
CRIMSON METAL - Far from Perfect, brutal and merciless.
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Описание:[/h1] Шутер на GameGuru. Тут движок совсем не узнать и видно что авторы старались сделать что-то годное. Я наверное лучше игр на этом движке и не видел даже... Но тут есть и его проблема в тех самых версиях, а именно - вылетание игры на загрузке уровня. Вылетело - начинай на уровень назад заново... Однозначно пролетел бы игру до конца и прошел бы оба эпизода, тем более после квейка прям зашло... Но вылетать и гонять уровни по кругу я точно не готов... [h1]Оценка: 0/10[/h1] [h1]Послесловие:[/h1] Если вам понравился этот обзор добро пожаловать в группу http://steamcommunity.com/groups/uojer - тут вы сможете увидеть рекомендованные мною игры, другие обзоры, а также просто пообщаться в хорошей компании.
[b]CRIMSON METAL[/b] tenta nos cativar com a nostalgia dos jogos FPS frenéticos dos anos 90 e 2000, como DOOM, Quake, Serious Sam, etc. Porém, infelizmente, ele falha miseravelmente. Alguns critérios me fazem gostar de um jogo, são eles: - [i]O jogo me fez ter sentimentos?[/i] [b]Não.[/b] - [i]Então a história é boa?[/i] [b]Inexistente.[/b] - [i]Pelo menos a mecânica é divertida?[/i] [b]Genérica e bugada.[/b] Esse é um jogo claramente feito na engine FPS Creator, muito famosa nos anos 2005 a 2010 pela sua incrível facilidade em criar jogos FPS de nível aceitável. Porém essa engine tem diversas limitações e, um jogo feito nela, carrega essas limitações junto dele. O visual é ok para a época da engine: 2007, em que começou a usar o DX10, mas não para o ano que foi produzido (2017). Não ligo para gráficos. Ele até que é bem trabalhado, mesmo sendo datado. O que estraga a experiência é a mecânica e bugs. Os inimigos conseguem atirar em ti pela parede. Correr e se esquivar não adianta nada, tu toma dano mesmo assim. Os carregamentos são bem demorados, parece que o jogo está num HD IDE (gente das antigas entenderão). Na vez que tentei utilizar duas armas ao mesmo tempo, uma delas não aparecia. Mesmo carregando o jogo salvo, ela não aparecia. Ele tem configuração gráfica, nem mesmo volume! Isso é uma vergonha. "Mas é limitação da engine", então não lance um jogo nela, simples assim. Além disso ele se vende por 25,00 reais. Tá de brincadeira. Não gosto de negativar um jogo, principalmente feito por uma pessoa ou estúdios pequenos. Mas, infelizmente, não posso recomendar CRIMSON METAL.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Чотири елітних антитерористичних загони штурмують секретні підприємства з виробництва кіборгів і біологічної зброї. Але особовий склад, головний командир чи місце виробництва кіборга не ідентифіковані. Всі чотири загони опиняються в смертельній пастці без будь-яких шансів вибратися або зв'язатися з зовнішнім світом. Як Адам Багряний, єдиний вижив із загону Омега, ви пройдете через ланцюг психологічних і фізичних випробувань, які разом не під силу звичайній людині. Десятки пасток, сотні кіборгів, тисячі лютих мутантів стоятимуть на вашому шляху до свободи.
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
If you expect anything reasonable than just keep your hands off that one so as there is no fun but anger to expect. First lacking of any settings, it is way too dark like there is an energy discipline, the basics comes (what else to expect) from Doom & Co but you cant call it old school shooter coz the old school was better. Music is like Quake but nothing new nor anything better. Loadtimes - take a p or s, come back and you can play! The character moves clumsy and tends to become glued to the ground when taking ammo, the no clip effect is present while foes are hurting you thru apparent paper walls, once I picked/up a weapon but had no new weapon, taking a weapon into both hands goes on but not off anymore, enemies are Doom like soldiers but hopping and stepping in front of you like on the dance floor, sometimes they are easy to kill sometimes near immortal beings. So, I can crash some boxes but almost never there is a content, I can move dynamic objects but didnt figure out why I should do that. Secrets are not bad but after each one you get badly rewarded by stand-by troopers and Alien stuff as Dead Space had a visit in there. Medipacks are there in numbers so as you may reach 300 in max but at same fast the health is gone again. Looks like a movie script as all hands are waiting for you with sights on like the player carries a ghetto blaster on his shoulder. Well, I expected a bit more from it but even the basics are not been fulfilled so better buy something else. Bought it in a sale and such or similar games are made to be bought at a sale, only.
