
Islantiles is a cozy but compulsive roguelike deckbuilder. Unlock powerful technology cards, shape your deck to craft game-breaking combos, and grow your settlements to glory in this ultra-satisfying roguelike!
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About
Islantiles is a cozy roguelike deckbuilder where players craft, combine and strategize their way to success! Starting with a single island, you’ll gradually expand your settlement into a thriving town. As you settle a chain of beautiful islands, you’ll unlock, swap, and combine powerful technologies that reshape your entire strategy. How far can you go?

Place buildings, gather resources, shape your deck and trigger satisfying card combos. Technologies don’t just improve your deck – they twist the core rules, changing how tiles interact, how you score and what kind of strategies you can build. Buy new technologies or sell old ones to adapt to special challenges and pivot your strategy.

Every island is unique, and no two runs are the same. Master the art of cozy efficiency and grow your settlements to glory!
A unique blend of city puzzler and deck builder
Cozy but compelling roguelike gameplay
Develop and refine different strategies
Six different difficulty settings
100 hand-crafted islands to develop
More than 100 technologies, each with unique rules
Highscores & Leaderboards
Roguelite progression: no two runs are the same

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Polish, Portuguese - Brazil, Japanese, Korean, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fantastic game. It takes a quick bit to grok what is going on, but this is one addicting deck builder / board game-ish game. I bought it last night and already have almost eight hours on it. And I still really suck, but I'm having a blast sucking and trying to get better scores. Something is wrong with the high score not submitting to the leader boards, but hopefully the developers will figure that out. [Update] After much persistence on their and my parts, the developers have fixed the high score bug. It works fine now. Mordek also made a nice two hour long video of himself playing the game on the hardest difficulty level, to help show us newbies how to play well. Huzzah!
細かい不満が積み重なってなので説明しづらいです。一言で表すと作り込み適当だなぁと感じました。 本ゲームにはシナリオモードが存在していて、シナリオに対応するカードデッキが存在します。 そのカードは建物を表し、カードをマップ上に置きマップの地形・資源とカード同士のシナジーをうまく使ってポイントを稼ぐゲームです。 ・カードの説明の日本語の翻訳が不適切かつそもそもの説明がわかりづらい。 ・最初のシナリオはちゃんと考えられているっぽいのですが、それ以外のシナリオのデッキはシナジーが限定的すぎてプレイヤーに選択肢がない。 ・シナリオにおいて順にマップをクリアしていきます。各マップの最後にクリア報酬を使って買い物ができ、自身を強化します。この買える物は進めていくと新しいのが解放されていきます。その数が結構多いので沼ガチャになります。 説明がムズイので長文になりますね。。。海外ゲーによくある、作りました!楽しみはプレイヤー自身が見つけてくださいってノリを感じました。
I like this game, but I think right now, I wouldn't recommend it. I think it needs some major polishing. It feels like the rules are not explained well in the scoring system. I feel like I am often trying to figure out how to reach season goals and find myself often having questions of how things interact with a lack of a explanation. I also wish there was a back button and ways to make other save files. I think there is a lot to iron out in this game, with some really cool potential to get better as time goes on. It kind of reminds me of a much less polished resus2
기대했던 것보다 훨씬 더 만족스러움 얼마 전에 플레이했던 TerraScape(Dorfromantik, Terra Nil)과 비슷한 '자연환경에 건물/타일을 배치해 점수를 획득'하는 게임 류임 다만 위 레퍼런스 게임들은 순수하게 타일 및 자원만을 고려한 점수 획득 시뮬레이션에 가깝지만 이 게임은 각종 퍽/특전 및 '점수 배수'가 존재해 아케이드성이 훨씬 더 짙음(발라트로라이크) 카드 업그레이드 및 다양한 점수 배율 시스템이 있는데 여기서 '사치품' 시스템의 독창성에 정말 감탄을 보내고 싶다. (고전 보드게임에 있는 시스템일지도 모르겠지만 암튼 난 처음봄) 예시로 들었던 TerraScape, Dorfromantik, Terra Nil을 재밌게 했다면 강추 외에도 걍 육각형 자연환경에 타일을 배치하는 게임을 좋아하기만 해도 손맛이랑 시스템이 좋은 편이니 추천 발라트로라이크를 좋아하는 사람들에게도 추천하고 싶으나, 게임이 비교적 차분한 타입이라 이건 좀 감안해야 할 것 같다.
