
Doorways: Holy Mountains of Flesh is an Immersive Horror Adventure, featuring a Complex Story and Deep Atmosphere.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Latin America**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Who played the previous Doorways parts it is a must, continue and finish the whole series and find an actually nicely done final protocol. so gear-up, keep on walking, sometimes escaping, enjoy a variable environment with changing graphics, look for pages and solve the riddles from what the room swapping is one of the toughest ever met. the plot is simple and easy to follow, challenges are shadows and what is inside, fast past jump and run, other riddles yet known from similar genres and some scary moments. The final fight is remarkable done so as masterable but some other encounters will require a good coordination. Some tough gore scenes and blood without end are present but limited. All in all a good entertaining mixing sim from walk, horror and adventure. Turn your brilliance to 5 and default 0 is too dark.
The whole Doorways trilogy cost me $1, I should have spent it on a candy bar instead.
Juegardo y alta saga, 10/10
I had absolutely no clue what I was doing the whole time. No clue what the story was, who I was playing as, or what I was going to do. I made it into a school, no clue why I was there. The devs leave little letters everywhere but they are so convoluted that they don't tell you much. Well written, but uninformative. Player Agency and leading lines are all over the place in this game. Close to non existent. It's as if the level designer is on an artist ego trip and believes the player should be able to find their way around without direction. They probably were told by play testers to give more direction and begrudgingly put in the most barely noticeable direction possibly. This game has the La Croix of leading lines. I regularly go into games blind. I like the experience of not knowing what to expect. but in this game i was genuinely wandering around aimlessly and not in a fun way. I walked around, got stuck, wandered some more until I was unstuck, then got stuck again. I played as much as I could until I couldn't figure out where to go anymore. I don't care to continue. Oh, also, everything is disproportionate! There was a bathroom stall door that was MASSIVE from floor to ceiling. For some reason a circuit breaker unlocked a door in one room and then placed a key in a pad lock in another room!? That's not how circuit breakers work. I assumed maybe this is some weird hell world where things don't make sense, but if that's the case, they should have leaned more into that. Or at least told me what I'm doing, where I am, and explain the world more. The game is just fundamentally flawed to the core of it's design.
game asssssssssssssssssssssssssssssssssssssssssssssssssss
Steam really needs a meh! I played probably 3/4 of the way through and then got stuck because of imprecise jumping/platforming; don't know if its my system or its the game or both. What I played I enjoyed and as a reasonably scary and interesting horror/puzzling game. Marginal thumbs up, but as with the second game fiddly handling does it no favors.
💜
画面比起一二部好很多,开着低画质都很有感觉。[strike]Doorways: Scorn[/strike] 动画演出一般甚至很差,技术力都花在场景上了。恐怖时刻较少;平台跳跃适应了就很简单;喜欢恐怖独游的可以尝试一下。
doorway to a fun game (i could not find the doorway)
Game is literally ♥♥♥♥. A lot of 2016 games will outshine this game in almost every single ways. Alot of slow-mo moments for no ♥♥♥♥♥♥ reasons, ♥♥♥♥ graphic, ♥♥♥♥ mechanic movement, ♥♥♥♥ puzzle, everything is literally ♥♥♥♥. Atmosphere is probably the least ♥♥♥♥ of it all. A ♥♥♥♥♥♥ score of 3 out of 10. Well done ♥♥♥♥♥♥♥ studio. You made a ♥♥♥♥ game.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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