
Downward is a first-person open-world parkour based platform adventure set in the medieval ruins of a post-apocalyptic planet Earth. Make your way through breath-taking landscapes, face ancient guardians and unravel the deep mystery that lies behind the disappearance of humanity.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
💋
GOTY
bom
would be nice if the parkour mechanics weren't as inconsistent and jank as they are.
Игра забагована как не знаю что, но всё равно веселит. Предполагал что тут нужно будет бежать, но оказалось лучше - тут нужно немного прыгать и много смотреть вдаль, чтобы добраться до побрякушки. AC от первого лица, где не нужно никого убивать XD Неожиданно +/- на нумпаде работают... как будто это дебаг версия. Или это не очень скрытый чит XD
Realmente no puedo recomendar el juego, porque los controles fallan ocasionalmente, y el final, con el jefe hay dos combates, pero eso no es lo tedioso, sino el después. La verdad, el juego me gusto y ese final es tan patético.
前期难度低,后期难度高。很喜欢这样设计,想玩的体验前面就行,挑战的打后面挑战。 地图设计很惊艳,一张地图走流程能过三遍,只狼的设计也类似,同个地图,天色不同,体验也不同,而这里是不同玩法过同个地图。 整体很对我胃口,相当好的佳作。
Fun little fantasy parkour game. Bought it a while back, came back recently for the Enhanced 2.0 update of the game, and it's been pretty nice. Easy to learn and difficult to master, straight-forward to beat the story but a lot of challenges outside of that. The story tries to be deep and dramatic, but it lacks a bit of punch. You can tell where things are going long before they actually get there, so it probably would've been more effective storytelling with either a different structure or with the presented structure tidied up a lot. Combat could've had more variation and required required more timing, rather than the same handful of "keep away from the attacks until the weak spot becomes clickable" golems. But still okay outside of the drones that blow up in your face until you learn to backward-dodge away. Pretty fun for the 10 hours or so that it took me to beat it.
за первые 10 минут можно уже оценить следующее: на удивление приятно играется, хоть и немного неказистая графика. но всё же несёт в себе некое едва уловимое ощущение новизны и ностальгии 2010х, наконец то реализован паркур почти так как его представляли и хотели видеть в играх периода 2004-2012, игры того периода обещали паркур, но он был каким то не таким... хотя в этой интерпретации тоже не всё гладко... избыточная инерция персонажа словно у поезда. атмосфера в игре имеет лёгкий привкус: - Dark Messiah of Might & Magic - Gothic 3
This is not a polished game. You will hit a variety of bugs over the course of this relatively short game. I also found the enemy fights to be boring since you just have to move around until it performs an attack that allows you to take them out. It's repetitive and doesn't require significant skill. Now with all the bad out of the way, this is a fun parkour game. I would have put this game down due to the jankiness if it wasn't for how fun it was to explore and parkour throughout the map. I found the controls to be pretty satisfying and the levels to be compelling to explore. There's also a lot of collectibles and currency that can be collected, which can be used to upgrade your character or a base. I didn't find a need to upgrade the base; but some of the character upgrades were worthwhile. Overall, I played it through to an ending and had my fill of it after about 5 hours. I'd recommend it if on sale.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Ampersat | $12.8K | 819 | 83% | $0.89 |
| The Count of Monte Clicker | $12.8K | 266 | 86% | $2.99 |
| X-17 | $12.8K | 112 | 53% | $4.99 |
| Melancholy Love | $12.8K | 76 | 95% | $8.99 |
| Hot Pot For One (Endless Mode Now Available) | $12.8K | 180 | 68% | $2.99 |
| Dream Alone | $12.8K | 57 | 58% | $9.99 |