
Sector Unknown is a solo-developed, isometric sci-fi RPG set in a shadowy expanse of space. Begin on a desolate planet, establish a stronghold, explore space, ally with or dominate local factions, and combat a despotic organization set on ruthlessly exploiting the sector's resources and inhabitants.
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About
Sector Unknown is an immersive isometric RPG that draws inspiration from classics like Fallout 1/2, Knights of the Old Republic, Fallout: New Vegas, as well as more modern titles such as Wasteland 3, Encased, Colony Ship, Trudograd, and Pathfinder: Kingmaker.
Every decision, every nuance in character development has tangible consequences. While combat is a viable approach, the game equally emphasizes alternative strategies for progression, inviting players to leverage their character's unique abilities to navigate through the narrative creatively and diplomatically.
In Sector Unknown, your saga begins as a prisoner aboard a transport ship from which you escape in a commandeered escape pod, crash-landing on Maku, a forsaken world veiled within a remote and uncharted region of space. This planet becomes the foundation of your odyssey as you convert it into a stronghold and base of operations. From there, you will set forth into space, exploring distinct worlds and locations, each teeming with its own factions and unique stories.
In your quest, you will confront the shadowy dealings of Star Frontier, the powerful mega-corporation that once imprisoned you. Operating unchecked in the hidden 'null sector'—now erased from all official star charts—Star Frontier has established a tyrannical reign of terror and destruction. Your mission becomes to unite the sector's backwater and abandoned planets, through either force or diplomacy, and overthrow their oppressive rule once and for all.
Sector Unknown weaves themes of exploration, discovery, conflict and greed, crafting an epic tale of adventure and rebellion in the boundless expanse of space.
Before you begin your journey in Sector Unknown, you will first need to build your character, including their origin and personality. The origin selection offers both combat and non-combat advantages that deeply influence gameplay dynamics, including unlocking dialogue options and allowing for world interactions. The personality trait also augments one combat and non-combat ability.
Your character’s physical attributes will determine their combat efficacy and survivability. There are six main physical attributes: Strength, Coordination, Vision, Speed, Aggression, and Intelligence.
You can also hone a range of non-combat skills as well such as Engineering, Science, Computers, Biology, Finances, and Piloting. Non-technical skills include Intimidation, Persuasion, Perception, Luck, and Larceny. Each skill offers players an avenue to navigate story challenges, ensuring a multi-dimensional gameplay experience.
Throughout the main narrative of Sector Unknown, you will traverse a spectrum of unique planets, each with distinct factions and individual story arcs.
Some of these planets include:
Maku: A desolate, lifeless planet where your journey begins, setting the stage for the vast unknown ahead.
Nabi: A harsh desert planet where two groups, stranded after a crash, battle each other for survival amidst the endless sands.
Eremtera: A frozen world encased in ice, harboring an abandoned group of Star Frontier soldiers who you will need to convince to join your cause.
Helfyr: A volcanic world teeming with lava and fire, where a mysterious cult rises after the first child in a century is born amid the chaos.
Sjo: Once a thriving oceanic outpost, now abandoned to lawlessness and disorder, its waves conceal secrets and dangers alike.
And more.
Each location promises a distinct environment and set of challenges that contribute to the rich tapestry of the game’s universe.
Your base will of course serve as a nexus for other activities as well, one of which will be the building of a bounty terminal, allowing you to pick up death mark contracts. With these contracts, you will track down elusive criminals across the various planets, with more perilous and rewarding bounty contracts unlocked through the research system.
The research system in Sector Unknown is built upon the non-combat technical skills of your character. Take Biology for example: its research tree unfolds uniquely, unlocking components based on your character's skill level in that area. Similarly, Computers, Science, Engineering, Finances, and Piloting each come with their own distinct trees. These branches not only offer enhancements, bonuses, and unlocks but also underline the importance of your character’s skill increases and leveling choices.
The uprising itself will be undertaken on a galactic scale, adding a strategic layer to the game. As you progress through the story, you will bring new planets and factions into their alliance, expanding both your influence and reach. However, with each new planet added to your coalition, the stakes rise, thrusting them deeper into conflict with Star Frontier. Meeting this growing challenge requires reinforcing newly acquired planets, recruiting specialized support staff, building formidable fleets, and tackling pivotal side missions. The culmination of these efforts is reflected in your War Score. This score not only contributes to your character’s destiny but also that of the planets under your control as well.
After claiming the abandoned mining facility on Maku as your base, you will be able to do many things from there, including crafting, enabling the forging of weapons, armor, shield generators, narcotics, injectors, and even starships. The crafting system boasts a rich matrix of over fifty organic and inorganic materials, encompassing everything from metals and inert gases to chemicals, fungi, and various flora. Successful component combinations yield superior items, tipping both combat and non-combat scenarios distinctly in your favor.
