
Unite the Veilguard and defy the gods in Dragon Age™: The Veilguard, an immersive single-player RPG.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 628 reviews with recorded playtime.
Reviews
Themes across 626 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A good game with a few weaknesses in the main story's decision-making. It feels like you're limited to just one path, and your own character remains underdeveloped. I enjoyed the combat system and the use of companion abilities. The graphics are very cartoonish, but anyone who's played Inquisition won't be surprised. Overall, the game has been made out to be worse than it actually is. I give it a solid 7/10.
개 조옷같은 게임, 개 조옷 같은 개발사, 개 조옷 같은 EA 그래도 팬이라서 출시일에 디럭스산 내가 호구지.. 실행만 해도 다운 되는게 말이 되냐? 패치도 안해줄거 시부럴 앤썸은 또 어떻게 시팔 아예 구매내역 삭제까지 내가 매스이펙스 신작은 절대 안산다 개같은 EA ! 개 같은 바이오웨어
Не хотелось бы верить, что столь классную некогда франшизу ждёт настолько смазанный конец. Что там у Биоваров из козырей ещё в загашниках осталось, Mass Effect? Ну, удачи, счастья-здоровья, как говорится. Про многочисленные недостатки Вейлгарда сказано уже неоднократно, так что повторяться не буду, но упомяну, что раздражало меня больше всего - позитивная стерильность всего происходящего. Помните, какие острые, юморные, интересные были пикировки между напарниками в предыдущих частях? Здесь же я даже одного запоминающегося диалога не вспомню, любые попытки в конфликт ликвидируются миротворческими отжиманиями. Не то чтобы я привык сраться с напарниками, но на местный мир-дружба-жвачка ну прям невозможно смотреть. С другой стороны, отмечу и те моменты, которые позволили мне дойти этот путь до конца - мир исследовать было интересно, лора навалили предостаточно, боевка с упором на экшон весьма бодрая и динамичная, постановка некоторых сцен (увы, только некоторых) прям порадовала своей эпичностью, поэтому всё же поставлю палец вверх.
everything was ugly and annoying…
this game is a bit too cartoony for what I have come to think of as a dragon age game, dragon age origins is still the gold standard (i really wish they would update that game for modern hardware). the story writing could be better, and the gameplay itself is a bit stale; however I still really enjoyed it. I don't think it deserved the amount of hate it got. its a decent game and worth a playthrough. I do wish it had a bit more interactivity with the previous games similar to how the previous games worked but considering the development hell it went through with them trying to push it as a live service before making the right choice and scrapping that I can see why they didn't.
this is one of those game i think should have a mixed review setting its a good action-adventure game no doubt, but... i find its too politically correct ( for a medieval-fantasy setting)and all the characters I've come across are a little too emotionally supportive with little to no conflict.
给不了太高的评价 先说优点吧:地图做的是相当不错,丰富且有细节,跟随任务进度解锁更多可探索区域的节奏感也不错。短期内战斗体验还可以。在队友个人剧情上还是下了点功夫的,所有人围在一起讨论米索尔的感觉很棒。 缺点的话:剧情叙述有点垃圾,rpg游戏的剧情应该体现在对话里,但是这作玩家除了和队友的对话是可控可选 的,其他的主线对话不是在路上完成就是在cg里完成。这让原本ea特色两难抉择显得若有若无了(当然我没有通关,截止我目前进度打完大恶魔,真正有影响的抉择似乎只有一处,不一定对)叙述手法的低级还表现在各种设定只靠嘴巴说,典型的就是狮鹫哥在个人剧情中完全没提到什么好战友好朋友,光研究怎么训练狮鹫了。但是主线大恶魔打完他就陷入了某某战友牺牲的emo之中,这种情感突兀到不可能让人共情,只能让人烦躁到一直按空格跳过。 地形对战斗不利影响特别多,有时候一点点高低坡就会让人打不到(尤其我玩得是双手蓄力流派的战士),偶尔可以忍受但是在打大恶魔的时候这种滑稽情况达到了顶峰,由于吉兰奈恩的大恶魔是从水里出现,你和他的战斗时不时就会掉到水里去(很明显这不是战斗流程的一部分,当然也和我战士跳来跳去有关系),这种支离破碎的boss战体验就给本就后期可玩度不多的战斗雪上加霜了。怪物种类不多,换皮怪不少,龙都差不多一个样子可能有些稍微多个技能,差别都不大。 lgbtq的话我个人其实没什么感觉,而且如果你不强烈支持的话你的队友也不会变成跨性别认同者。说到底,这不是让这游戏不好的原因,这一作有可玩性,定价也不高,有游玩空间,但是作为玩过前三作的我来说,他与前作相去甚远,甚至也失去了rpg的内核,地图设计战斗流畅度都可以但是rpg最重要的故事叙事则完全一塌糊涂,是真正的败絮其内了
sb游戏
Woke ....
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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