
Doorways is an immersive horror adventure, featuring a complex story and deep atmosphere.
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Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game relies way too much on darkness to make its puzzles way more difficult than they need to be. For example, there is a section with a memory-type puzzle, where you have to step on a grid of tiles in the correct sequence to pass. However, the floor is completely dark, so you can't even tell which tile you're standing on. Even if you've memorized the sequence, you still have to make leaps of faith in the darkness and hope you land on the right tile. If it takes you 2 hours to solve a puzzle that could be solved in 10 seconds with the lights on, that's a pretty poorly designed puzzle.
Doorways present itself as a survival horror game but it is more about exploration than anything else. The gameplay is pretty straight forward and too simplistic in design. Sometimes you may be required to do a little platforming as well which isn’t perfect but not too terrible either. The sections with traps requiring you to use surrounding hints to find solution of avoiding traps were particular nice. Other than such moments, most of you time you will be just going on exploration and scavenger hunts in the game. Reach from start to end and find out any items or keys that you may need to unlock the next portion of the game. Throughout the game you can find hidden collectables called ‘relics’. These add some nice replayability to the game. The relics are well hidden and should prove a nice challenge to players attempting to gather them. Doorways is something to look into. I loved the atmosphere, the music, and all the creepy, subtle effects. I think everything came together to create a memorable experience, in the end, despite some of the nagging issues.
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Languages: English*, Spanish - Latin America**languages with full audio support
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Linux notes: Achievements are broken in Linux, and the devs seem to be ignoring the community calling for it to be fixed. This irks me to no end when devs do this. Other than that, this game isn't all that scary. It's a "haunted house" game -- walk around until something pops out and goes "BOO!" The player's character is never put in any real danger. The game is dark. I mean really dark. It's like they didn't want you to see anything. They even did that "film grain" thing a lot of dev teams do in order to gloss over the fact they copied and pasted most of the level, and are using generic textures. Darkness isn't scary if there's nothing in it. The puzzles are extremely simple. There are unnecessary slow-paced parkour sections ... just because why not. The most interesting thing to do is searching for collectibles just to get an achievement. Lame. That being said, the atmosphere is alright. The sound design is probably the best part of the game. Scariness: 3/10 Gameplay: 4/10 Atmosphere: 7/10
"Action"? "Survival Horror"? You must be joking. Area 1 is a tutorial. Area 2 involves walking from place to place in order, picking up notes. Area 3 involves walking round and round in circles assembling bits of broken machinery. There is no action. You have no weapons. You can't run from anything that threatens you - you either have to avoid it or face it. Not only is it a DULL, DULL game with absolutely NOTHING of interest happening, the devs aren't interested in patching it. They've known about bugs and glitches for months but are too busy stealing money from people with "Chapter 3". Oh yes. If you haven't heard, this was an Early Access game. Parts 1&2 were released initially, with the rest of the game to follow when it was done. Not only have they not bothered fixing what was broken with parts 1&2, but they've decided they're entitled to charge for the rest of the game. So anybody who helped them by buying Early Access now has to pay again to get the game they've already paid for. Even if the game was amazing I wouldn't recommend it, simply because this sort of behaviour should NOT be encouraged.
I realize that this game has an audience, and I admit that the premise is normally something that would intrigue me, but I hate Doorways: Prelude with every fiber of my being. After forcing myself through four grueling hours of torture, I'm wiping my hands of it. I can't understand what the developers were thinking by making the game so incredibly dark. And yes, I had my brightness turned ALL the way up on my monitor, but even then most things were just barely discernible. Wandering around in the dark is not fun. Perhaps if I had a map I might have been more willing to continue trudging through it, but no. There are FAR better games out there that don't require me to wander aimlessly in search of a light source to prevent me from walking into walls or backtracking because I can't make out ANY landmarks. Unfortunately, I've heard the next two games are better, but this one has spoiled any interest I might have had in them. Oh, and no FOV slider hurts too. I spent a full afternoon after playing this feeling like I was coming down with the flu. So if you're susceptible to motion sickness, avoid this one like the plague. [code][h1]Curated by: [url=https://store.steampowered.com/curator/33004802-Chudah%27s-Corner/]Chudah's Corner[/url][/h1][/code]
This is an interesting psychological horror game, this game is 100% episodic which means you have to wait for each chapter to be released (After you beaten a chapter you get to guess what the devs will come up next) & the protagonist is voiced by Sam Mowry. (He's the same guy who voiced the antagonist in Amnesia: The Dark Descent & many other games) http://www.youtube.com/playlist?list=PL442A2E0B84ECDC17&feature=mh_lolz http://www.youtube.com/watch?v=spr_mpC_fYc
Doorways is a really good game but i wouldent exactally call it survival horror more horror puzzle first person game. Now i will say why i think this,i love survival horror games and this game just does not fit with me into that catagory,there are no weapons to pick up no enemies to fight and the items you do collect all come in handy but for solving puzzles (just like in resident evil i suppose) snd thats what drives the game. The graphics really suit this game (and for an indie title are really good) and the creepy and earie sounds only help to make the whole experience that more unnereving.The story is really good and one that is very adult in nature and we dont see much of that lately (THE CAT LADY is another fine example of this also),i really dont know where the main character is my only guess is that he is some sort of dream walker and is in the killers minds that he is after,but whatever it is the story is engaging and really quite on the obscure side also.The 2 parts of the story that are here are both good and to be honest my only complaint is that they are rather short and when done you will only really want to go back to play through again to get achievements you havent got.Having said that what is on offer is entertaining and engrossing enough that any adult looking for a game that will engage them in a different way wont go wrong with this game,just dont expect it to last forever. Lets hope that the next chapters get released soon and that we can and will find out what and who THOMAS FOSTER actually is,as to be honest he is one hell of an enigma.
