
DOOMED is a First Person Shooter with horror elements, heavily inspired by old-school shooter classics.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра чем то похоже на Doom 1-3, проблема в том что иногда багаются, игра вылетает. А так пройти игру возможно и получить от него удовольсвие.
Although I enjoy these kind of retro games, this is pretty bad done. The only pros I have for this game is that the graphics are at point, the 90s/2000s cheap looking graphics have been achieved damn fine, kinda reminds me of Dusk at some points in the game. Also the one difficulty the game has is fairly playable, getting harder at some parts. About the cons... Game crashes a lot. (The autosaving feature before loading a new level saved me from restarting a lot of times though) Jumping is almost non-existant. It's a lot glitchy: Enemies usually get stuck on the walls. At few times, enemies get frozen without attacking the player. I also got my weapon glitched in the game and it swapped from right to left handed. I wasn't able to change weapons so I had to save and reload my game. Hitboxes are weird and shooting some guns (like the machine gun) are very unpleasant, like I can't really tell if I'm really shooting the target or not (worse if it's too far away). Enemies' aiming are way too precise (not that I'm complaining except for... ->) to the point they get to shoot you even through walls/boxes while you're covering. Some enemies are way too of a bullet sponge, like literally to the point to wasting my entire ammo of my entire deck of weapons on a single enemy. (Talking about those alien-like enemies with rocket launchers at the end). Despite that, I had a little of fun playing this, but I'd not recommend it to most people.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
세일해서 990원에 산 게임(걍 천원짜리 겜). 잘 모를 사실 같은데 이 게임은 FPS Creator라는 게임 툴로 만들었다. 그러니까 이 게임은 알만툴로 만든 게임과 궤를 같이함(이하 엪만툴로 표기). 그래픽(게임툴이니까 사실 스킨)은 나름 레트로틱하게 잘 만들었는데, 초반 레벨은 흥미롭게 플레이 했으나 진행 할수록 엪만툴 게임의 단점이 고스란히 드러난다(비슷한 레벨, 성의없는 몹배치, 억지 퍼즐, 이상한 무기 설정, 버그). 이런 게임은 값싼 만큼 짧고 간결한 게 나을 수 있다. 요즘 나오는 뉴트로 FPS를 기대하면 당연히 비추천 주고 나는 엪만툴 게임의 밑바닥부터 플레이 해봐서 추천줄 수 있음
HEY MOM I MADE A VIDEO GAME
ya doomed right
DOOMED is an uncompromising indie first-person shooter that draws heavily from classic FPS design while filtering it through a grim sci-fi horror lens. Developed and published by Bloody Pixel Games, the title is built around intensity, isolation, and constant threat, favoring atmosphere and pressure over modern shooter conveniences. It doesn’t attempt to modernize the genre in a mainstream way; instead, it leans into raw, sometimes abrasive design choices that deliberately echo the unforgiving nature of older shooters. The premise is simple but effective in setting tone. You awaken from cryosleep to discover that everything has gone wrong—your crew has been stolen, experiments have spiraled out of control, and the environment around you is actively hostile. The narrative is minimal and largely environmental, conveyed through surroundings rather than exposition. This lack of hand-holding reinforces the feeling of abandonment and danger, making the player feel less like a hero and more like a survivor struggling to endure a collapsing facility filled with unknown threats. Gameplay is fast, aggressive, and often punishing. Combat favors constant movement and sharp reflexes, with enemies that rush, ambush, or overwhelm if you hesitate. Weapons feel deliberately heavy and rough, prioritizing impact over finesse. There is little emphasis on balance or fairness in the traditional sense; instead, encounters often feel stacked against the player, reinforcing the game’s survival-horror undertones. Health and resources are limited, forcing players to engage carefully and make quick decisions under pressure rather than relying on brute force alone. Level design emphasizes claustrophobia and tension. Corridors are tight, lighting is sparse, and sightlines are often restricted, keeping players on edge even when no enemies are immediately visible. The environments feel industrial and decayed, with a strong sense of neglect that complements the narrative backdrop. Exploration is straightforward but tense, as every corner feels like it could conceal danger. While layouts can occasionally feel repetitive, they serve the game’s core goal of maintaining unease and unpredictability. Visually, DOOMED adopts a gritty, retro-inspired aesthetic that prioritizes mood over clarity or detail. Textures are rough, models are angular, and animations are functional rather than smooth. This presentation may feel crude to players accustomed to modern polish, but it aligns well with the