
Dorfromantik is a peaceful building strategy and puzzle game where you create a beautiful and ever-growing village landscape by placing tiles. Explore a variety of colorful biomes, discover and unlock new tiles and complete quests to fill your world with life!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 29 → 1.86/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99 | 29.6Kreviews | 96% | — | $14.7M |
| $9.79−30% | 536ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 922 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
мне очень понравилась игра, у нее довольно простая механика, при этом довольно хорошо проработан захват внимания у игрока, игра захватывает, советую попробовать поиграть, игра расслабляет.
Carcassonne for people with no mates, love it
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.7M | 57.9K | 89% | $14.99 | |
| $14.8M | 63K | 91% | $14.99 | |
| $14.7M | 27.3K | 96% | $19.99 | |
| $14.8M | 34.2K | 94% | $24.99 | |
| $14.8M | 20.8K | 59% | $29.99 | |
| $14.8M | 31.3K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.3K | 61 | 98% | $9.99 | |
| $10.5K | 36 | 75% | $13.99 | |
| — | 0 | — | — | |
| $31K | 69 | 91% | $14.99 | |
| $28.4K | 151 | 72% | $7.99 | |
| $5.1K | 31 | 81% | $4.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 365/day in the week to Jul 17 → 5.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Italian, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Polish, Swedish, Spanish - Spain +10 more
| $14.99 |
| 318ratings |
| 94% |
| — |
| not modelled |
| $14.99 | 53ratings | 92% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 927 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Спокойная игра +вайб, +вайб, +вайб, =вайб
Einfach schöön
a very kewl bear told me about this game. 10/10!
I could play this game for HOURS... I have played this game for hours. The aesthetic is so enjoyable, I love the soundtrack and background noise. This is my go-to soothing puzzle game. It's so versatile and I love how you can unlock different tiles and themes the more you play. I also love that you can continue completed challenges in the free play mode because sometimes I really love how a landscape is coming along and don't want it to end. It is, to me, pretty much a perfect game. If you're debating on buying it, just do it. This is the cozy, calming puzzle you want to have in your library.
Nice and seemingly cozy game. But be aware! It's challenging to beat your own highscore and there will be a point where you silently start cursing certain elements. But yes, the game IS fun. Fire it up every now and then to chill for half an hour or so. Very well worth the money.
Здесь нет спешки, нет таймеров, никто не нападает и не ругает за ошибки. Вы просто остаетесь наедине с приятным шуршанием картонных плиток, тихой музыкой и эстетикой европейской глубинки. Иногда игра упрямо не дает нужную плитку (например, прямую реку), из-за чего идеальная до этого карта начинает ломаться. Людей с низким порогом терпения это может раздражать.
I thought I wouldn't like it because I struggle with visuospatial processing, but I have been pleasantly surprised. Love the biome variations, and the different gameplay options. Easy time-sink.... I'm connecting tiles in my dreams.
Ein wirklich tolles Spiel, das mich absolut überzeugt hat. Es macht unglaublich viel Spaß und lässt sich ganz entspannt ohne Zeitdruck oder Hektik spielen. Genau das hilft mir, wunderbar vom Alltag abzuschalten. Obwohl ich bisher kaum Erfahrung mit dieser Art von Spielmechanik hatte, habe ich schnell gemerkt, dass sie mir sehr liegt und mich richtig fesselt.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.