
Unite the Veilguard and defy the gods in Dragon Age™: The Veilguard, an immersive single-player RPG.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 628 reviews with recorded playtime.
Reviews
Themes across 626 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
pros: lore, graphics , world , factions , cool ending, main story. mixed : combat can be fun but aiming is not polished cons: dialogue is mostly quite bad(the dialogue in the best ending is really good btw), player choises mostly have limited impact fixable: sponge enemies(can be chaged in the settings) Overall I had fun with this game and even might play it a 2nd time with a diffrent class.
triste fin d'une grande saga
I'm not sure why this game gets such a bad wrap. I mean, I get it, I read people's gripes, it just not what I experienced. Coming fresh from my first playthrough of DAI, I just found this game to be much better. DAI did not age well in my opinion, so that could be part of it, but this is a really high quality game. Graphics are super nice, gameplay is solid, UI is clean, voice acting is great, music is high quality, and the story is interesting. Does it feel exactly like a Dragon Age game, no, and that's okay. I played DA 1 and 2 a LONG time ago. I had Inquisition in my library for forever, and finally got around to it. I know some people really like that game, but I thought it was very okay. Combat was a drag and the game just goes on and on. I rarely don't do most of a game, and with DAI I couldn't wait for it to be over and skipped things I ordinarily would not. It feels like I have the reverse experience of what some people experienced with this game. I noticed people saying decisions didn't matter. I felt like they did. As far as I can tell, there are a few major decisions that impact the game, one early on, and many much later. And while the core of the game remains unchanged, the contents of the world are different. It felt meaningful to me. While this game is more of an ARPG, I rather enjoy the combat. It's simpler in some ways, but more complex in others. I like parry and dodge being an important part of the flow of combat, if you choose. I like how intuitive detonations are in this game versus DAI. I really like the skill tree, and the fact that I can respec anytime I choose. I like feeling free to play around with different builds and not needing some hard to find resource to respec. During my playthrough, I tried a few different things and stumbled into what I think is quite a powerful build and really had fun with it. The map is really well done. Everything is marked to let you easily track without having to create my own system of screenshots and such to track things. The level design is also really well done. The areas are all folded on top of each in a way other that makes exploring interesting and rewarding. DAI is a much older game, so I cut it some slack, but those were just giant mostly flat maps with enemies. DAI felt like barely a game, like a single player MMO. This game, feels like a story, an adventure, and also a game. I like the gear system as well. I'd rather get a smaller amount of gear that I can improve and upgrade, instead of tons of gear that you vendor. Upgrading the gear unlocks new perks at each level. It made gear feel more meaningful and gave me something to work towards when I got a new piece of gray gear that had some good perks later on that I wanted to work towards so I could use. Overall, I really enjoyed this game. Took me around 80 hours for one playthrough with 90% achievements. I grabbed it on sale at some point, and whatever I paid, it was worth it. Definitely recommend giving it a playthrough, whether it's your first DA game or you've played the rest.
