
Descend into the Doomspire, a fast-paced roguelike deckbuilder where every run is different. Build wild synergies, battle unique bosses, and push deeper into the tower. Easy to pick up, endlessly replayable, and built for players who love strategy with chaos.
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About
Doomspire is an epic, roguelike adventure card game set in the Doomspire, an ancient and cursed structure that spirals down into the abyss. Once a towering monument that pierced the heavens, the Doomspire now crumbles inward, its roots descending into darkness, where doom awaits all who descend. You will create your hero and venture deeper into the Doomspire, facing terrifying bosses, uncovering forgotten treasures, and battling for your very survival.
Every journey is unique, as the Doomspire is procedurally generated with new paths, dangers, and mysteries waiting to be discovered. Collect powerful cards and passive powers, build synergies, and adapt your strategies as you progress. But beware—the deeper you go, the darker and more perilous the journey becomes.
Key Features:
Procedurally Generated Depths: Each run offers a new experience, with shifting paths, enemies, and treasures in the Doomspire.
Strategic Deck-Building: Collect and craft a unique deck for your hero. Use synergies, abilities, and powerful cards to create your perfect strategy.
Sacrifice Mechanics: Trade HP, minions, and resources for greater power. Risk and reward play a key role in the Doomspire.
Epic Boss Fights: Confront powerful bosses, each with their own unique abilities and strategies. Overcome them to gain valuable rewards.
Endless Replayability: Every descent into the Doomspire is different. With multiple builds, playstyles, and synergies to explore, no two runs are ever the same.
Doomspire combines strategic deck-building with roguelike elements, where every choice matters. You’ll need to balance your resources, make tough decisions, and adapt to the ever-changing environment of the Doomspire. The core focus is on crafting powerful synergies between cards and managing sacrificial mechanics, allowing for highly dynamic gameplay and endless replayability.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, French, German, Spanish - Spain, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Scratches that HS PvE itch!
I love the game, its a straight up dungeon crawler game without all the building a city or doing other things like most make you do. its a card based dungeon crawler so you build your deck and progress through the depths getting passives as you go. quick easy game to pick up and enjoy for hours. you can play an allegiance and see how deep you can get then try another allegiance and so on very fun and keeps you entertained for hours. I would definitely reccommend it.
Hearthstone like gameplay where you fight harder and harder bosses. I do not know if theres an actual end to it as I got to depth 40 and just didnt want to play anymore (bosses 1000hp lol). I'm sure i could have gotten to a higher depth, but every fight starts to feel the same but longer... It's an alright game, I think i picked it up for 30$ which is a bit steep for the game imo. One thing thats annoying is that they constantly updated it, and when the game updated I lost my saved runs. If it wasn't for that I probably would have gotten depth 30 or more way before.
The latest update had some great improvements to balance, and the way tribes work and interact. Got a bunch of new cards. I'm glad the devs are taking feedback and actively working and improving stuff. It drew me back in and makes me excited to try some new possible builds. I can see a lot of potential in not only board focused builds, but stuff that interacts with buffs differently, spell damage, new updated archer support. Got to floor 46 with a ramp/silverthorn build with stats in the hundreds, felt unstoppable, but an archer build stilll beat me. If you like HS dungeon run, I can now recommend this game with much more confidence. Hope the devs keep the work up.
L'idea del gioco è carina, ma l'early access si fa sentire e sia le carte iniziali che quelle che si possono acquisire durante le run sono davvero poche e poco variegate. Spero che i dev migliorino il tutto, altrimenti questo gioco è solo una goccia dimenticabile nel mare di giochi deckbuilding.
I usually dont write reviews but i felt the need to purely because this game is so heavily marketed by streamers. How isit that a card based roguelike is released without the ability to select your starting cards, but also barely any way to reliably thin out your decks How isit that you have no way to look at your deck or an opponents's passive during the selection of your next fight? How isit that you spent so much money sponsoring streamers to play this game but dont even have basic functions like tutorials to explain the mechanics when you enter the game? Reinvest in your development please. This game HAS potential, but currently it feels like early access with so many missing basic features that you expect from this genre even though its supposed to be a fully fledged game that has sponsored so many streamers to advertise for it.
I like it, for a chill rogue like game, but it does need more different enemies I guess.
Recomiendo este juego, tiene dificultad, la mecánica está entretenida y en general es divertido progresar. Si te gustan los juegos tipo Slay the spire, vale la pena probar este juego.
Game needs a lot of work but I did have fun with it.
The core idea of the game is promising. Each run is and endless series of PVE battles against themed Opponents. You have between 1-3 choices at each « depth » level, with different rewards. However, the design choices are weird. Many things don't make any sense. For example : - One of the 4 rewards types, the power cards, are destroyed after use, and feel completely useless - Each faction is based on mainly one card. The stratefy is molty to pile it in your decks. Soon enough, your deck is complete and there is no need to add anything in it. So cards rewards get rapidly meh - Around level 20, your deck should be completely streamlined so discard reards are usell too ... - Some powers (passive cards) are extremly strong and others utherly garbage. You have to reroll to be sure to get the good or unique ones, because the max number of passsive you can have is predetermined. Also, the only usefull reward around lv 20 is duplicate powers, so if you have weak powers, this reward will likely be week too. Also, you can't skip powers - There is no endgame and the ramp up is exponential. Lets say the game really begins around lv 30 (for ok factions), and its long to get there - some factions are really weak, and undead just not playable. - Around 10 cards per faction and absolutely no possibility to mix factions in your deck (which your opponents do for some reason) - There is a totem cards concept that isn't fun and needs many upgrades and powers to pontentially work, which is bad cause you need those limited powers to make aw normal faction deck. Almost feels like the game has been created by AI, as an experiment. The whole thing feels empty, the pace is wrong, faction upgrades are mostly useless. It is kinda sad, cause there could be soething there. Even with all theses flaws, the game has and addictive potentiel - played many hours, wishing there was more to it. I was drawn into this by a Krapparian stream on youtube. He has done some consulting for the project. I'm really surprised he used his name (even if paid) to advertise this game. Guess the developpers and him are friends, because this doesn't make a lot of sense ... Anyways, i don't think you should buy unless a real big upgrade/revamp is done, which is unlikely
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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