
A comedic RPG about the cynical and hilarious realities of social interaction, personal growth, and confronting your inner demons.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Najgłupszy szit w jaki grałem.
Cool game. It's not easy to make a game out of mental issues. Even less so to make it a fun game. The developers have succeeded. I played on easy mode because I favor story over combat. There's a few ♥♥♥♥♥♥♥ (some of the sounds are incredibly loud even when sound volume is set to the lowest, and it would be useful if there were an easier way to find stuff or travel around), but on the whole, it kept me thoroughly engrossed and entertained.
Trigger warning: Suicidal ideation, depression, anxiety Pros: This game was deeply fascinating. Mental illness isn't a topic I see covered a lot in gaming and it was really interesting seeing it take center stage here. I will say though that if you personally struggle or have struggled with suicidal thoughts, I would proceed with a lot of caution as this game could be triggering and perhaps graphic at points. I found a lot of the game's themes to be very poignant and the writing to be pretty funny at times. Tris, while flawed, is a character you start to root for and there's definitely a lot of charm in this world. The combat system was also really interesting--sort of a mix of turn-based, action, and rhythm elements. It reminded me of DDR lowkey lol. Super interesting mechanics and I like that the game forces you to really master its otherwise very simple combat mechanics. Cons: As much as I enjoyed the world, I felt the main villain was V E R Y contrived. I won't dabble into spoilers, but they just felt very flat and an amalgamation of various villain cliches. I also think this game suffers from a lot of common tropes with its women characters. None of them felt like they had their own motivations or priorities, they kinda just felt like emotional support and/or sexual prospects for the main male lead. So I would've loved to have seen them fleshed out more as the game def felt like a boys club. Also, women of color don't really exist in this world (as peers, friends, siblings, love interests, etc), which is...unfortunate... Overall: I'd recommend this game for its mental health themes, interesting story, and innovative combat system. 90s babies will definitely get a kick out of the different references in this story. It's charming, pretty funny, and gets you hooked (the beginning was honestly FAN-TASTIC). But if you struggle with suicidal thoughts or find it difficult to enjoy games with "trope-y" women characters, I'd stay away.
A sometimes difficult, but engaging modern story.
cons: Don't give up has an interesting premise, but in my opinion is falls short halfway thorough the story. the villain seemed interesting but as soon as its intensions are revealed, made me loose al the hopes for the game's story. The story in part circles around the depression which affects character's everyday life, and it can give some nice insight on how people with depression reason or react to situation, for me it seem to fall flat at the end of the story. the story also has plot holes, especially as you progress towards the end, and in some way it took me out of the story since some of the informations on the characters are just left out. and it was hard to understand what was going on. the control setting is restricted only to the keyboard so you can't use your mouse which i found a bit annoying during the fights (hopefully i am mistaken and i didn't understand how to change it) pros: the art style is very nice and it really peaks during the combats scenes which keeps the game interesting to play, the music is the best part of the game in my opinion and it reminded me of undertale. before a fight you have a smack talk with the adversary which is an interesting feature but dosn't affect the fight in anyway. the fights are interesting but the last two boss battles are really hard so i had to lower the difficulty level to get past them since i was destroying my carpal tunnel by smashing my keyboard to avoid attacks, and repeating the same fight for the 50th time. overall its a short interesting game with nice art and music but the story looses out over time ps sorry if my review is incoherent, my dyslexia gets in what i want to tell
Kinda made me cry, ngl . . . . . . It was worth the cash I spent for it. (even though I caught it on sale with the 7 dollar bundle...but thats besides the point) I had been wanting to try out this game because It kept popping up in my discovery queue, So when I was able to buy it I swooped it up and I was NOT disappointed. I would love to see a sequel to this game and would definitely support the developer. Keep up the good work game devs! and I recommend you buy this game! You wont regret it!
I don't normally do reviews, I feel them often disingenuous, but this is an astounding experience. Admittedly, I went in expecting just a little quippy display of cynicism, but good golly gosh. This game does hit a little too close to home for myself, and its been very grounding playing this. I really don't want to spoil things, but this game is great not only for providing some scope, but for those of us who've been there, it can really give you a boost when it helps you realize how far you've come, even if you know the journey is nowhere near complete. This game deserves to be played. Full stop.
good game with a funny story but the combat kinda sucks later in the game
What even was this
Reboot automatiquement a la fin du premier combat, et recommence. A moins que ça fasse partie du jeu...?
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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