
Unite the Veilguard and defy the gods in Dragon Age™: The Veilguard, an immersive single-player RPG.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 628 reviews with recorded playtime.
Reviews
Themes across 626 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I think that to enjoy this game is to follow the story line in all its twists and turns (yes. that requires a lot of 'talking'). There is enough of fighting, but there is also so much more besides. The team build up is tedious, but rewarding. The scenery is awesome (thank you, the art team!). The loot is fantastic: make sure that you bash each box and barrel, check every nook and cranny. If you're focused on fight, you'll get it. Killing a prime dragon is always fun, but wait until you face the Scarecrow.
I actually liked it. Sure it is woke, but besides that I think it's a good game - and sure it's not like Dragon Age Origins or even Inquisition, but I liked it - interesting characters, interesting story with twists and intrigue, gorgeous environments, easy but never boring puzzles, fun side-content. Despite what many critique I like the combat too, alot actually - sure its more buttonmashy than Origins, but I was glad to see the series go into more of an ARPG style - I feel turn-based combat is hard to pull off in these modern times. A nice variety of skills, abilities and combo abilities - enemies are vulnerable to and resist certain damage types - a "pause / action wheel" that lets you be somewhat strategic. It might be easy sure, but for me I appreciate it being easier when you realize its a bit more casual / cozy. I dont have time any longer to struggle through the same level 10 times before beating it, suits me fine. Cinematic and interesting (for the most part)
To say I’m a Dragon Age fan doesn’t quite do it justice. With over 800 hours of playtime across all four games (I’ll be honest, the second one is at the bottom of my list), I feel qualified to write a review: If you’re expecting a classic sequel to Inquisition, you’re in the wrong place. As Varric already said in the 2020 cinematic trailer, it’s time for a new hero. No magic hand, no ancient prophecy. Consequently, Veilguard feels quite detached from the entire Dragon Age lore, which, with Origins, still introduced you with awe to the lore surrounding the Dark Spawn. With that in mind, I think it’s a solid game! The world is incredibly beautiful, and there are glimpses into places that were previously only mentioned by name. The decisions regarding the companions feel rather black-and-white, especially toward the end, which is a real shame, since as a player you do make an effort to get to know the different characters and wrap up their stories. I also find that it takes a while to warm up to the characters beyond the usual party banter. At this point, it’s important to mention that Manfred is the best. The variety in the skill system really drew me in, and of course the outfits, heh! All in all, for me, the combat, the nostalgia, and the beautiful scenery outweigh the rest, so I think it’s absolutely solid. (please don’t come for my kneecaps)
The writing is so bad, its cringe. The actors are way too emotional and weak and the trans stuff really does take away from the game (I thought I wouldn't mind it, but it's WAyyy too much)
Thought it was slop at first but is actually alright
Sadly a neutered entry into the once great Dragon Age series. Humor is lackluster, stakes don't feel real, companions act like robots with each other, and choices barely matter. Butchering of one of my favorite series.
Every iteration of a Dragon Age game is different. My young 13 year old heart was broken when DA 2 was released. It was not the sequel I had dreamed of and it taught me a valuable life lesson about expectations. Since then, I have learned to check out trailers and reviews before purchasing a game. Veilguard was no different. I knew what I was getting into. It's an action adventure game that drank the Marvel Kool-aid and added rpg elements. And with those expectations, I enjoyed my experience. Therefore, I given Veilguard a recommendation. However, as many people have said, the writing is inconsistent and forced, and that inconsistentancy is very noticeable. You'll be hard pressed to overlook it and it does cheapen the overall experience. The real crime here, in my humble opinion, is how quickly the developers/publishers abandoned this game. It's not a bad game, it just didn't land with its audience. To appease this audience, there are a number of little fixes/patches they could have implemented. As an example, dialogue options could have been edited in places to better reflect what your Rook will say. This is a minor grip, but one that could change the tone/and or create a smooth experience. Alas reader, they did not. Questions remain, will we see a return of Dragon Age? and if it does, will I return to Dragon Age? *Edit* Spelling
Inquisition is a masterpiece compared to this gnarly pile of dog water
Its good but not as a dragon age game
LGBT trash is made for mentally retarded degenerates
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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