
Descend into the Doomspire, a fast-paced roguelike deckbuilder where every run is different. Build wild synergies, battle unique bosses, and push deeper into the tower. Easy to pick up, endlessly replayable, and built for players who love strategy with chaos.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Doomspire is an epic, roguelike adventure card game set in the Doomspire, an ancient and cursed structure that spirals down into the abyss. Once a towering monument that pierced the heavens, the Doomspire now crumbles inward, its roots descending into darkness, where doom awaits all who descend. You will create your hero and venture deeper into the Doomspire, facing terrifying bosses, uncovering forgotten treasures, and battling for your very survival.
Every journey is unique, as the Doomspire is procedurally generated with new paths, dangers, and mysteries waiting to be discovered. Collect powerful cards and passive powers, build synergies, and adapt your strategies as you progress. But beware—the deeper you go, the darker and more perilous the journey becomes.
Key Features:
Procedurally Generated Depths: Each run offers a new experience, with shifting paths, enemies, and treasures in the Doomspire.
Strategic Deck-Building: Collect and craft a unique deck for your hero. Use synergies, abilities, and powerful cards to create your perfect strategy.
Sacrifice Mechanics: Trade HP, minions, and resources for greater power. Risk and reward play a key role in the Doomspire.
Epic Boss Fights: Confront powerful bosses, each with their own unique abilities and strategies. Overcome them to gain valuable rewards.
Endless Replayability: Every descent into the Doomspire is different. With multiple builds, playstyles, and synergies to explore, no two runs are ever the same.
Doomspire combines strategic deck-building with roguelike elements, where every choice matters. You’ll need to balance your resources, make tough decisions, and adapt to the ever-changing environment of the Doomspire. The core focus is on crafting powerful synergies between cards and managing sacrificial mechanics, allowing for highly dynamic gameplay and endless replayability.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I tried it before big allegiance patch. I tried it after big allegiance patch. Unfortunately it still feels like a demo of a game. It feels lacking in details. Underwhelming effects of played cards. No speed up of animations available, making long runs exhausting as you have to wait for card effects to resolve one after another. But, no because of in game lock - because cards played between effects get affected. Enemy minion exploding on death and you play a minion before the explosion resolves? Your minion might have died before ever existing. There are only a couple of enemies, and they have no special mechanics. They only stack up more and more passives that are available to player too. It is uninteresting and boring. During long runs sometimes i hoped for a loss to finish a run already. Not once have i stopped to listen to card on play sounds. Not every card even has some. The art feels like it has no direction and depth. Heroes and enemies are 3D, they are pretty interesting but lack some more interactions and have no sounds. Minions have a certain blocky artstyle, i like it. But often i thought their art is AI generated, it seems so samey, nothing is happening in card art, they just stand still looking towards the camera. I was really hyped for this game. It has been out for quite a lot time already. Massive disappointment.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, French, German, Spanish - Spain, Russian*languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has serious potential. I played the demo when it came out and all the previous reviews were on point. It was not worth the money. The last patch was a huge step in the right direction and i sincerly hope that the developers continue to go down this path. You no longer have a random hero with a bit of everything in your deck but you choose a faction with specific cards that are tailored to a certain playstyle. Things i wish would be expanded on: -More bosses and cards are desperately needed as previously mentioned the last patch is a really nice step in the right direction but every faction only seems to have like 8 cards or something which is, honestly a bit few. -Healing is scarce, unless you get the power that heals you whenever you cast a spell or any healing spells you are stuck with the choice of healing 30 health, 15 health + 15 max health or getting 30 max health but no healing. Why not make the healing % based? What good are 30 heal when im in depth 30 and the enemy summons 5 7/7 minions every turn and my max health is over 300? -No level up rewards but its already stated ingame that those are coming soon. Again, let them cook -A way to buff specific cards outside of combat would be a fun addition. If you ever played legends of Runeterra or Monster Train for example, these games have items that can be put on cards. The current way to make your deck stronger is purely by thinning it out and drafting the correct powers. Which is a bit whatever. It would be preferable to be able to buff certain cards aswell, for example have an Elven archer that has an item that makes it so they shoot immediatly or the things alike. All that being said, i do reccomend this game purely based on the direction the creators went, the potential is there to become something huge if they keep at it.
The devs hardcode loss conditions through AI DO NOT BUY I used to hustle people at magic the gathering for cards and cash, I understand deck building, engines, draw statistics etc. I ended every match at full health and went on to the last match The boss just started to buff all of her creatures with +50 to +200 attack. with multiplicative buffs when at best a player gets additive buffs, THere is no way to win through that sheer wall of inflated damage, it is like the AI decided I was doing to well so it forced a loss condition. I am unistalling this is bad coding and I will never buy any product that Crater makes again
You have so many card games to get inspired by. I can't believe these are the card effects and types you have come up with. The game is like an early iteration of a draft. There is no excitement here.
So this is literally hearthstone (And I mean that in a good way) and I think it's a fun game but... It's a little bit too easy, when you figure out the synergies (E.g. silverthorn scaling with taunt is just insane) and there's not much depth past that when you figure it out. I WOULD recommend this in spite of that, as it's still a fun lil game. But my main concern is that it does NOT run on steam deck and the support is very bad. (Runs at ~20 fps and no native controller support, need to use the mouse)
I just want one Hearthstone Dungeon inspired game with a good AI but there's alway something turning me off massively everytime I try one. Here the variety is very poor and the gameplay is basically everybody spam the same monsters buffed by passive effects non-stop, it's extremly boring and repetitive. I asked a refund.
The only mode is an endless run where you play until you lose or give up in frustration. Usually these types of modes are an extra thing you get at the end after you get tired of the main game, but that's all there is here. There's also barely any enemy or card variety. I've seen the same handful of enemies over and over even after playing for only an hour or two. There's some good stuff in there but it feels like half the game is missing.
Карточный баттлер с хорошей входящей составляющей, но быстро сдувающийся. Нет ни персонажей, ни выбора первоначальной колоды, ни прогрессии, кривой баланс. В тоже время геймплей первое время затягивает, но позже становится ясно, что стремиться особо некуда. Жаль, потенциал у проекта есть. Пробежка https://youtu.be/TVP8CgAIgSk
fun for about 10 rooms then you've seen it all, ive played every single faction at least once, each of them need more variety in playstyles, realistically you always need to take the same cards for every faction. the ramp bundle is disgustingly broken. makes the game not challenging at all. if you want to just spam the same cards over and over again just to get something else that makes the game even more trivial go ahead and spend your money.
its just dissapointing.
Players by region
Where this game's players are, estimated from review languages.
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