In Sector Unknown, every choice you make shapes your journey. As you traverse through null sector, your interactions with characters and factions on each planet will uniquely influence the narrative. Your decisions determine not only the outcome of each planetary story arc but also the fate of the entire sector. From forging alliances to making tough moral choices, your path is yours to define. Whether through diplomacy, strategy, or combat, your story will unfold in a way that reflects your personal play-style and decisions, culminating in a truly bespoke gaming experience where you are the architect of your destiny.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Polish, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Absolutely fantastic RPG that had me hooked from start to finish. The fact that it was done by a solo developer is crazy. I wish CSE all the best in their future creative endeavors
Ultimately, I did not enjoy my time with this game. - the visual presentation is close to non-existent. Everything that happens in this game is a fade to black: shuttles coming/going/crashing, characters taking any action in cutscenes, something happening in the environment, anything you can think of. There are basically no animations other than some on the characters and a few basic environmental ones (water moving for example) - it's too easy to cover all skills. You get enough points and companions to cover all of them - combat is really weird, with a lot of shots missing or grazing even after maxing weapon skill and having a decent amount (7+) of coordination - combat is too easy (tbf, I played on normal but it is too easy even for normal), I never died or had to use consumables or any active perks other than a couple buffs at the start of combat that were just free stats - the main story is OK but not particularly interesting. The most interesting part is the bit at the end. - the planetary stories are also OK, but it is too easy to get the "perfect" outcome for each one - the companions are very basic. You can talk to them and they do have a mission you can for them, but there isn't that much dialogue with them, the missions aren't that interesting and they never banter or interject in your conversations for you to really know that they even have a personality. - the research system seemed pretty interesting, but I barely had a chance to interact with it. I was only bothered to return to the original planet and do the research after finishing all four main planets (only had to mop up some small planets and a space station), so I didn't really get to benefit from them.
Tried the demo and that convinced me to buy the full game. I enjoyed this one, nothing really groundbreaking, but I enjoyed my entire time. One thing I really liked a lot was how I could talk my way out of combat a lot of the time.
While playing this game you can feel the passion the developer has for gaming. It is solid contribution to the CRPG genre of games. Be aware that the game is clearly indie made by solo developer and it can be felt. But even with that stated it is enjoyable andventure. There is plenty of content and the writing is solid. I would recommend this game to people who liked games like Atom RPG and fallout. It is definitely not for people who see graphics and high budget as important. It is janky but lovable and certainly a niche game. If you are part of this niche audience you will have good time. I did not encounter any game breaking bugs but there are some: a bit of clipping, sometimes combat does not start properly but quick load fixes it, and couple of other minor bugs that i do not remember from the top of my head. The combat is very basic and after a while i just steamrolled all opponents so combat is not the biggest strenght of the game. Biggest strenght is probably story, interactions and alot of minor systems that i was surprised the developer managed to put in. Overall i liked the game and I absolutely do not regret buying and playing it.
[h1] Indie CRPG made with love and a foundation for the dev for a sequel or next more polished CRPG with a higher budget [/h1] It's basically "Mass Effect" as a CRPG made by an indie dev. So you can expect that it's not as polished as AA- or AAA-CRPGs. But you can see that the solo dev cared and cares about the game and put love into making this game: it has a nice, interesting story and quests. The art style is also good. But it lacks interesting aspects in combat. Also, there is no voiceover (for me, it's not a big issue). And the leveling is currently broken: You can easily level your character and companions to max. Leveling needs polish. All in all: If you like sci-fi CRPGs with an interesting story and you are okay with the aspect that it's "only" a short indie game, you will at least like playing this game - or even love it. Thumbs up to the dev for fixing a bug that happened to me! He fixed it within 24h! =) And good luck for your next project (hopefully a CRPG again) - hopefully with a bigger budget for approving some aspects of your next game! =)
Когда покупал игру, то понимал, что она инди. Но сейчас статус игры уже слишком не соответствует требованиям к релизу. Графически выглядит ужасно, ролевая составляющая игры на 6 из 10, квесты вроде есть, но пока все шаблонное. Подожду каких-то патчей, но сейчас желания продолжать играть нет. Разработчику помог материально и не более того.
