
Hell’s armies have invaded Earth. Become the Slayer in an epic single-player campaign to conquer demons across dimensions and stop the final destruction of humanity. The only thing they fear... is you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.43/day in the week to Jul 30 → 27.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 217.5Kreviews | 91% | — | $111.4M |
| $29.99 | 42.6Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2476 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Me gusto la verdad, la musica, movimient, ambiente es el mejor juego que tengo en mi cuenta :)
Проходил несколько раз полностью с дополнениями, сейчас прохожу заново, после истории Dark Ages, +DLC. Очень нравится атмосфера, музыка, графика, и сюжет. плюс есть много прокачек - скинов, коллекций, доска рейтинга. короче 10/10!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Portuguese - Brazil*, Simplified Chinese, Spanish - Latin America*, Traditional Chinese, Polish* +1 more
| $29.99 |
| 266ratings |
| 82% |
| #109 |
| not modelled |
| $29.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is just "fine". It's way too overwhelming for it to be fun for me, and there are just too many damn buttons that you need to press for everything. You have butttons for moving, a button for dashing, a button for jumping, a button for interacting, a button for punching, a button for shooting, one for using your weapons' secondary fire, one for SWAPPING your weapons' secondary fire, 10 different buttons for switching between your weapons, plus 3 more for switching to your next/last/previous weapon, a button to shoot grenades, a button to change what grenade you shoot, a button for using your flamethrower, a button for using your chainsaw, a button for using your sword, a button for using your superweapon, a button for changing what superweapon you have, a button to show objectives, and a button to show the map. All of these button are NEEDED to progress in the game, and it's just too overwhelming for me to be having fun, especially when I mix up the 20+ buttons and end up losing because of it. This game is just too overwhelming in general, with the amount of enemies, projectiles, sounds, and particles, and the game's incredibly brightly-lit environments don't help either. So much happens so fast that I just can't tell what I did wrong that leads to me losing. The enemies are just not fun to fight either, and every single enemy is more unbearable than the last. The arachotrons are bullet sponges with lasers. You can destroy their lasers, but they're still bullet sponges. Then the Mancubus is an even tankier bullet sponge with dual laser cannons, and a flamethrower, and a gas AOE attack. The Revanant is a bullet sponge that can fly and shoot missiles at you. The Pain Elemental is another tankier bullet sponge that flies and shoots rockets at you. The Baron of Hell is one of the tankiest enemies in the game with no counterplay other than "spam it before it kill you". The Maraduer is a boss fight that later becomes a common enemy where you only have a window of about 3 seconds to damage it, but it has so much hp that it takes 30-50 seconds to kill one, despite them being spammed everywhere. The doom Hunter is another boss-turned-common-enemy but it move fast and rapid-fires lasers at you and this one has about 20x more health than the marauder. So many enemies have so much health that it chews through your ammo, and the game knows that you don't have enough ammo to kill them, so it gives you an infinite-use chainsaw that instantly maxes out your ammo when used. This chainsaw mechanic is so f***ing stupid because I'd rather just have my max ammo be large enough to actually use the weapons I want to, but instead I have to switch weapons to the ones that aren't that fun to use until my chainsaw recharges and then I can get back to using the fun weapons. The chainsaw feels like a band-aid fix to a problem that the developers chose to create. The level design is okay, but the game focuses way too much on the story, which I just don't care about because it was written by Bethesda and Fallout 4 taught me never to take a Bethesda story seriously.
Знают демоны в аду Что накликали беду, Чуют точкой номер пять Что пора быстрей бежать, Плачут импы и бароны Разлетаясь как вороны В норы прячутся как мыши И сидят как можно тише. К ним идет с ружьем двухствольным, С автоматом, недовольный, Парень с крепкою броней, Чтобы стать для них судьей; Их свинцом накормит бодро, Заполняя кровью ведра, Кости все сломает в раз, На OCHKO натянет глаз, Будет резать, будет бить, Всех стараясь истребить, Расчленять, сжигать и рвать, Расщеплять, ломать, взрывать. Хоть ты тумбочка, хоть шкаф, Хоть ты гладок, хоть шершав, Не спасут тебя от смерти И ни боги и ни черти Лучше с парнем не шути - Десять BFG из десяти.
RIP AND TEAR!
