
If a long lost arcade game from 1983 resurfaced today, it would be Donut Dodo - a classic 2D platformer from the golden era, tough as nails and challenging for the whole family! Ready to top the high score table?
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.22/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−20% | 288reviews | 96% | — | $56.2K |
| $6.99−30% | 14ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
é um jogo simples e bobo porem longe de ser facil, os controles são agradaveis e precisos, não sendo muito e tendo apenas 5 niveis, mas parte da diversão é ficar bom esses 5 niveis
Quick, simple, and fun.
ステージ上にあるドーナツを全て集め、最後に大きなドーナツを取ってステージクリアというシンプルなゲーム。 ハシゴやロープに触ると調整が利かずに一気に移動したり、触るとミスになりそうな燃えてるオイル缶は通過できるなど、微妙なボタンの掛け違いがあちこちに見受けられました。 ボーナスステージもストレスとの戦いで、ゲームをなにか勘違いしているとしか思えなかったです。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a classical platformer, in that the game heavily limits your abilities and makes you rely on knowing the stage layout very well, keeping track of enemies that move on a track, and being aware of additional enemies and hazards that might spawn. All while collecting the donuts, preferably in the random order they glow in. I don't know if it my lack of skills in classic platformers, or if that I'm coming from modern gaming in a sense, but the game did not make it easy if you wish to optimize going for the glowing donuts. There are 5 stages and a single stage takes about 1.5 minutes. See the time I played the game (3.8 hrs)? That's the time it took me to finish the game on easy mode. But I really enjoyed this honestly refreshing difficulty. The graphics and animations are really nice. In fact, they're the main reason a was compelled to buy the game. I especially love the little hops of the green mice. The music is also enjoyable to listen too. With the many times I played the stages, I enjoyed the music more after each run. Good game for what it is. Good luck on the harder difficulties. I'm happy finishing it on easy.
better than solitaire
BGMが良すぎる
曲がいい
Truly excellent single-screen arcade platformer, that feels like spiritual successor to Locomalito's [i]Darkula[/i], or something like a marriage between [i]Donkey Kong[/i] and [i]Bomb Jack[/i]. Movement is extremely smooth, and the graphics have a very charming cartoon appeal, though the designs are maybe a bit too haphazard to warrant the highest marks. Some of the level gimmicks — especially the [i]Donkey Kong Jr.[/i]-style rope climbing on level 4 — might also be a tad too complex for someting only used in a single level, but you'll get the hang of them all eventually. Really though, the only thing I don't quite like about it is the randomised item order. While it works to make runs less repetitive, some of the levels don't really seem like they were built for that kind of randomness, making some runs a lot harder than others, and occasionally bringing the game to a halt as you're left with little choice but to wait around for the next opening. While you you're not [i]forced[/i] to collect the donuts in order, the donut combo really is the only way to earn big points, so I can't get around seeing it as a bit of a flaw.
@pixel games SARL-S: Guys, the only thing that *really* disappointed me was not to see the beautiful hires overlay-artwork from the Exa Arcadia release --- Please think about updating the Desktop-releases *PLEASE* !!!!! The only other things I don't like are that you can't stop on the horizontal ropes or on the ladders, but that might be intended, you never know. Menus: A "Full Screen/WIndowed" entry would be nice and the keyboard-config should really be editable. But the game is fun, the music is great and the collision-checks are fair. It isn't easy, but OK so far (Played 23 minutes and reached the fourth screen).
A beautiful love letter to old games like Popeye, Burger Time, Donkey Kong and all those early arcade games. It tickled me right in the nostalgia. Great pixel graphics, and excellent music.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $56.2K | 507 | 85% | $4.79 | |
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