
Descend into the Doomspire, a fast-paced roguelike deckbuilder where every run is different. Build wild synergies, battle unique bosses, and push deeper into the tower. Easy to pick up, endlessly replayable, and built for players who love strategy with chaos.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Doomspire is an epic, roguelike adventure card game set in the Doomspire, an ancient and cursed structure that spirals down into the abyss. Once a towering monument that pierced the heavens, the Doomspire now crumbles inward, its roots descending into darkness, where doom awaits all who descend. You will create your hero and venture deeper into the Doomspire, facing terrifying bosses, uncovering forgotten treasures, and battling for your very survival.
Every journey is unique, as the Doomspire is procedurally generated with new paths, dangers, and mysteries waiting to be discovered. Collect powerful cards and passive powers, build synergies, and adapt your strategies as you progress. But beware—the deeper you go, the darker and more perilous the journey becomes.
Key Features:
Procedurally Generated Depths: Each run offers a new experience, with shifting paths, enemies, and treasures in the Doomspire.
Strategic Deck-Building: Collect and craft a unique deck for your hero. Use synergies, abilities, and powerful cards to create your perfect strategy.
Sacrifice Mechanics: Trade HP, minions, and resources for greater power. Risk and reward play a key role in the Doomspire.
Epic Boss Fights: Confront powerful bosses, each with their own unique abilities and strategies. Overcome them to gain valuable rewards.
Endless Replayability: Every descent into the Doomspire is different. With multiple builds, playstyles, and synergies to explore, no two runs are ever the same.
Doomspire combines strategic deck-building with roguelike elements, where every choice matters. You’ll need to balance your resources, make tough decisions, and adapt to the ever-changing environment of the Doomspire. The core focus is on crafting powerful synergies between cards and managing sacrificial mechanics, allowing for highly dynamic gameplay and endless replayability.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, French, German, Spanish - Spain, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Визуал ок, остальное сомнительно. Ощущение, что на игру забили в какой то момент. Старт не выбираем. Балланса ноль. катишь как паровоз потом просто в ноль выносят, и так раз за разом и главное даже не понимаешь , что мог сделать чтобы справиться с этим.
After Allegiance Patch: TLDR: This game is decent to good. Honestly the devs listened to the community and implemented suggestions. The game is A LOT more fun to play. Is the game perfect? No, not by a long shot. Has the game issues? Yup, it does. That being said, I found myself ACTUALLY enjoying playing it compared to before. Deep runs beyond depth 50 are a bit monotonous but fun. The game offers a linear curve and holds back its punches, some aspects are underwhelming, but still when the your deck comes together it is fun to play. I recommend this game in the basis that it is casual, and the devs have shown signs of moving on direction that looks good. Excellent job with the last update guys, keep it up. Old review before the Allegiance Patch: The idea is there, the game is cool, but as you progress the game becomes really random. I bought the game and I was hooked, the more I played the worse the experience started to become. Also the game hasn't received a single update for over a month with a vast number of players expressing their ideas/problems. Maybe, if the dev(s) continue to update this in a year or so this will be a gem (hopefully). Idea gets a 10/10, the execution is 3/10. You have different characters, why are they not class specific with the different types of cards? Why the pool is so diluted with NOT the synergy of cards/decks you are currently playing in a run. The fixes for the game are REALLY simple, in order for it to actually become a very nice casual experience.
Jeu bien plus intéressant depuis la MAJ, peut-être un peu trop simple à présent alors qu'avant la MAJ c'était juste un calvaire de jouer avec trop de RNG et des boss trop punitifs de façon exponentielle. Avant la MAJ dur de passer le lvl 20, après la MAJ presque descente infinie passer le lvl 200 est très simple. Un équilibrage serait bien mais en tout cas il est plus agréable de jouer avec cette version du jeu
pretty cool
Its not even early access, its demo
it's neat but it has like 0 reviews, especially since update
The only mode is an endless run where you play until you lose or give up in frustration. Usually these types of modes are an extra thing you get at the end after you get tired of the main game, but that's all there is here. There's also barely any enemy or card variety. I've seen the same handful of enemies over and over even after playing for only an hour or two. There's some good stuff in there but it feels like half the game is missing.
炉石肉鸽版,怎么评分这么低?好玩的
If you're like me and you enjoy the Dungeon Run mode in Hearthstone more than the actual game, then this game is for you.
I really liked the Solo Adventure mode in Hearthstone and this game reminds me of it. I've been playing Doomspire since the demo! The original release was not so great though because I felt the demo was more fun... but since the last few updates, I've been spending hours per run and enjoying it. Definitely recommend the game because it's super casual and I don't need to think too hard after a long day.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Diablo The Abyss | $39.4K | 217 | 84% | $7.99 |
| Sugar Cube: Bittersweet Factory | $39.5K | 201 | 72% | $6.99 |
| MiceGard | $39.5K | 113 | 85% | $12.99 |
| Candy Shop Simulator | $39.5K | 85 | 65% | $12.99 |
| Project Cappuccino | $39.4K | 131 | 92% | $14.99 |
| Heavy Weapon Deluxe | $39.5K | 444 | 86% | $4.99 |
Related
| DAVE THE DIVER | $90.8M | 139.6K | 97% | $19.99 |
| The Scroll of Taiwu : Beyond The Dome | $51M | 56K | 66% | $29.99 |
| Castle Crashers® | $41.4M | 139.6K | 96% | $14.99 |
| My Time at Sandrock | $29.4M | 28.8K | 88% | $39.99 |
| Creativerse | $24.3M | 30.7K | 78% | $24.99 |
| Forager | $23.8M | 43.8K | 90% | $19.99 |