
Explore the vast and beautiful world of Valley using the power of the L.E.A.F. suit: a fierce exoskeleton that grants exceptional speed and agility along with the phenomenal ability to manipulate the life and death of all living things.
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[b] Valley is a short first-person game about moving fast through the world using a special suit. The lore is interesting and can make you think about what is going on. The movement is smooth but it doesn’t always feel like you are actually wearing a suit. Sometimes it feels more like you are just controlling the movement in the game, rather than being inside an actual suit. It might be the audio, the physics or how movement feels in the air but it often ruins the immersion. The low camera height can also add to this feeling, making it harder to fully feel like you are inside a suit. P.S.: The game saves upgrades but quitting might restart a chapter. [/b] [hr][/hr] [h1]🎚️ Difficulty[/h1] 🔲 My grandmother could play it ☑️ Easy 🔲 Normal 🔲 Hard 🔲 A challenge to be reckoned 🔲 In the heat of confrontation, (Only PVP games) [h1]🗺️ Graphics[/h1] 🔲 MS Paint 🔲 Bad 🔲 Meh 🔲 Normal ☑️ Very Good 🔲 An original artistic direction 🔲 Beautiful 🔲 Masterpiece [h1]📚 Story[/h1] 🔲 This game has no story 🔲 Basic element of the contractual requirements 🔲 It's there for people who want it ☑️ Well written 🔲 Leading to more in-depth researches/thoughts 🔲 A model to get inspired by [h1]⌛️ Length[/h1] 🔲 0 (No story) ☑️ Short 🔲 Average 🔲 Long 🔲 To infinity and beyond [h1]🎶 Music[/h1] 🔲 Just filling noises/No music 🔲 Trivial and uneventful ☑️ Good and/or fitting the game's artistic dispositions 🔲 Memorable 🔲 Transcending whispers of a forgotten world [h1]🕹️ Interest[/h1] 🔲 I would rather watch paint dry 🔲 Hard to enjoy 🔲 Repetitive and/or uninspired ☑️ A good moment 🔲 Sticking out of the pack 🔲 You will remember it long after [h1]🔁 Replayability[/h1] ☑️ A one-time experience ☑️ For achievements 🔲 If you wait a few months/years (or with mods) 🔲 Definitely(NG+, different builds, weapons, implants and playstyles.) 🔲 Infinitely replayable (or almost) [h1]🐛 Bugs[/h1] ☑️ Never heard of 🔲 Minor bugs 🔲 Can get annoying 🔲 Impacts the player's experience badly 🔲 The game itself is a big terrarium for bugs [h1]⚙️ Requirements[/h1] 🔲 You can run it on a microwave ☑️ Low+ 🔲 Average 🔲 High 🔲 NASA computer [h1]💰 Price[/h1] 🔲 Free 🔲 Underpriced 🔲 Perfect Price ☑️ Could be cheaper 🔲 Overpriced 🔲 Complete waste of money [h1]🤑 Worth Buying[/h1] 🔲 No 🔲 If you have nothing else to play ☑️ Wait for sale 🔲 Yes [h1]🎯 Expectations[/h1] 🔲 It's a completely different game 🔲 This game is a scam 🔲 It's missing many features they announced ☑️ Looks very similar to the steam page 🔲 Better than expected and/or announced 🔲 Masterpiece, no patch or feature has to be added. [h1]✒️ Final Rating[/h1] 🔲 1 🔲 2 🔲 3 🔲 4 🔲 5 ☑️ 6+ 🔲 7 🔲 8 🔲 9 🔲 10 [b]Thank you for taking the time to read and think about this review.[/b] [hr][/hr]
in my honst oppinion about this game, it is one of the most fun experences of a game ive ever had. the story is amazing the colors are amazing, and the soundtrack is amazing. the controles are easy to understand. i come back to this game once a year and it still puts a smile on my face. i dont think there is a game in my libery that is more fun to play then this one. there are "puzzles" but there not hard. and the collection system in this game is fun, you get upgrades and they are fun to mess around with. this game makes me feel like a kid again and no other game can do that. so from me the player to the devolper. thank you. for making one of the best games ive ever played. i cannot recommend this game more.