It sounds like the core concept is strong ("cool"), but the execution needs to be re-balanced to bridge the gap between "impossible" and "understandable."
sure
[h1]类小丑牌的风吹到了城建游戏?来《Islantiles》看看你能挑战第几个岛?[/h1] 《Islantiles》是一款肉鸽玩法的城建游戏,有点类似“小丑牌”的风格,我们打出的每张建筑牌要能通过周围的资源获得一定的点数,每一波目标点数的期限是一年四个季度,代表我们有四个回合来准备这些分数,最后累计相加的分数总和如果超过目标数就可以进入到下一波,直至获胜。 [h2]游戏玩法 [/h2] 游戏的点数计算方式是货物X生产力,其中货物是每个建筑都会生产的,但生产力必须要搭配收藏品才能提升,而且往往后者的优先级要高一些,毕竟成倍数的增长最后获得的点数也是惊人的高。 玩家每回合会抽到各种建筑牌,对应不同的资源,比如锯木厂会从森林、沼泽等地形收获资源,搭配伐木场的话会获得额外加成,我们如果加强森林等地形构筑的话,就要重点升级锯木厂等手牌,让它们每次都能获取更多货物。 其余的还有山地和海洋这两部分资源,不过如果运气不好,一个岛上没有多少森林面积,那么我们过关的希望就比较渺茫,还是建议留第二组当副卡使用,帮忙填补一些分数,虽然不会特别高,但也不会拖后腿。不过一局的资源只能做到这种地步了,第三组是无论如何都养不起的,建议直接不培养,甚至还要删除对应的卡牌,来让手牌快速流转。 在进行下一个岛的挑战之前,我们可以在三座岛屿里面选择一个,三个岛屿分别是安全岛屿、平衡岛屿、危险岛屿,难度越高资源越少,越考察玩家的卡牌构筑,因此建议还是选平衡岛屿安全些,资源比较多,获得的金币也比较多,足以支持玩家后续的卡牌构筑。 [h2]流派构筑 [/h2] 每个岛屿通关之后,会进入商店采购环节,收藏品是最重要的,特别是能提高生产力的一定要买,不过很多建筑会随机刷位置,可能不太好施展。我这里直接用运气大法玩了,有个叫“卡牌链接”的收藏品,效果是“打出一张牌,随机弃一张牌,再抽一张牌,当当前季节抽到10张牌之后,每多抽一张,会加1生产力”,因此我给其他建筑都加入了抽牌的升级功能,就是方便这个核心卡牌施展出来,只要这个能叠起来,那么玩起来会轻松很多。 不过这也注定了我们只能打低耗牌,或者利用“神殿”强化减少卡牌的能耗部分,这样可以把2费的卡牌变成1费,能稳定进行抽牌操作。不过最关键的还是卡牌本身,后面的高品质卡牌,不仅覆盖范围广,加成还多,一个位置能加七八百的物品,简直是通关神器,所以前期卡牌能删掉也是不错的选择。 [h2]总结 [/h2] 整体来说,《Islantiles》是一款玩法非常不错的肉鸽城建游戏,画风清新可爱,一年四季景色变换明显,而且不同的难度和开局会让玩家有更多构筑下去的动力。有些强力卡牌和收藏品需要达成一定难度后才解锁,这样会让后面的构筑有了更多发展的潜力。适合喜欢肉鸽卡牌游戏的玩家游玩。 [quote] 关注[url=https://store.steampowered.com/curator/44791929/]游戏好声音[/url],认真品味好游戏,倾听游戏好声音。 [/quote]