Greatest singleplayer arcade shooter of all times
i
Tam 90’lardaki o eski Doom havasını yakalamış. Hiçbir şey karıştırmamışlar, direkt aksiyon. Oynanış hızı ve hissi hâlâ aynı, sadece grafikler çok daha iyi. Stres atmalık, bayağı zevk aldım.
DOOM Eternal is one of very few games that I'd consider borderline perfect, because every single facet of gameplay matters. Ammo is slim, encouraging variety in your choice of weapons. You'll very often be rapidly swapping on the fly to adapt to situations. To gain back this ammo, you can use your chainsaw on a demon to get a large quantity of your ammo back. But, if you spread out your ammo usage evenly, you can save up three gas canisters worth of chainsaw fuel, and use all three to instantly take out a heavy demon. There's also your extra utility, that being the frag grenade, ice bomb, flame belch, and blood punch. The frag grenade can take out groups of fodder demons, but is also very useful for faltering any heavy or super heavy demons that are giving you trouble when you need some time to breathe. The ice bomb instantly freezes enemies it hits, allowing for very easy targeting, and once upgraded, frozen demons will take extra damage and drop health for if you're in a pinch. The flame belch sets enemies and fire and causes them to drop armor, which you'll most definitely be needing. And the blood punch can take out crowds of fodder demons while also doing insane damage to heavy and super heavy demons, and when upgraded it also gives you health drops, just like the ice bomb upgrade. It's refilled by performing glory kills, which also reward health. Enemies are very aggressive, and will melt your health bar when given the chance. If you choose to stand still even for a second, you could very well die. This is why you'll want to be on the move for every second of game, and the double jump, dash, and the super shotguns meathook which will fling you across arenas will help. Every single one of these attributes matter and when combined give you a combat system that is easy to learn, but hard, and incredibly fun to master. You're heavily rewarded for taking advantage of every single item and weapon at your disposal. And it's unlike any game I've ever played. You'll be swapping between every weapon to take out fodder, heavy, and super heavy demons while you refill your blood punch with glory kills and use it to remove fodder demons or whittle down heavy and super heavy demons, ice bombs to regain health and do extra damage, flame belch to regain armor, and the frag grenade on crowds or heavy and super heavy demons, all while flying through the air to avoid damage. It is very tricky to design a game that is better the harder and harder it is, but DOOM Eternal achieves that. The higher difficulties you pick, the more fun the game is, as it'll really test how efficiently you can use all it's systems in tandem with one another. It's a joy to play. And once you master it, you'll feel as unstoppable as the Doom Slayer himself. But notice how I said it's borderline perfect. This game's one weakness is it's weapon mods. Each gun has two, and every single weapon has one weapon mod out of the two that is definitively better. It's a shame, because constantly swapping between weapon mods that suit the situation you're in would've added another level of mastery to the game. But as it is now, this gameplay is still amazing. Other than the main gameplay loop, you have some platforming that I personally don't mind but that has a lot of fans divisive, a myriad of secrets and collectibles to find throughout levels in the spirit of the original DOOMs, OST from the brilliant Mick Gordon that'll have your blood pumping and your head banging, and a buttload of lore. I adore all of the new lore here that expands on lore that 2016 introduced, but in Eternal it can be super messy and flat out inconsistent with lore from 2016. However, to be fair, these games follow the rule of cool, and even if messy, the lore is cool as ♥♥♥♥, so they met that goal. DOOM Eternal is nearly spotless, and hands down one of the best games I've ever played. I can't recommend it enough to anyone who enjoys DOOM, or videogames in general. As a wise Sentinel King once said... Rip and tear... Until it is done... 10/10
The game is highly optimized, but that’s where the praise ends. The constant jumping around is incredibly annoying, and there are too many gadgets. The gameplay is forced into a rigid framework—meaning that, due to the many gadgets and the weaknesses of the different enemy types, every room requires you to follow a strict, formulaic approach, especially on higher difficulty levels. Players are given absolutely no freedom to choose their own style. The rhythm and the way you’re constantly forced to use weapons and gadgets in the same way in every room to eliminate enemies in the same sequence over and over again is reminiscent of Guitar Hero—with the difference that you have to play the same song over and over. Between rooms, the game gets annoying with ridiculous Super Mario-style platforming. DOOM 2016 and Dark Ages are significantly better.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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