game’s identity. The visual roughness contributes to the sense of instability and decay, making the world feel uncomfortable rather than cinematic. It’s a style that sacrifices refinement for atmosphere, and that choice will strongly influence how players perceive the experience. Sound design plays a crucial role in maintaining immersion. Weapon fire is loud and aggressive, enemy noises are unsettling, and ambient sounds fill the silence with unease. Music leans toward heavy, ominous tones that heighten tension without overwhelming the action. Moments of relative quiet are particularly effective, as they make sudden encounters more startling. While the audio mix is not subtle, it succeeds in reinforcing the constant sense of threat that defines the game. The game’s rough edges are impossible to ignore. Controls can feel stiff, technical inconsistencies occasionally interrupt the flow, and some mechanics lack refinement. These issues contribute to the game’s mixed reception, as they can push frustration beyond intentional difficulty. For some players, these flaws break immersion and highlight the game’s indie limitations. For others, they blend into the experience, reinforcing the idea that DOOMED is not meant to be comfortable or polished. Ultimately, DOOMED is a game that knows exactly who it is for. It is not designed to compete with large-budget shooters or to appeal to a broad audience. Instead, it targets players who appreciate old-school FPS sensibilities, oppressive atmosphere, and a survival-focused approach to combat. When judged on those terms, it delivers a tense and memorable experience that values mood and intensity over refinement. While it may alienate players seeking smooth mechanics or narrative depth, it stands as a committed, unapologetic indie shooter that embraces discomfort as part of its identity and leaves a lasting impression through sheer hostility and tone rather than spectacle. Rating: 5/10
No es posible recomendar este juego. Como punto positivos podemos destacar su música y el apartado artístico de los ambientes muy inspirada en Quake y su estética retro. Lo demás son puntos en contra, por nombrar los mas destacables los enemigos tienen una puntería infalible que a veces también pasa a través de obstáculos o de las paredes, Disparan de forma ininterrumpida acertando siempre. la munición se siente muy escasa y hay enemigos que te atacan a melee desde distancias absurdas o que aparecen a tus espaldas de forma simplemente… mágica. Sin indicación de ningún tipo simplemente avanzas por un camino libre hasta que de la nada algo te ataca de atrás, de forma sistemática sin intervalos y sin fallar. (probé pasar zonas donde no había enemigos caminando hacia atrás, y pude ver como enemigos aparecen de la nada sin aviso de una puerta o un sonido que avise que algo cambio, solamente.,.. se materializan frente tuyo) Hay enemigos de los que no puedes escapar porque son mas rápidos que tu, hay ataques de misiles que jamas fallan ni se pueden esquivar… Todo esto, sumado a crasheos constantes, deviene en una experiencia sumamente frustrante y agotadora. Poco disfrutable.
Alright, the game play is pretty routine for retro style FPS. You start the game on level one and progress through additional levels, collecting a variety of weaponry while also encountering new enemies. Some enemies will shoot at you while others rush you to get into melee range. The level design mostly consists of a underground base with decent textures, but gets kinda boring kinda quick...however, the soundtrack for this game is really good. Combat is pretty fluid, you can go close and long range depending on which weapon your using, but some of the monsters do glitch out sometimes. Also, the final monsters you see in the later levels are just really over powered and have lots of other monsters with them which feels kinda stupid instead of challenging. I guess if I had to pick a word to describe the experience, this game is kinda "Mild" in my opinion. Ultimately, If you got 5$ and 3 hours to burn then this game is entertaining for that price.
not a perfect game ,but i had fun playing it ,just like the old first person shooters i use to play way back .thanks for making this game.
Great oldschool janky shooter, its a lot of fun, so fun I made a guide for it check it out. To go over more detail on this game, its 60 cents on sell, has secrets and 18 levels, and has some good music and atmosphere. Is it jank, is it glitchy, is it going to lock up and suck you into a wall? YES! Save often tho, its not that big a deal.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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