[h1]《拼岛航线Islantiles》-“岛上居民”+“小丑牌”,有没有搞头?[/h1] 《拼岛航线Islantiles》并不是一款走硬核路线的建造类游戏,虽然也给了玩家强制性的目标,但玩起来却十分轻松惬意。它的基础玩法类似于“岛上居民”,通过放置各类建筑,结合地形和资源的影响收获分数,并设定有金、银、铜的分级目标。同时它又颇具创新的融入了“小丑牌”基础分+生产倍率的得分机制,还可以通过特定建筑以及各类技术对得分进行增益加成。游戏有登岛定居闯关模式,也有无尽模式,可满足不同需求的玩家游玩。 [h1]四季变迁,我要上岛定居[/h1] 游戏虽然引导不多,但也几乎没有什么上手难度,随便玩个几回合就基本上能理解游戏的机制。我们的目标非常明确,就是在春夏秋冬四个季节结束前达到目标分数即可在岛上定居,并获得阶段性结算与商店购物。完成该难度下全部岛屿的登岛定居便可以进入下一个难度。 得分的方式也很简单,就是在面积不一但区域也十分有限的岛屿上放置各类建筑。建筑会根据周边的资源与其他建筑获得分数。当然也不是随便放的,还是要遵循一定的自然逻辑,如伐木场需要放在丛林中,渔场需要放在海边,金矿则必然要放在矿区。不过虽然是直观的系统自动计算得分,但其实比较建议多试几个点位,因为可能就相差个几格,却在得分上会有几十分的差距,考虑到本作还有以人头为标识的生产力倍率方面的加成,也是不容小觑的。而在“奢侈品机制”解锁后,还要考虑对特定资源的有意收集,因为这也直接影响倍率。 放置建筑也需要进行取舍,因为它会消耗锤子。在没有任何科技加成的情况下,每个季节(回合)默认为5个锤子,玩家需要尽可能地利用这些锤子在单个回合获得更多的分数。玩家至少要获得铜牌的目标分数方可获得过关,若是达成银牌或金牌,则在结算时可以获得更多的金币。当然如果能在冬季还没开始前就达到金牌挑战,则能获得额外的金币。 [h1]科技才是第一生产力[/h1] 单纯依靠建筑本身的放置想要获得高分是很难的,必须要借用科技的力量,每一个小岛结算后便可以购买。你可以理解为《小丑牌》中的小丑牌、星球牌之类的结合体。他们五花八门,可以增加建筑的收集范围、通过各种方式提升生产力倍率、生成类似于“大市场”般的BUFF型建筑,甚至还能提升每回合锤子的上限等等。 不过技术槽位默认只有5个,需要进行取舍。虽然也有额外的科技槽可以提升上限,但是想要购买多个那还是很贵的。 另外除了一些常规建筑外,还有一些大有作用的特殊建筑。如可以升级建筑卡牌的神殿,变换为高等级建筑的学校以及能增加倍率的图书馆等等,还是十分具备构筑性的。 总的来说,本作无论是作为一款建造类游戏还是肉鸽游戏都比较有趣,走的轻量化的路线,非常适合随时打开来上一局。但是由于本作并不支持手柄,在Steamdeck之类的设备上游玩时,只能通过触摸板模拟鼠标拖动卡牌来实现操作,并不是很精准,希望能适配一下。还有,本作在游戏中是有中译名的,给商店页面给加上吧! [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
Ein sehr coziges und leicht verständliches Spiel :) Perfekt zum Abschalten und entspannen. Neben den detailreichen und liebevoll gestalteten Inseln, ist die Musik während des Spiels auch sehr gut gewählt und entspannt. Ich hätte nicht gedacht, dass mich das Spiel so catched :D
It satisfies my desire to play a city builder in a discrete package without hours of onboarding.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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