
Unite the Veilguard and defy the gods in Dragon Age™: The Veilguard, an immersive single-player RPG.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 628 reviews with recorded playtime.
Reviews
Themes across 626 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a strange game, while I would say I did enjoy most of it and the writing wasn't horrible the whole time I just cannot recommend the game to people who might be interested. I would redirect them to any other Dragon Age game and maybe to watch a lore dump or story dump about Veilguard. I thought the overall story was good, even as a Dragon Age game I thought it fit in and tied in well. Choices were definitely made as to how it would fit in, but I overall thought it was good and made sense with what I recall from previous games. But saying the villains names every two seconds is not something that was necessary, we know and get it. Gameplay for me was pretty not great. Combat I felt was the greatest issue in the game. It just doesn't feel nice. It's like they wanted to make a DMC game with Mass Effect combat mashed together but without any of the fun. And it is very apparent this was meant to be a live service looter game. I didn't find the loop of combat compelling (I played as mage,) where you spam the two combos available and throw in an ability out of the three allowed to you every now and then. I actually did like the laser beam, but again this isn't a Mass Effect game. I wanted Dragon Age. And enemies straight up only attacking you is bad game design when you do have companions who are also on every mission with you. Just added to the frustration of the overall combat experience for me. Another area I feel this game fell short of was the companions. It was pretty 50/50 for the writing of any interaction that you had with any of them. Moments definitely shown through. But there were more moments where I had to step away for a second and ask why. I don't care about people being who they want to be and all the gender stuff that is kind of a big part of a certain section of the game, but it felt like inclusion for the sake of inclusion and it only half heartedly seems like they tried to write a decent character. But I can see that being more of a personal taste than a bad game decision. But it does kind of go with the overall companion writing which I found lacking and questionable. The transmog system in this game is a standout, though I do feel it also is only halfway what it should or could have been. And the vendor system also left a lot to be desired in my opinion. It really wouldn't have been that hard to just give all the vendors icons if this was how they wanted it. And the ability to carry over unlocks to a new game as they handled very well in inquisition would have been welcome, since as far as I can tell items are more or less the same across classes just with different appearances between them and maybe some variance. But a general pool of items that remain unlocked would have been nice. The bits of the game that I felt were really good were the companion abilities and the puzzles/traversal of navigating the semi open world areas of the game. To get to areas to further some puzzle, or to get more loot. Overall just general changes to gameplay compared to rest of the series really drag this down and the entire quality seems to suffer for it, there was a chance for a good game here.
I waited for a decade and this what we got....how to ruin a beloved franchise... At least I got closure.
Absolutely fantastic game! So glad I ignored the negative reviews and finally got around to playing this (especially as a long-time BioWare fan)
We all saw the reviews when this game first came out and all the backlash that followed. Many of us that played DAO felt betrayed by Bioware for allowing such a PoS to released. I didn't buy it back then, I only bought DA: The Veilguard recently while it was on special so this review is a 2026 update to those looking for an RPG to play. This isn't that game, this game is the worst it was crap when it released and nothing has changed since then. Once I recruited Emmerick I remembered people calling this game "Friendship simulator" and the reason for that is because all the party members are so friendly with each other and the player and it makes them all dull and have zero personality the party members in DAI were far more interesting because they had different personalities and opinions and you as the player could build a great relationship with them or destroy it. It pisses me off just how obvious it is that Varrick is dead, when the player wakes up in the Lighthouse, Scout Harding or Neve come to visit but they say nothing to Varrick who is lying on the bed next to you. No one visits Varrick, I've come back from a quest, ran in to visit Varrick and no one is there not once did I see another party member in there. So stupidly obvious and what a collossal screw up to kill off one of THE best characters from DA2 & DAI. So far I've found there is more cosmetic armor than there is actual armor, no crafting system of any sort. The merchants only sell stuff not buy, the player sells their loot to faction merchants that boost their standing and this doesn't allow you to buy new gear but upgrade current equipment for both the player and companions. The faction merchants also sell various cosmetic items for the player and the lighthouse. The way the player can level up their companions is so garbage and boring the player needs to gain approval from them and it wouldn't be so bad if the player could actually have conversations with the different party members back at the Lighthouse, delve deeper into who they are and learn more of their history, but NO! you as the player can't do that. I'm tired of the quest structure, it feels like the main quest are the short recruitment quests. Then there are other quests that allow the player to explore these areas again but certain areas are still locked off due to lack of a companion or a quest. The locations that can be explored are small and compressed. This game overall is dull, boring, repetative, the npcs are uninteresting, the factions are uninteresting. Blood magic is not available and is hated by all but Necromancy is "Okie Dokie" and people are allowed to practice necromany, The mages and the elves use this version of the fade like a kids playground, everyone is allowed to enter. Every aspect of the history, lore, nations, Grey Wardens that was built upon by DAO, DA2 and DAI has been destroyed with this 1 game. At the time of this review I honestly don't know if I can continue playing up to the points of the cringe moments with Taash I'm already eager to play something else. Don't buy this game, save your money or wait until it's on sale for $5.
So, this game is Great for what it is. It's pretty well known that Bioware and the Dragonage team really struggled witht he production of this game. Mainly because of the awful Trend amoung companies to cling to the Live Service Game fad. Which 1000% awful from the go. In spite of being told Several times to change the game frame work, to Live Service to Single Player RPG, To Live Service again and some how settling between the 2. I will admit that this game is a Ginormous failure, It undersold and is not what fans were expecting. Here's where the game excel's. Game play is fluid, the Story is coheesive and enjoyable it's a otherwise Good AAA Fantasy Action RPG with I felt Solid Representation Here's where it fails Your choices from previous games were discarded. this was a cornerstone of why DragonAge games did well, the world felt living and breathing and as a result infintley more engaging. The lingering liveservice elements stink,and it lacks replayability unless you are obssessed like yours truly. That said in the end I really enjoyed it.
