
Unite the Veilguard and defy the gods in Dragon Age™: The Veilguard, an immersive single-player RPG.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 628 reviews with recorded playtime.
Reviews
Themes across 626 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Thought it was slop at first but is actually alright
Every iteration of a Dragon Age game is different. My young 13 year old heart was broken when DA 2 was released. It was not the sequel I had dreamed of and it taught me a valuable life lesson about expectations. Since then, I have learned to check out trailers and reviews before purchasing a game. Veilguard was no different. I knew what I was getting into. It's an action adventure game that drank the Marvel Kool-aid and added rpg elements. And with those expectations, I enjoyed my experience. Therefore, I given Veilguard a recommendation. However, as many people have said, the writing is inconsistent and forced, and that inconsistentancy is very noticeable. You'll be hard pressed to overlook it and it does cheapen the overall experience. The real crime here, in my humble opinion, is how quickly the developers/publishers abandoned this game. It's not a bad game, it just didn't land with its audience. To appease this audience, there are a number of little fixes/patches they could have implemented. As an example, dialogue options could have been edited in places to better reflect what your Rook will say. This is a minor grip, but one that could change the tone/and or create a smooth experience. Alas reader, they did not. Questions remain, will we see a return of Dragon Age? and if it does, will I return to Dragon Age? *Edit* Spelling
beautiful game but whoever wrote the dialog and story needs to be fired completely. would be a decent game but its not a dragon age game
это очень хорошо проработанная ,качественная ,глубокая история , да напарников не так много это факт но сколько у них квестов ,сколько можно узнать всего ,максимально проработано и интересно , сюжет открывает нового в мире игры. игра вообще не скучная а по наполнению и продолжительности сюжета раза в 3 лучше Инквизиции! Но игра имеет рад минусов - самый большой повестка и проталкивание не традиционных ценностей - этого очень очень очень много буквально все извращенцы . Это портит впечатление от игры! Очень мало сюжетных поворотов из тройки влияют на сюжет супер по минимуму это плохо ,не надо так Мне понравилась боевика но этот стиль эти сундуки это все очень напоминает хогвартс легаси хорошая игра но в серии дарк фентази драгон эйдж этого не нужно ну серьезно . Понятно ,что игра рассчитана на младших геймеров постельных сцен нет ,сцен любви нет это нельзя а вот лгбт можно всех кого только можно и побольше Вердикт игра реально хорошая и в нее стоит поиграть ,не было бы минусов тех что выше был бы идеальный Драгон Эйддж , но сейчас такие времена - понимать надо Через 10 лет ее будут хвалить и ругать новый драгон адж ,как сейчас происходит с тройкой
:(
To say I’m a Dragon Age fan doesn’t quite do it justice. With over 800 hours of playtime across all four games (I’ll be honest, the second one is at the bottom of my list), I feel qualified to write a review: If you’re expecting a classic sequel to Inquisition, you’re in the wrong place. As Varric already said in the 2020 cinematic trailer, it’s time for a new hero. No magic hand, no ancient prophecy. Consequently, Veilguard feels quite detached from the entire Dragon Age lore, which, with Origins, still introduced you with awe to the lore surrounding the Dark Spawn. With that in mind, I think it’s a solid game! The world is incredibly beautiful, and there are glimpses into places that were previously only mentioned by name. The decisions regarding the companions feel rather black-and-white, especially toward the end, which is a real shame, since as a player you do make an effort to get to know the different characters and wrap up their stories. I also find that it takes a while to warm up to the characters beyond the usual party banter. At this point, it’s important to mention that Manfred is the best. The variety in the skill system really drew me in, and of course the outfits, heh! All in all, for me, the combat, the nostalgia, and the beautiful scenery outweigh the rest, so I think it’s absolutely solid. (please don’t come for my kneecaps)
