
Descend into the Doomspire, a fast-paced roguelike deckbuilder where every run is different. Build wild synergies, battle unique bosses, and push deeper into the tower. Easy to pick up, endlessly replayable, and built for players who love strategy with chaos.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Doomspire is an epic, roguelike adventure card game set in the Doomspire, an ancient and cursed structure that spirals down into the abyss. Once a towering monument that pierced the heavens, the Doomspire now crumbles inward, its roots descending into darkness, where doom awaits all who descend. You will create your hero and venture deeper into the Doomspire, facing terrifying bosses, uncovering forgotten treasures, and battling for your very survival.
Every journey is unique, as the Doomspire is procedurally generated with new paths, dangers, and mysteries waiting to be discovered. Collect powerful cards and passive powers, build synergies, and adapt your strategies as you progress. But beware—the deeper you go, the darker and more perilous the journey becomes.
Key Features:
Procedurally Generated Depths: Each run offers a new experience, with shifting paths, enemies, and treasures in the Doomspire.
Strategic Deck-Building: Collect and craft a unique deck for your hero. Use synergies, abilities, and powerful cards to create your perfect strategy.
Sacrifice Mechanics: Trade HP, minions, and resources for greater power. Risk and reward play a key role in the Doomspire.
Epic Boss Fights: Confront powerful bosses, each with their own unique abilities and strategies. Overcome them to gain valuable rewards.
Endless Replayability: Every descent into the Doomspire is different. With multiple builds, playstyles, and synergies to explore, no two runs are ever the same.
Doomspire combines strategic deck-building with roguelike elements, where every choice matters. You’ll need to balance your resources, make tough decisions, and adapt to the ever-changing environment of the Doomspire. The core focus is on crafting powerful synergies between cards and managing sacrificial mechanics, allowing for highly dynamic gameplay and endless replayability.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After the new patch it is so much better!
The core idea of the game is promising. Each run is and endless series of PVE battles against themed Opponents. You have between 1-3 choices at each « depth » level, with different rewards. However, the design choices are weird. Many things don't make any sense. For example : - One of the 4 rewards types, the power cards, are destroyed after use, and feel completely useless - Each faction is based on mainly one card. The stratefy is molty to pile it in your decks. Soon enough, your deck is complete and there is no need to add anything in it. So cards rewards get rapidly meh - Around level 20, your deck should be completely streamlined so discard reards are usell too ... - Some powers (passive cards) are extremly strong and others utherly garbage. You have to reroll to be sure to get the good or unique ones, because the max number of passsive you can have is predetermined. Also, the only usefull reward around lv 20 is duplicate powers, so if you have weak powers, this reward will likely be week too. Also, you can't skip powers - There is no endgame and the ramp up is exponential. Lets say the game really begins around lv 30 (for ok factions), and its long to get there - some factions are really weak, and undead just not playable. - Around 10 cards per faction and absolutely no possibility to mix factions in your deck (which your opponents do for some reason) - There is a totem cards concept that isn't fun and needs many upgrades and powers to pontentially work, which is bad cause you need those limited powers to make aw normal faction deck. Almost feels like the game has been created by AI, as an experiment. The whole thing feels empty, the pace is wrong, faction upgrades are mostly useless. It is kinda sad, cause there could be soething there. Even with all theses flaws, the game has and addictive potentiel - played many hours, wishing there was more to it. I was drawn into this by a Krapparian stream on youtube. He has done some consulting for the project. I'm really surprised he used his name (even if paid) to advertise this game. Guess the developpers and him are friends, because this doesn't make a lot of sense ... Anyways, i don't think you should buy unless a real big upgrade/revamp is done, which is unlikely
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, French, German, Spanish - Spain, Russian*languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hearthstone like gameplay where you fight harder and harder bosses. I do not know if theres an actual end to it as I got to depth 40 and just didnt want to play anymore (bosses 1000hp lol). I'm sure i could have gotten to a higher depth, but every fight starts to feel the same but longer... It's an alright game, I think i picked it up for 30$ which is a bit steep for the game imo. One thing thats annoying is that they constantly updated it, and when the game updated I lost my saved runs. If it wasn't for that I probably would have gotten depth 30 or more way before.
