole, leaving you with nothing but an empty feeling?
Open world No dead ends, only new things to see and treasure to find
Character driven story Even the battles have a story to tell
7 characters Each with distinct styles and roles, swap-able mid combat
Equipment based customization Abilities and passives come from equipment that can be freely swapped to redefine characters
Enemies worth reacting to Each encounter has a plan to crush you unless you spot the weakness and counter
Decorate and expand your house Earn bonus awards based on your furniture arrangement
NPCs with lives Each villager has their own daily agenda, situational dialog, and a story to tell the more you get to know them
So much to do Crafting, cooking, fishing, dancing, finding a strange rat-loving man living in a hole under your neighbor's house
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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Дуже короткий огляд, бо я намагався вподобати цю гру і не зміг, тож не став себе силувати. Але це не провина гри, бо її очевидно робили довго і дуже старанно, тут направду величезний світ з купою персонажів, деталей і загадок, дуже вигадливі бої і ще зверху всього прикручений міні-симулятор Harvest Moon\Story of Seasons (для тих, хто не настільки старий - Stardew Valley, чи ще ближче - Terraria [i]і всі ці ігри мені не сподобалися, просто ілюстративно зазначу[/i]), тільки замість вирощувати городину і курей, ви їх знаходите чи здобуваєте в бою. Гра безкоштовна, тож поціновувачам РПГ і маловідомих цікавинок рекомендую спробувати, може вам вона припаде до душі.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What a wonderful game 99.9% of the way through. But the ending was absolutely terrible and resolved nothing and leaves so many loose ends. Wonderful game play wonderful puzzles wonderful world building and besides the ending fantastic story. I GENUINELY wish I could give this a positive review but the ending has tainted all of that for me and left things feeling entirely unresolved.
Notes From Province really felt like a game made with passion. The story was compelling with many interesting and memorable characters, the battle system was innovative with lots of customization, and the minigames and puzzles were fun and diverse. The whole world felt filled with all sorts of things to do and secrets to find. Definitely a game worth trying!
Notes From Province - Відкрийте для себе Загадковий Світ! 🌍🧩 Коли я вперше потрапив в світ гри Notes From Province, мене вразила безмежність пригод та можливостей. Це відкритий світ, який вас винагороджує за дослідження, розв'язування кмітливих головоломок і участь в унікальних битвах з босами. І в той же час, ви можете відпочити, прикрасити свій будинок, половити рибу і поспілкуватися з екцентричними сусідами. 🌄🏞️🏡 Що робить Notes From Province особливою? Це поєднання неймовірної різноманітності, де ви можете вільно досліджувати світ, вирішувати загадки, а потім розслабитися та зануритися в спокійну атмосферу провінції. Ви можете зануритися в історії, розказані вашими сусідами, і взяти участь у захоплюючих пригодах, які залишать вас задоволеними. 📜🗝️ Головоломки гри вимагають нестандартного мислення і логічного підходу, і вони точно привернуть вашу увагу. Битви з босами - це окрема історія, і вони запам'ятаються вам яскравими емоціями та незабутніми враженнями. 🤯🎮 Та й, звісно, не можна не зазначити графіку та атмосферу гри. Ви будете зачаровані деталями і візуальним оформленням світу, а звуковий супровід додасть відчуття присутності в цьому чудовому місці. 🌟🔊 Тому, чи хочете ви вирушити в захопливу подорож, розв'язуючи головоломки та зустрічаючи цікавих персонажів, чи просто відпочити власними справами - Notes From Province має все, що потрібно для якісного геймплею. 🚶♂️🎣💼 Не вагайтесь, приголомшлива провінція чекає на вас, і я впевнений, що ви не пошкодуєте про витрачений час. Тож гайда в цей неймовірний світ пригод та незабутніх історій! 🌆🌠🌻
Took me 30 hours to defeat a spider, this is peak.
Good Game, entertaining story. Fights can be difficult and require very careful use of tactics and limited items or lots of grinding at the arena to level up/afford new items. Spoilers - And why im leaving a negative review: The ending is abysmal. The final message that stealing is okay as long as you are happy about the thing you stole, never mind how the person you stole from feels. Terrible.
Warning: DO NOT PLAY THIS GAME IF YOU HAVE MENTAL PROCESSING, VISUAL ORIENTATION, OR MANUAL DEXTERITY RELATED DISABILITIES I have a few mild disabilities. They causes me issues with mental processing speed, visual orientation, and physical reaction speed. It's why I often can't play platformers or other games that require precise and fast reaction and control mastery. My disabilities mean I can't "git gud" no matter how much time I spend because I just don't have the reaction speed, mental processing, or visual orientation ceiling that people without my disabilities have. The battles were largely something I could do since they didn't require these things. So long as I had the right equipment and strategy, I could come out of all these battles as the victor. But even for the toughest ones, I never felt a sense of accomplishment. I only felt relief from the frustration of getting through them. And some battles you can't win even if you have the right strategy because they were balanced for higher-level parties. Sadly, the minigames are on a different level. The minigames pushed my disabilities to their absolute limits. They often require such high degrees of mental processing, physical reaction speed, and visual orientation that I found myself crying after so many attempts that I was approaching triple digits. Yet despite this, usually with a mixture of luck and trial-and-error, I could just barely win at these minigames. And I felt I had to complete these minigames because the rewards were always unique and I needed them for other items to stay competitive with the harder battles. Then came the pie-eating contest at the farmer's market. I did most of the side content first before focusing on the main story. It's just how I do things. That meant that it was only when I completed roughly 80% of the game that I got access to the farmer's market. Here is where the dev revealed his most sadistic contempt for the player. You can't save your game during the farmer's market. I have no idea why. There seems to be no logical reason for this. It seems to be a decision purely for sadism in wanting the player to suffer. Because that means every time you fail at the pie-eating contest at the end of the farmer's market, you have to go through the farmer's market all over again. Every time. It's not a lot of dialogue to get through, but it piles up. And then the pie-eating contest itself is so far the single most unforgiving minigame in this game yet. No matter how many times I tried, this minigame was impossible for me. I have to mentally process the randomly-selected button prompts, then I have to enter them quickly and accurately after I've mentally processed what they are. The button prompts are similar-looking enough that, due to my poor visual orientation from my disabilities, I need precious extra seconds to process them compared to other players. All those extra seconds caused by my disabilities add up. The timing is unforgiving enough as it is, which means my disabilities made it truly impossible. No matter how many times I try, no matter how lucky I get with easier randomly-selected button prompts, I just can't win at this minigame. Even if I tie, a tie doesn't count. At this, I finally had to quit this game. With my disabilities, I just can't do it. This game was clearly not intended to be played by people born with natural disadvantages. I never truly felt handicapped until this game showed me how misfortunate I actually am to be born like I was...
For a free game, it's not terrible. That being said, it's a boring, dull, by-the-books RPG Maker game that does practically nothing to set itself apart. Having zero original assets does not help with that. There's some cool mechanics in the game that provide some variation to the otherwise dull and monotonous open-world-ish gameplay, but I don't think it's enough to make me want to recommend this game. It's too unoriginal and bland for me to find it interesting or engaging. This game could be great if it had some originality and creativity put behind it. As it stands, it's an RPG Maker game that at best is inoffensive and mildly engaging, and at worst is bland, unoriginal, and dull. It's like the saltine cracker of RPG Maker games.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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