[h1] [6.5/10] [/h1] [h3] Game development seems to have started with great concepts, but clearly rushed half way through [/h3] [i] Disclaimer: I played this game with no expectations or reading prior reviews, and this is my cumulative review. [/i] What has stopped DA: VG from being a memorable game? [b] 1- Bad Writing (character scripts + general storyline). [/b] Despite a few exciting sequences, the majority of the game notably lacks nuance in story writing as much of the events feel generic or taken from a template. It follows the standard "Random protagonist gets dragged into something big and unexpected > builds a team > miraculously becomes a hero > saves the day". Events happen without proper build-up. Backstories are not explained well, where the game expects you to care about characters or events that it throws at you. Character writing is some of the worst I have ever seen. Character scripts feel like they were done by Gen AI. No depth, humanism, or any form of complexity in the sentences they utter. Every conversation is a theatre play, and the dialogue options you have are basically 3 best case scenario responses, everything is positive, no dynamism in any conversation you have. [b] 2- The Game treats you like a Child! [/b] This was what really killed the experience for me. The game is extremely PG, and too frequently insults your intelligence. Your character always has these silly lines to remind you that you are the protagonist. Conversations are typically designed to dumb down information that is very easy to absorb. There is no blood or any form of gore or realism in gameplay (feels like Diablo in 3rd person). What you say means little to nothing, except in very few limited instances, where the game surprises you that in those very small instances, your choices matter. The game is steered very heavily, with little wiggle room for you to do things differently. Characters often spew lines that sound like they were taken out of a Disney movie. Excitement and unpredictability are completely absent in this game. The game is not designed for its target audience. [b] 3- Unpolished Mechanics & Progression. [/b] Firstly, The upgrade system stops at some point, rendering anything you collect useless after that point. Very limited ways you can improve your gear and skills (skill tree may look complex, but it's extremely basic, with limited room for creativity). Detonations are silly and feel like they were added because developers ran out of ideas. Ultimate abilities are mediocre. Game Maps are essentially platformers and limited in regards to what they offer. You will not feel the sense of 'adventure' and 'exploration' that previous DA games gave you. Finally, the game is riddled with bugs, especially with character models and maps taking too long to load. You will often run off the map or speak to floating character heads. [i] Overall, it is clear that the game was developed on good foundations and a lot of passion went into its concepts, art and general theme. However, the game itself did not reflect that passion as it felt like a rushed product that was prematurely released without any testing. I would be surprised if any of the developers had genuinely played the game before releasing it. [/i] ______ [b] Recommendation to Bioware: [/b] Please do not attempt a new Dragon Age game. Instead, focus on remaking Dragon Age Origins and Dragon Age 2. If the franchise is to survive after this disappointment, you will need to focus on bringing back what made it popular. Ubisoft did this, and you can follow suit.
对这部作品无话可说,我以为质量效应仙女座就是底线了,这部更是重量级,灾难之作。我唯一后悔的事就是捏脸花时间太长,随便一玩就不能退款了,即便如此,也玩不下去了,一坨。
Play Origins instead The gameplay and aesthetic customization character creation are great in this game.. the story, worldbuildling, lore and everything else.. mid