The latest update had some great improvements to balance, and the way tribes work and interact. Got a bunch of new cards. I'm glad the devs are taking feedback and actively working and improving stuff. It drew me back in and makes me excited to try some new possible builds. I can see a lot of potential in not only board focused builds, but stuff that interacts with buffs differently, spell damage, new updated archer support. Got to floor 46 with a ramp/silverthorn build with stats in the hundreds, felt unstoppable, but an archer build stilll beat me. If you like HS dungeon run, I can now recommend this game with much more confidence. Hope the devs keep the work up.
Визуал ок, остальное сомнительно. Ощущение, что на игру забили в какой то момент. Старт не выбираем. Балланса ноль. катишь как паровоз потом просто в ноль выносят, и так раз за разом и главное даже не понимаешь , что мог сделать чтобы справиться с этим.
Hangs shortly after starting, saying the renderer timed out. No log files are generated. Engine tweaks have no effect on this issue. The GPU utilization seems maxed out even when nothing is happening and the CPU, RAM and disk activity are all at zero. If I had to guess, it is because the program tries to do an operation that is not supported by the GPU and has no fallback. There have been other games that only work if you have things like RTX.
If you're like me and you enjoy the Dungeon Run mode in Hearthstone more than the actual game, then this game is for you.
I'd have given a neutral or positive review for this in the demo phase of the game. It seemed really promising. It still does, but the game was launched almost two months ago with no updates, and a very basic, repetitive game mode. If the developer(s) need some vacation time after getting this out the door, I understand, but I think at the very least there should be some communication and plans for the game communicated. I would not purchase this game until it's been updated and balanced more. In it's current state you may get a few hours of entertainment, but that will quickly fade.
[h2] The foundation is really good [/h2] Good looks, good animations, good sounds, some unique and interesting ideas, not just copy paste of hearstone though very similar. This game has some potential. I hope devs will continue to work on it and add a lot more depth to it. More cards, more synergies, more unlocks, make runs more diverse. Currently I do not feel like there is much replayability. For example I played with dragons allegiance, I just pick every card that buffs my dragon, ignore anything else and win. I feel like there are no other interesting ways to build this deck. Or with thorns deck I just pick every thorn minion. May be in hearstone every run felt somewhat different beacuse there are a lot more cards and modifiers and unique impactful tresures that you could build your deck around and what not. So I hope this game will have that also in the future. Also in hearthstone you could really mix and match synergies. I do not feel like this game has this YET. For exmaple in my dragon run any other synergy would just make my deck weaker, there was no point for me taking any totem/spell buffs or whatever, so I just skipped them. In hearstone you always had to pick something, sometimes that something was bad so sometimes you were forced to take some other synergies. May be devs should play around this idea of forcing some uncomfortable choices to make runs more diverse. But not too much obviously. Otherwise it is going to be bad player experience if his deck is bloated with some anti-synergy trash. I feel like in hearstone there was a choice if I want to pick this generally good cards or pick some synergy and hope to get more of it in the future to make like a really insane synergy deck. And here you just always pick synergy and skip anything else. Things that I personally did not like: - power cards aren't interesting, they are single use so you wouldn't build your deck around them and most of the time they are just a free copy of a card that is already in your deck. - there is no strict queue of actions unlike hearthstone. For example my enemy has a minion that is going to deal damage to all my minions on death. And I have two one health minions. I could trade one of minions and then if I am fast enough and won't wait for all the animations I could still attack with my second minion before it takes damage. Or if I play my minion from hand to fast it will take damage from enemy's minion effect even though I played my minion after trading. Or when I was playing on depth 100 my enemy had like 13x buff affects for his minion. I could just attack it mid buff animation and it would have damage and health at that exact moment, even though it is supposed to get much much bigger just because I did not wait for animation. You can even attack after you ended your turn. Basically you can do whatever mid-animation. [hr][/hr] [h3]All in all pretty good with great potential. Clearly a lot of work was put into this. Wish nothing but the best to the devs. [/h3]
Jeu bien plus intéressant depuis la MAJ, peut-être un peu trop simple à présent alors qu'avant la MAJ c'était juste un calvaire de jouer avec trop de RNG et des boss trop punitifs de façon exponentielle. Avant la MAJ dur de passer le lvl 20, après la MAJ presque descente infinie passer le lvl 200 est très simple. Un équilibrage serait bien mais en tout cas il est plus agréable de jouer avec cette version du jeu
Players by region
Where this game's players are, estimated from review languages.
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