I thought this was going to suck but I ended up actually enjoying it. The game felt very polished and ran well. Good set of achievements too. Gameplay is simple and you slowly get upgrades as you go. Pacing was nice. It's not just run, run, run so you can slow down and take it all in or explore a little if you want. Soundtrack is fantastic. Voice acting was great. There's also a tiny amount of FPS shooting which was decent.
I was given this game as a gift a few years back, and now, I can see why. I can't quite find the words to even begin to describe how incredible this game is. Everything from the gameplay, graphics, story, the soundtrack... Amazing! Even after completing the game, it made me want to go back and thoroughly explore, to see how high I could really jump, how fast I could really run, the absolute joy of finding easter eggs hidden in the valley. I would highly recommend this game to anyone who enjoys the thrill of an adventure, a bit of problem solving, exploring ruins and picking up the pieces... and travelling incredibly fast!
Визуально приятная игра, правда порой она тебя подстегивает бежать быстрее, поэтому остались ненайденные предметы. Придется проходить по второму разу, но только неспешно уже. Крайне понравился саундтрек. Прям очень хорош!
Running fast, high jumps, walking on walls, no fall damage, grappling hooks, quantum deaths, etc. This game as zen music, beautiful graphics, puzzles and actions. I played this game more than once, still enjoy it, even over ten years later.
One of the best games I had never heard of. Its a fast paced adventure game with some awesome music. No complaints.
Core memory game. Beautiful scenery. Amazing music. Fast engaging movement and mechanics. Decent simple adventure story.
[b]Momentum, Movement & Environmental Flow – Valley’s Unreal Locomotion Playground[/b] [i]A first-person movement adventure where speed, traversal, and a gravity-defying exosuit turn exploration into pure kinetic expression. [/i] [b]Core Gameplay & Movement System[/b] Valley is fundamentally a movement-driven first-person adventure built around the L.E.A.F. suit, which transforms traversal into the main mechanic rather than combat or survival systems. Running, jumping, and chaining momentum-based movement through forests, ruins, and open valleys forms the core loop. The game constantly rewards speed — the faster and more fluid your traversal, the more expressive the experience becomes. [b]L.E.A.F. Suit Mechanics[/b] The L.E.A.F. suit is the defining system here. It enhances mobility with extreme speed, high jumps, and environmental interaction tied to life-force manipulation. This creates a dual-layer mechanic: movement is not just traversal, but also tied to how the world responds to your presence. The more you engage with the suit’s abilities, the more you reshape how spaces are navigated. [b]Traversal Flow & Level Design[/b] Levels are structured as semi-linear environments that encourage fast routing and discovery. Open outdoor spaces emphasize momentum-building, while interior sections slow things down into tighter platforming sequences. The contrast creates a rhythm of acceleration and control — sprinting across massive terrain one moment, then carefully navigating ruins the next. [b]Life–Death Environmental System[/b] A subtle but important mechanical hook is the life/death interaction system. The suit’s power allows manipulation of life energy, and environmental consequences scale with your actions. Even repeated failure subtly alters the state of the world, tying progression and traversal to your performance in a way that reinforces engagement with movement precision. [b]Exploration & Reward Structure[/b] Exploration is built around fluid movement rather than branching systems. Hidden paths, optional traversal routes, and environmental bonuses reward curiosity, but the game never overwhelms you with complex mechanics — it stays focused on maintaining flow. [b]Pacing & Player Expression[/b] Valley’s strongest mechanical identity is its sense of speed and momentum. The game prioritises “feeling fast” over mechanical complexity, letting movement itself become the primary expression of skill. It sits closer to a kinetic platformer than a traditional adventure game, where control mastery is the core reward loop. [b]Verdict – 10/10[/b] Valley turns traversal into its main system, delivering a movement-first experience where speed, flow, and environmental interaction define the entire gameplay identity.
very good
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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