利维恩海滩有个任务需要炸梯子。如果无法正常触发,可以试试把窗口模式调成“无边框窗口”或修改一下分辨率。亲测有效。 [hr][/hr] 72h一周目 其实是很好的作品,10分可以给到7分,所以打折的时候很推荐购买。 不扯别的,只谈游戏。优缺点都很明显,供参考。 优点: 1.剧情/叙事相关的部分非常好。主线、支线、故事动机、氛围渲染、选择差分、以及队友npc等各色人物的塑造都是难得一见的好。整个世界非常鲜活。——故事方面真正能称得上史诗;各色人物的情节也牵动心弦,队友都各具特色很有魅力。 2.场景做的很棒,宏大生动美丽。有些地点甚至让我回想起了指环王的部分画面。 3.战斗系统打磨的很好。这一套龙腾世纪独有的半策略半动作体系在本作得到了进一步的完善。动作手感打磨的很棒,甚至好于一些功力不足的纯动作游戏。快捷键的存在使得暂停机制不是必需的,因此即使是不喜欢暂停放技能的玩家也完全没有问题。 缺点: 1.队友人物建模大部分都不太好看——但也没有到丑的程度,有些偏路人脸、有些骨相之类的稍有点奇怪这样。(由于队友塑造真的很好很饱满,这一点其实后面几乎忽略不计了) 2.整体风格偏卡通,不太吃香。包括人物的形象、整体的色调等等。表现力肯定是不如更写实的风格的。以及游戏画面会有点偏紫色——有能力的玩家可以从n网搞一个reshade预设调一下色,色调上会好很多。 3.怪物设计缺乏特色——交互、机制等等。后期堆怪和换皮的情况很常见。也算是类型通病了。 中立: 构筑深度适中,不算丰富但也绝不贫瘠。主要从装备和技能树两方面体现。事实上其实如果能打通战刺法的限制自由加点,游戏深度就会指数级飙升。可惜这一点似乎从前作就一贯如此,大概也是祖宗之法不可变吧(笑 以上,推荐购买。 个人碎碎念:这次真的自己来玩了才发现其实是很好的作品。也不免觉得可惜。游戏以外的因素本不该过多干扰到游戏本身。以及,本作也证明了好的美术风格有多重要——否则无论作品其他方面再出彩,玩家也会缺乏购买兴趣或在游戏早期大量流失。可惜可惜。 There’s a quest in Rivain Beach where you need to blow up a ladder. If it’s not triggering properly, try switching to “Borderless Window” mode or tweaking the resolution. Worked for me. [hr][/hr] 72 hours for one playthrough Honestly, it’s a pretty solid game. I’d give it a 7 out of 10, so definitely worth picking up on sale. No fluff, just the game itself. The good and the bad are both pretty clear. Good: 1.Story/narrative stuff is top-notch. Main quests, side quests, character motivations, atmosphere, choice-and-consequence, plus the NPCs and companions—rarely see this done this well. The whole world feels genuinely alive. The story actually earns the word “epic.” And the character arcs really pull at your heartstrings. Every companion has their own personality and charm. 2.The environments are gorgeous. Grand, vivid, beautiful. Some locations even gave me Lord of the Rings vibes. 3.The combat system is polished. This semi-tactical, semi-action system unique to Dragon Age gets even better here. The action feels great—smoother than some pure action games from less experienced devs. With quick slots, the pause mechanic isn’t necessary, so even if you hate stopping time to cast spells, you’ll be fine. Bad: 1.Most companion models aren’t great-looking. Not exactly ugly—just a bit too plain, or their bone structure looks a little off. But honestly, because the characters themselves are so well-written, you stop noticing pretty quickly. 2.The overall style leans too much into cartoonish vibes, which might turn some people off. That includes character designs, color tones, etc. Definitely not as striking as a more realistic style would be. Also, the game has a slightly purple tint—if you’re on PC, grab a ReShade preset from Nexus; it helps a lot. 3.Enemy design lacks variety—both in interactions and mechanics. Late-game enemy spam and palette swaps are common. Kind of a genre-wide issue at this point. Mixed: Build depth is mid. Not super deep, but far from shallow. Mostly comes down to gear and skill trees. If they actually removed the warrior/mage/rogue class restrictions and let you free-assign points, depth would go through the roof. But looks like they’ve stuck to the same system since earlier games—guess some traditions never change (lol). So yeah, recommended. Personal ramble: Now that I’ve actually played it myself, I realize it’s a genuinely good game. Kind of a shame, really. Things outside the game shouldn’t affect how we judge the game itself this much. Also, this game really proves how vital good art direction is—otherwise, no matter how strong the rest of the game is, players won’t bite, or they’ll drop it early. What a pity.
Stopped working. Runs at like 5fps. Stupid.