Edited after finishing game: I love these kinds of games, but I suppose I was expecting a bit more. I enjoyed solo developed games like stellar tactics because of the depth to it, but sector unknown doesn't seem to have much depth. When I finished the game I had 4-5 skills at 100% and was hitting things for either 1, or 800 for an instant kill. I never unlocked much on maku, and never found any reason to craft, or even use consumables. I was able to talk my way through 90% of the game. Even at the end with some 100% skills to everything spaced between 4 characters I didn't have to fight much, and only had 2-3 space battles. I did have to reload a few times after getting stuck on the terrain twice and clicking on an elevator I was stuck on the prepare for combat screen. The story feels barely there. I didn't really know why I was building things up besides "They're going to come back". The dialogue feels like it pushes you into things. I often felt like I couldn't say what I wanted, but needed to say what I had to or you can't recruit people. The companions themselves felt like they mattered very little. It was a usual "I tried to kill you but you talked me out of it. I'll follow you now." A lot of it followed that kind of formula. They each have their own mini quest, but this is usually running and talking to someone or finding something. My favorite was "give me 100k credits." Quest complete. All in all the game feels a bit shallow, and I feel like I'm flying through it. Even though I'm reading every line, I still don't really get why I'm doing what I'm doing or why my character should even care. There feels like no real reason why my character feels the need to be commander shepard.
I'm absolutely loving this game so far. This is exactly the kind of cRPG I want to play. It feels strongly of Fallout 1 plus having a party to back you up. It's extremely apparent that the dev has a deep love and appreciation for cPRGs. If you're a junkie like me, you will love this. Some touches I really enjoy: 1. Extremely free character customization. All your party members join with unallocated attributes, skills, etc. This diminishes their sense of uniqueness but it means you don't have to psychically know what upcoming companions are good at before you make character choices. Skills can also be respecced for cheap. 2. The game is fully party-inclusive for skills. As long as anyone in your active party is good at Persuasion, their skill level gets used for Persuasion checks. You don't have to magically know what kills your main character needs to specialize in. 3. Some very cool spice that isn't always inherent to cRPGs. There are some cool galaxy-spanning resources and progression to care about, which I've really enjoyed so far. There are some minor negatives, but not enough to detract from the game. The overall visual fidelity isn't great; animations are pretty weak and lack reactivity in combat. Outside of dialogue, companions feel samey; a couple have unique perks but so far most don't. Overall this game is exactly my kind of game and is a strong recommend to any oldschool cRPG fans.
https://www.youtube.com/watch?v=ckZOpbZ6D0U [h1]Я не фанат изометрии[/h1] Хотя прекрасно понимаю, что это тот жанр игр, который может рассказать и показать интересные истории и увлекательные механики, которые вы вряд-ли когда-нибудь увидите от крупных студий, потому что это непопулярный риск. Подобные микро-проекты дают как раз креатив, тут тебе военный счет, наука, расширенные характеристики, которые по сути копируют атрибуты других изометрических игр, но все же тут есть и свои механики. [h1]Баги и кривость игры[/h1] И я скажу сразу это кривой продукт, но разработчик старается привести его в порядок, с 24 года было выпущено огромное количество патчей и в феврале 26 года игра выходит в релиз, сейчас она имеет билд, который можно от начала до конца пройти, без особых багов, у меня за всю игру был только один баг, и то он на геймплей никак не влияет, выполненный квест задублировался и остался висеть в журнале. Но кривость мира, управления, взаимодействия, просадок кадров спустя 30 минут игры, это уже необходимо лечить. Более того, в изометрических играх мне всегда не хватало озвучки, текста в таких играх на целую книгу хватит, и в эру нейросетей это просто преступление не сделать нейросетевую озвучку, тем более что модели есть которые можно использовать в коммерческом плане, да и голоса там уже не такие роботизированные какими они были в 2010-2015 годах. [h1]Итоги[/h1] Sector Unknown - это не шедевр, а крепкий середнячок со своими болячками. Если вы готовы простить игре баги, отсутствие озвучки и кривоватое управление ради хорошего геймплея и атмосферы - берите, не пожалеете. Но если ждёте полированного AAA-проекта, тут вы его не найдёте. Это честный микро-продукт, которому нужна поддержка и пара-тройка хороших патчей. Остальное в видеобзоре 👉 https://www.youtube.com/watch?v=ckZOpbZ6D0U
It's linear but non-linear. You can roam about and try to tackle areas where you won't yet have the skills at a high enough level to finish them, forcing you to leave and then come back later when your skills are good enough. Also, it has a build system that you can't really get into because you very quickly and easily run out of "science" points to really explore the whole tree, leaving you, at games end, with poorly defended planets reducing your "war score", which is another rather undeveloped aspect of the game. Also, it is a bit buggy. Movement gets tedious. Back and forth finishing quests makes the tedium worse. Combat choices are limited. I do like that there is usually a way to resolve issues through dialog and not just combat, but there will always be combat at some point. The attribute and skill system pushes you to prioritize certain attributes over others to maximize points obtained so you can maximize skills in order to do skill checks successfully and get the xps from said checks. I pursued finishing the game hoping that there would be some sort of other "war score" challenge or offshoot game, but, I was disappointed and rather shocked the game finished so abruptly. If you play... put 30 points in larceny in the beginning or you'll miss out on XPs early on (20 is probably enough at first but you'll need 30 soon).
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