Yet again my enjoyment in a game is completely ruined because a game thinks that darkness means scary and immersive. In the last review that I wrote, The Hat Man: Shadow Ward, I did complain that the game was dark, but little I did know that there was a game WAY worse in terms of darkness. I had to literally play with the in-game brightness at 10 (maximum), my laptop brightness at 100% and still open the Intel Graphics Center and turn it up to 50 so I could play this game. How can you even play something if you're barely seeing it? How is that even fun? Nevertheless the game is pretty simple, and it ain't bad, it's just meh, but since the only way it makes itself difficult is by using darkness, it's a bad design choice and overall lazy one. It definitely needed a bit more work. Regarding bugs and such I had no technical problems. There is one thing though, being a dual monitor user, and playing the game in one monitor, the game never locks the mouse in it's window, so this means if the mouse pointer is on the other monitor and I click it, the game's minimized. This happened about 10 times, but it's just a slight annoyance. The game also runs well at a constant 60 frames per second. Another problem I found is the torch. You lit up the torch and it lasts for about 10 seconds. Last time I checked that's not how torches work... And once more, the game relies on this mechanic to make itself harder, which just results in frustration. While being short in length and having some good-looking sections (mostly in chapter 2), which are definitely ruined by the lack of lightning, I'm still intereted in Chapters 3 and 4, but it's a very "ehhhh" start for the series. #BrighterHorror 4/10
I already wrote a short review on [i]Prototype[/i] which is the free version in the Doorways series. It's more of a making-of kind of game with a lot of jumping and some walking sequences. It was enough to get me in the right mood and make me become more interested in the rest of the series. The first thing I noticed is how dark [i]Prelude[/i] is. You should really start playing only when you have already cranked up the brightness value to the max. It can be a deterring factor for many as sometimes it's difficult to notice important items - they do glow but only when approached. Other than this the game is atmospheric - rather creepy which accompanies the surroundings very well. The title is a reference to some sort of agency that sends its agent after some criminals. The two chapters we complete are about "capturing" (or more like understanding) two serial killers. Essentially, the gameplay consists of jumping sequences and we also look for items we are to use at key places. Consider it a horror walking sim with more interactions than usual. Some sections such as the chasing statue monster or the room full of statues that come to life only when closely approached can be appreciated by horror fans (the latter definitely has a Silent Hill vibe to it). It should be noted that the game is pretty short. Paying 10 euros is simply too much. Some sources say additional chapters were promised by the devs to be included here as free add-ons (which never happened). I do not know if that's true - the rest of the chapters can be found under two more titles. In any case, if this is discounted it can be some good fun but a very short one only.
[b]《문의 길: 서곡》[/b], 시작하면 동굴에서 눈을 뜨고, 닫혀 있는 거대한 문이 보인다. 이 동굴은 튜토리얼 개념이라 다들 쉽게 넘어갈 수 있지만, 이어지는 챕터1부터는 시야가 어두워지고, 길도 복잡해져서 도대체 어디로 향해야 될지 헷갈리기 시작한다. 진심, 화면 밝기 최대로 키우고, 노이즈 및 비네팅 이펙트는 꺼두길 바란다. 그래야 한결 눈이 편하다. 짧은 분량이긴해도 기본적으로 어두운 배경에 구불구불 꺾이는 길이 많은지라 개인적으로는 가이드를 보면서 진행하는 게 좋다고 본다. 유튜브 [url=https://www.youtube.com/watch?v=qUqzqnAd2Gs&t=572s]해당 영상[/url]을 참고할 경우, 레알 생각할 필요도 없을 만큼 간단하게 누구나 클리어가 가능해서, 문의 길이 '무뇌 길'로 떡락하게 된다. 이 스피드런 영상으로 지형 숙지도 할 겸 1회차 빠르게 엔딩을 찍고, 나머지 유물이랑 노트 모으기를 2회차에서 마무리 지으면 깔끔하게 해당 게임을 정복할 수 있다. [i]회차반복 극혐인데 그냥 1회차에 다 끝내면 안 되냐고?[/i] 그치만 이 게임, 그런 편리한 [b]'100% Walkthrough'[/b] 가이드는 없는 걸? 흠, 뭐 말리지는 않겠지만, 지형지물과 진행 방향도 잘 모르면서 동시에 유물이랑 노트를 모은다라··· 오히려 나는 그게 더 시간 많이 잡아 먹힐 거 같은데?
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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