Após uma incrível experiência de 80 horas para terminar o jogo, escrevo esta resenha. Dragon Age Veilguard é o 4o jogo de franquia pela qual me apaixonei desde o Origins, quando joguei no Playstation 3. A franquia evoluiu em diversas áreas, inclusive no storyline. Não tem como comentar a história sem dar spoiler da linha de tempo da série, então fica a minha recomendação que você jogue os games desde o início: Dragon Age: Origins Dragon Age 2 Dragon Age Inquisition Dragon Age Veilguard Nota importante: Apesar de todo o drama sobre "cultura woke", o jogo DEFINITIVAMENTE vale a pena ser jogado. O plot principal é de certa forma previsível, mas a beleza do jogo e seu roteiro não se afirma em mistério - e sim como suas decisões moldam a história. MUITAS decisões que são tomadas - praticamente todas, afetam todo o continente de Minranthous de certa forma. Algumas decisões, inclusive, traçam o rumo da história de uma maneira que te faz querer jogar o game inteiro novamente - aí entra o meu único problema com o jogo. Ele é bem longo. Talvez longo demais. Como infelizmente não disponho de tanto tempo para jogar, levei muito tempo para acumular essas horas e finalmente completar a história. Gostaria MUITO de jogar novamente traçando outros caminhos, escolhendo novos rumos e com um novo arquétipo de protagonista - desta vez um cara mais debochado e fanfarrão (minha protagonista foi uma Qunari valentona e direto ao ponto, que respondia aos problemas com violência). O problema é que o jogo é demorado para se deliciar com todos os arcos dos personagens aliados, o que - para a minha rotina de vida, não me possibilita uma segunda partida sem ter que negligenciar outros tantos jogos incríveis que ainda me aguardam. Nota importante #2: Saiba o que esperar de um jogo como Dragon Age. Diferente do que aquele YouTube nerdola virjão esperava, esse NÃO é um jogo de "bater em todo o mundo" e brandir o machado loucamente como um hack'n slash. É um jogo cinematográfico, de conexões, de experiências íntimas e descobrimento. É sobre olhar para dentro de si e entender as mazelas da humanidade e suas muitas incertezas e falhas. ÚNICO problema que vejo em um contexto geral: O romance não me convenceu, sinceramente. O beijo é ridiculamente sem graça (sim, BEIJO, no singular) e os personagens não trocam palavras de carinho, nem nada. Nem a consumação do relacionamento é convincente como foi nos jogos predecessores. Único ponto decepcionante.
По сути: Как давний фанат Dragon Age, прошедший все части, я не могу рекомендовать Veilguard. Это не просто шаг в сторону, это потеря идентичности серии. Самый большой удар - боевая система. Из тактической, где ты управлял отрядом, она превратилась в примитивный экшен-слэшер . Товарищи по отряду теперь просто болванчики с КД-способностями. Забудь про тактические паузы, настройку поведения и управление позицией - агр всегда на тебе, а союзники бесполезны . RPG-составляющая сведена к минимуму, это просто "бей красные круги" . И всё это сопровождается сюжетом и диалогами, которые вызывают лишь недоумение. Это уже не мрачное фэнтези с моральной неоднозначностью, а подростковый квест с героями, которые говорят как жители нашего времени, а не Тедаса . Выборы не имеют значения, конфликты решаются мгновенно, а сама Рук — пустая оболочка . Но главный удар по чувствам - это Тааш. Это не проработка персонажа, а самая неуклюжая и неуместная лекция, которую я видел. В Тедасе, где уже были прекрасные персонажи с нетрадиционной ориентацией (Дориан, Сера), этот персонаж выглядит как пришелец с нашей планеты . Диалоги звучат так, будто их писали для учебника по толерантности, а сама история "я небинарный" решается на уровне детского сада, когда вокруг рушится мир . Плюсы: игра красивая и технически хорошо работает . Минусы: Это не Dragon Age. Это упрощенный экшен с картонными персонажами и лекциями на злобу дня. Как фанат, я чувствую себя преданным. Не рекомендую ни ветеранам серии, ни тем, кто ищет глубокое RPG-приключение. Если очень хочется, берите только с огромной скидкой .