Okay so, out of the perspective of a long time Dragon Age and BioWare fan I can honestly say: I was rooting for this. Through the years, with every negative update and change of direction, I have been there BELIEVING they could make another epic adventure. I TRUSTED the team, I trusted BioWare, even though they dished out games like Anthem and Andromeda, I thought they LEARNED something about us, the fans, and what drew us to their games in the first place. JOPLIN was EVERYTHING we desired from day one, and THIS is what we got..... I stopped having hope from the second trailer onwards. As soon as they changed the title and that Guardians of the Galaxy-esque trailer hit YouTube, I was out. I wanted to preorder this at least twice, maybe even thrice, and I am so ♥♥♥♥♥♥♥ glad I did not. Onto what really broke me after I played it ONLY because it was gifted to me: 1 - Thedas as we know it is burned to the ground, they completely blighted the areas as to not have to regard anything you may have chosen over the last 15+ years. This, lovely reader, is what you get for decade-long loyalty at EA. 2 - Every recurring character from the last game is a shadow of their own selves - a corporate husk that sprays positivity like cheap cologne that never ever criticizes Rook, because you as the player, CAN DO NO WRONG ANYWAY. And with that onward to - 3 - This ♥♥♥♥ is completely on rails, do not let yourself be deceived by the "RPG" tag it tries to squeeze itself into. Yes, you do have dialogue options, but if each and every one of them leads to the same outcome and what you click on isn't what your character actually says in the end, is there really much of a choice? You're Rook, you're positive, you're understanding and what you are first and foremost is.... unproblematic. 4 - Fighting feels pretty and fluid but it turns into a ♥♥♥♥♥♥♥♥♥♥♥ of glitching and effects at some point and is repetitive after the 5 hour mark. I can only remember ONE, SINGULAR fight that made me feel something other than complete apathy and that fight still only had 2 opponents with the same three attack patterns they have been using in the phase prior. Everything else? Not worth it. If I had to give anyone playing this one piece of advice it would actually be to just put the difficulty to story or easy and breeze through this whole thing. It is not worth the time you waste. 5 - I COULD say the environments were pretty if, for example, I also did not know that the lore demands the Fade to be a green hellscape where your dreams and desires come back to haunt you and not this lush Disney themepark where trees glitter and mobs only attack you if you touch the right busted elven contraption. I would've loved to see a Joplin with these graphics and with actually good writing we could have had an easy Game of the Year right then and there, no question, but as it stands: it's a pretty, glittery pile of liquid narrative ♥♥♥♥ sprayed upon just about 20 hours of gameplay and cutscenes before you quit out and never want to touch it again. Thanks EA! I am glad I used no money on this. Oh and also: I killed all of them off, on purpose. It was less fun than I initially thought it would be and way less satisfying.. so even if you think pushing through this could be worth it, if it means you can kill these ♥♥♥♥♥♥♥♥♥♥♥♥, let me tell you: It really isn't, and the game actively tries to make you feel bad about your once choice by putting in the effort to make the camera pan over their lifeless bodies multiple times AND they make you talk to their disappointed ghosts in a mission that makes absolutely zero sense if you take a second to think about it. There's a lot of things this game has no grasp on... the lore of the franchise being the most damning one. If you want a game you can play that feels a little more dangerous than Disney Dreamlight Valley, this is the one to go to! Just in case it wasn't clear yet: the villains too were a complete joke. Thanks for reading through my frustrated little rant, I am sorry it got longer than I thought but I had to vent this out after the credits just rolled on me. There's a lot more to write about fyi, but i think the reviews on YouTube pretty much do it justice too. Aight, i'm deinstalling.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Related
| Killing Floor 2 | $69M | 129.1K | 88% | $29.99 |
| DOOM: The Dark Ages | $68.9M | 43.1K | 88% | $69.99 |
| PRAGMATA | $68.6M | 50.4K | 97% | $59.99 |
| PAYDAY 2 | $68.4M | 673.6K |
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
| 89% |
| $4.99 |
| Dead Space | $71M | 68.9K | 90% | $59.99 |
| DOOM | $71.1M | 220K | 96% | $19.99 |
Related
| GreedFall: The Dying World | $1.4M | 1.5K | 58% | $35.99 |
| The Elder Scrolls V: Skyrim | $114.1M | 317.7K | 95% | $19.99 |
| MENACE | $16.9M | 12.6K | 91% | $39.99 |
| Pathfinder: Wrath of the Righteous - Enhanced Edition | $15.6M | 43.5K | 84% | $19.99 |
| Xenonauts 2 | $4M | 5.6K | 81% | $19.99 |
| Divinity II: Developer's Cut | $2.8M | 5.3K | 85% | $19.99 |