1. şahıs fps türünde aksiyon oyunu doom gibi oyunda menü yok ayar yok dümdüz atmışlar
CRIMSON METAL is a first-person shooter developed and published by Madbox Entertainment that deliberately channels the spirit of late-1990s corridor shooters. Built around intense combat, industrial environments, and relentless enemy encounters, the game attempts to recreate the tension and brutality of classic FPS titles while layering in a dark sci-fi horror narrative. It does not aim for cinematic storytelling or modern design conveniences; instead, it commits to a raw, uncompromising experience that prioritizes survival, exploration, and firepower. The premise places players in the role of Adam Crimson, a lone operative trapped inside a secret facility that has descended into chaos. Cyborgs, mutants, and grotesque biological experiments roam the corridors, transforming the once-secure compound into a hostile labyrinth. The narrative itself unfolds mostly as background context rather than through elaborate cutscenes or character development. While the story remains relatively straightforward, it serves its purpose by providing motivation for the player’s descent into deeper, more dangerous sections of the complex. Level design is central to the experience. The environments consist of tight corridors, metal-clad rooms, hidden passages, and trap-filled chambers that reward cautious exploration. The layout often encourages backtracking and thorough searching for supplies or secrets. Hidden rooms and concealed resources provide occasional relief in an otherwise punishing progression curve. The claustrophobic design heightens tension, as enemies frequently ambush from blind corners or emerge from unexpected angles. Combat is fast and unforgiving. Enemies attack aggressively, often dealing significant damage that can quickly overwhelm careless players. Encounters require quick reflexes, smart positioning, and careful management of limited ammunition and health resources. Rather than relying on scripted cinematic battles, the game emphasizes raw firefights where survival depends on precision and awareness. The difficulty can feel steep, particularly when facing multiple enemies in confined spaces, reinforcing the game’s old-school identity. Visually, CRIMSON METAL adopts a gritty industrial aesthetic. Rusted metal surfaces, dimly lit corridors, and mechanical architecture dominate the environments, reinforcing the oppressive atmosphere. While the graphical fidelity may not match contemporary AAA standards, the design direction supports the tone effectively. Lighting and ambient sound contribute significantly to the experience, creating a sense of isolation and unease. The soundtrack complements the action with tense and driving compositions that amplify the intensity of firefights. However, the game’s retro foundation extends beyond style into its technical framework. Built using an older development engine, CRIMSON METAL lacks several modern conveniences. Customization options for controls and graphical settings are limited, and players may encounter occasional technical quirks. The absence of adjustable control bindings or detailed configuration menus can feel restrictive, especially for players accustomed to modern FPS flexibility. These omissions can impact comfort and accessibility, particularly during prolonged sessions. Enemy AI and mechanics sometimes contribute to frustration. Opponents can exhibit sharp accuracy, and certain encounters may feel more punishing than strategically nuanced. The challenge is part of the intended design, but it may test patience rather than skill in some situations. The game’s commitment to harsh difficulty may appeal strongly to players who enjoy unforgiving shooters but could deter those seeking smoother progression or balanced pacing. Despite its limitations, CRIMSON METAL succeeds in delivering moments of genuine tension and adrenaline. Its exploration elements, secret discoveries, and relentless combat create a focused and immersive atmosphere. It captures the feeling of navigating a hostile facility alone, with every corner potentially concealing danger. The absence of hand-holding reinforces the sense of vulnerability, aligning well with its retro inspirations. Ultimately, CRIMSON METAL stands as a gritty homage to classic FPS design. It prioritizes atmosphere, challenge, and straightforward action over polish and accessibility. While its technical roughness and rigid systems may limit its appeal to a broader audience, it offers a raw and intense experience for players who appreciate old-school shooters and punishing gameplay. For those willing to embrace its uncompromising style, it delivers a tense and memorable descent into industrial sci-fi horror. Rating: 5/10
good game
Este Shooter tiene varios problemas. Para empezar es sumamente corto. En 1,5 Hs se completa, pero el mayor inconveniente es en que vas a demorar mas que eso en terminarlo, por la simple razón de que crashea seguido o peor aun, te quedas atorado en el suelo, cajas o cualquier otro obstáculo al que te acerques demasiado... Su mecánica central como FPS tampoco funciona demasiado bien. El tema es que tus enemigos comienzan a dispararte antes de verte siquiera y tienen una precisión por lo general de 100% y casi nunca se detienen a recargar... es sumamente frustrante porque es una dificultas sumamente artificial. muchas veces un tipo con escopeta te esta pegando desde la otra punta del escenario con una precisión infalible..... WTF y a toda velocidad y sin recargar.. 10/10 no? Pantallas de carga mediante cada uno de los 15 niveles del juego que son bastante largas y cortan la acción. El diseño de niveles es sumamente pobre. Todos los escenarios son laberintos muy parecidos y no muy imaginativos salvo un par de excepciones. Y en todos tienes exactamente el mismo y único objetivo. Juntar una tarjeta roja para abrir la puerta que te lleva al próximo escenario.... La mecánica de disparo es torpe e imprecisa. Lo que si es rescatable es el sonido de las armas y la banda sonora. También como curiosidad esta la mecánica de que cuando tu arma se queda sin balas en el cargador esta no se recarga de forma automática, sino que tienes que ponerte vos a recargar. Por falta de costumbre morí muchas mas veces gracias a esto pero no puedo decir que me haya molestado sino que todo lo contrario. No puedo de ninguna manera recomendar este juego. Tiene muchos problemas y es demasiado corto. Aparte de que al menos en moneda Argentina esta sumamente caro y es irrisorio pagar 1750 pesos por el, Incluso estando de rebaja. Esto yo lo compre por 50 pesos antes de que a Steam se le vaya la flapa con los precios regionales. Hoy en día esto es simplemente ridículo. Hay Juegos AAA por ese precio de oferta.
[h1] Offbrand Necromorph FPS[/h1] It's an alright FPS, you can dual wield shotguns, machineguns and pistols and shoot at the off-brand necromorphs from Dead Space, or cyborgs. Quite fun. There was a bug where a door didn't open, so I had to replay the level, it wasn't a headache. But the only indication I had of the bugged door, was that an enemy was clipping through it. There is no way to differentiate between doors that open and doors that don't.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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