Эльфийский бог [spoiler]Солас (Ужасный Волк)[/spoiler] пытается провести ритуал и сорвать Завесу, разделяющую реальный мир и мир магии, чтобы вернуть эльфам былое величие. Главный герой по прозвищу Рук вместе с гномом Варриком находят [spoiler]Соласа[/spoiler] в Тевинтере и срывают его ритуал. Однако из-за прерванного заклинания в реальный мир случайно вырываются два древних и безумных эльфийских бога (Элгар’нан и Гилан’найн), которые сразу же начинают заражать Тедас Скверной. Veilguard окончательно закрепила переход серии в жанр динамичного экшена. Игра избавилась от многих проблем Inquisition, но приобрела новые особенности: [h2]Плюсы: [/h2] - Лучшая боевая система в серии: Бои стали чистокровным экшеном со своевременными уклонениями, парированиями и комбо-ударами. Сражения ощущаются драйвово, плавно и тактильно приятно. - Отказ от пустого открытого мира: Разработчики услышали критику Inquisition и убрали бесконечный MMO-гринд. Локации стали более линейными, компактными, коридорно-направленными и насыщенными интересными деталями. - Потрясающая оптимизация и визуал: Игра выглядит красиво, некоторые локации достаточно масштабные. При этом проект работает стабильно и показывает высокую производительность даже на средних ПК. - Проработанные фракции: Выбор предыстории героя (например, Серые Стражи, Антиванские Вороны или Теневые Драконы) действительно влияет на диалоги, отношение к вам в мире и стиль прохождения. - Масштабный и эпичный финал: Последние несколько часов игры сделаны великолепно. Финальная цепочка миссий собирает вместе все ваши выборы, задействует фракции и напарников, давая мощный прилив адреналина в духе Mass Effect 2. [h2]Минусы: [/h2] - Смена тона и атмосферы: Мрачное темное фэнтези прошлых частей сменилось ярким, «диснеевским» стилем. Визуальный дизайн некоторых монстров (например, порождений тьмы) стал менее пугающим и более мультяшным. - Упрощенные диалоги и мягкий тон: Из игры практически исчезла жесткость. Спутники неохотно конфликтуют друг с другом, а реплики главного героя часто звучат излишне дружелюбно и вежливо, лишая историю привычной для серии серой морали. - Минимальный тактический элемент: Управление напарниками в бою урезали до предела. Теперь нельзя переключиться на другого персонажа или настроить их детальное поведение — можно лишь отдавать команды на применение способностей через колесо умений. - Слабая привязка к прошлым решениям: Система импорта сохранений или выборов из прошлых частей (Dragon Age Keep) была заменена коротким опросником при создании персонажа. Многие важные решения из Origins, DA2 и Inquisition игра попросту игнорирует. - Упрощенные ролевые элементы: Прокачка и экипировка напарников стали поверхностными. Игра больше фокусируется на экшене и подборе комбинаций стихий, чем на глубоком билдостроении классической RPG. Играть однозначно стоит, если вы хотите узнать финал истории и получить ответы на главные загадки лора Dragon Age (про богов, Завесу и Черный город). Если вы примете тот факт, что The Veilguard — это фэнтезийный экшен-боевик, а не мрачная партийная RPG, то получите массу удовольствия от игрового процесса, боевой системы и красивой картинки.
pc충이 난장을 피워놓은 불쾌한 모델링과 스토리 등등은 다른사람들이 충분히 말해줄테니 각설하고, 애초에 게임자체를 못만들었음. 별것도아닌 달리기 키마저 제대로 못만들어서 정지,방향전환,점프,언덕넘기 등등 아무 동작이나 하면 토글이 풀려 게임내내 달리기 키를 손가락 부서져라 눌러야하며 인게임에서 획득할 수 있는 장비의 종류도 갯수가 매우 적고, 상대할 적도 색놀이도 없이 그대로 수치만 바꿔 복붙만 주구장창 해서 잡몹부터 보스까지 다합쳐도 종류가 열가지도 안됨. 스토리는 누구나 말하지만 동료끼리 갈등1도없고 스토리 서사도 부실하며 전개 과정도 미흡한 엉망진창 왜 이 게임이 혹평을 받고 실적이 망했으며 그 결과로 개발진이 전부 정리해고당하고 스튜디오가 사실상 폐업의 수준에 이르게 만들었는지 알수있게됨
Gorgeous looking but lacking the expanse DAI/origins had while also lacking quality in every other aspect. Writing for the story and conversation is very fast-paced, abrupt, random. Example with conversations: companion is frustrated and shouting then literally the next sentence is them acting like it never happened and the topic gets changed. There's a lot of conversations starting with serious topics that end with "but friendship will get us through" after ignoring literally everything wrong. Theres *major* new lore for old characters that is supposed to involve in literally everything we know of the world but its completely ruined by literally nothing becoming of it. Their big quest is just chasing a mystery npc through a mostly empty map. What dark/serious moments this game has is completely ruined with pacing and the games own writing. Imma do my best to finish the game but was sorely disappointed in the game since the beginning.
엔딩 본지는 1년이 넘었지만 갑자기 돈 아까웠던게 생각나서 비추 박으러 옴..
шедевер понравилось заниматься секккксооом с драконами в этой игра и можно с соласом замутить юбисофт тквени деда ватире
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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