
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $14.7M — a different platform, not this one.
Dorfromantik is a relaxing building strategy and puzzle game in which you place tiles to create ever-growing, idyllic village landscapes. With Dorfromantik, you can immerse yourself in a quiet, peaceful world at any time and take a break from everyday life. At the same time, Dorfromantik offers a challenge for those who are looking for one: To beat the highscore, you need to carefully plan and strategically place your tiles. In Dorfromantik you start with a stack of procedurally generated tiles. One after the other, you draw the top tile of the stack, place it on one available slot and rotate for the best fit. Thereby groups and combinations of landscapes are formed, such as forests, villages or water bodies, and you are rewarded with points depending on how well the tile fits. On some tiles you will also encounter special objects that give you a quest: For example, the windmill wants to border 6 grain fields, the locomotive wants to be connected to 10 tracks or the deer wants to inhabit a forest with at least 50 trees. Fulfill these quests to get more tiles to continue the expansion of your landscape. The game ends when the tile stack is used up. As you expand the landscape, you can advance into new, colorful biomes and discover pre-placed game objects that give you long-term tasks. Through these tasks you can unlock new tiles, new biomes and new quests. What Dorfromantik offers Building endless and beautiful landscapes Unique mix of strategy and puzzle mechanics Relaxing and calming gameplay Idyllic village scenery Strategic placement to beat the highscore High replay value - every session is different Many unlockable tiles and biomes Original Artstyle with handpainted boardgame feel What Dorfromantik does not offer 4X Strategy Trading Resource Management Combat & Violence Multiplayer Dorfromantik offers options for any style of play! Take a short break from life in quick mode or try to master the game in hard mode. The Custom Mode allows you to create your own rulesets and share them with others, while monthly mode awaits you with a new challenge every month. If you just want to relax and build your own landscape with no limits, try the creative mode! Dorfromantik was developed by four game design students from Berlin. Together we have founded Toukana Interactive and want to develop many more small, original and high-quality indie games in the future. We are happy about constructive feedback of all kinds, so feel free to contact us! We will do our best to respond to messages quickly and fix any problems that may arise. :)
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best RU #211, worst DE #280 · 7 markets collected
US · last 30 days
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $9.79−30% | 536ratings | 92% | — | not modelled |
| $13.99 | 29.6Kreviews | 96% | — | $14.7M | |
| $14.99 | 318ratings | 94% | — | not modelled | |
| $14.99 | 53ratings | 92% | — | not modelled | |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 60 | 84% | $4.99 | |
| — | 4 | 96% | $10.39 | |
| — | 55 | 84% | $3.49 | |
| — | 88 | 84% | $6.79 | |
| — | 21 | 86% | $6.29 | |
| — | 25 | 76% | $2.99 |