I am making this review this late because I wanted to give it time to minimize my irrational thoughts of how poorly the game was for me; when I originally heard about this game, I was absolutely elated after many years of having finished Inquisition to have more of the franchise to play and explore the next story of. I waited for it the be available to pre-order, ordered it, and installed and played it day 1. Ever since I finished dragon age: inquisition, I was already HEAVILY anticipating the next installment of the franchise and was extremely disappointed. I don't have a lot of hours on record because I, ironically, played this game immediately after a long stint of Hogwarts: Legacy, and it just felt like the exact same copy paste game. I missed the team composition, the strategy rpg style of which both Origins and Inquisition did both very well in their own way, leveling up each character together making the game feel bigger and more than just me playing alone in my room. Instead, it just turned from tactical rpg complex combat, to beat-em up style gameplay with little brain power and skill behind it. I genuinely turned my difficulty up to max, after I explored 1 whole area, as I had quadroupled my hp and stats and I was still out performing every boss I encountered thereafter. The previous installments of the franchise I anticipated both the combat and the rpg style dialogues that actually felt like my choices mattered and made a difference in my path to the end of the games, however in Veilguard it felt as if anything I chose the characters would barely bat an eye; no heavy loss of favor, no lashback in dialogues, and I think the only good dialogue was the complexity of each character's emotions. It hurt me to go from playing and replaying something I thoroughly enjoyed, mixing up builds and finding new ways to play the games, different synergies with other character classes/subclasses, to only having a few optional build paths and synergies in Veilguard, along with being forced to spam my own abilities as well as my "other characters" to properly play and combat enemies. 1. If you have never played any bioware game, or others, where choices matter, 2. You enjoyed Hogwarts: Legacy, and 3. Want a game that is very similar and just as simple and non-complex, then this would be a game to try because you might actually enjoy it. Otherwise, everyone else in the review section who aligns with having played and enjoyed previous installments of Bioware games, or others where choices matter, then you will not. Comparing Dragon Age: Veilguard to other similar beat-em up style rpg's, like Fable and The Witcher, both games of which out perform veilguard in everyway, games that came also out 10+ years ago, have both similar combat styles, but also real choices that matter for decisions to be made, Veilguard is still behind. They leaned way too heavily into something close to Hogwarts: Legacy style and catering to that same new player base to maybe gather a few more fans, in turn, destroying and ruining the series for every recurring fan already playing their games. When checking reviews in Dragon Age: Origins and Dragon Age: Inquisition, the hours played for almost every review is minimum tenfold compared to Dragon Age: Veilguard. Even for players who leave good reviews, and have not played the 2 former, their hours played are drastically smaller. I want to say I that I anticipate the next installment of the series as well, to hopefully redeem this one, but I literally can't because if this is the direction that Bioware is heading with the franchise, I am not for it.
Giant disappointment.
개 조옷같은 게임, 개 조옷 같은 개발사, 개 조옷 같은 EA 그래도 팬이라서 출시일에 디럭스산 내가 호구지.. 실행만 해도 다운 되는게 말이 되냐? 패치도 안해줄거 시부럴 앤썸은 또 어떻게 시팔 아예 구매내역 삭제까지 내가 매스이펙스 신작은 절대 안산다 개같은 EA ! 개 같은 바이오웨어
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Killing Floor 2 | $69M | 129.1K | 88% | $29.99 |
| DOOM: The Dark Ages | $68.9M | 43.1K | 88% | $69.99 |
| PRAGMATA | $68.6M | 50.4K | 97% | $59.99 |
| PAYDAY 2 | $68.4M | 673.6K | 89% | $4.99 |
| Dead Space | $71M | 68.9K | 90% | $59.99 |
| DOOM | $71.1M | 220K | 96% | $19.99 |