
Take back your identity in Muffles’ Life Sentence- a darkly quirky RPG set in a prison where inmates are remade to match their crimes.
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About

Unlockable faces to swap identities and gain new abilities
Deckbuilding card combat without grinding or random encounters
A colorful cast of absurd criminal monsters
Statuses that include: Panic Attack, Looking for Shiv, and Poison
Visuals boasting 3 whole colors
A great soundtrack you need to see to believe
A serial story released in episodes
Puzzles that aren’t TOO tedious
Dee is in this games


Muffles: Faceless inmate with no idea how they ended up in prison. Did the surgeons really need to sew their mouth shut?

Scarlet: Pseudo-religious figurehead who has promised freedom in exchange for the Warden's head.

Shatter: Gang leader of the WARDEN KILLERS. He's mostly just recruited Pettys for now- but just you wait!

Constant: Anxious android security officer. He's gotten a bit addicted to shocking himself to help clear his mind. I'm sure that will end well.

Pettys: Petty criminals rendered spineless after a little soft lobotomy.

Half-Croc: Mostly teeth, anger, and a childhood filled with poor role models.
And many more!
Episode 1 is free! All 5 episodes have now been released :0

Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Хотите узнать, каково это — быть заключённым без лица и с зашитым ртом? Ну вот, собственно, получите. Играйте в карты с сокамерниками, чтобы выяснить, кто вы такой и за что вас посадили, в атмосфере годного черного юмора и выборов, ведущим к важным последствиям. 1 эпизод игры бесплатный, так что попробовать рекомендую.
So I never really write Steam reviews, but I felt the urge to write something for this one. Look, Imma make this simple for you. If you’re here and wondering if the game is worth checking out… play it. The game is (IMO very, very) good. The first chapter is free. It’s about three hours or so. Know if you like the first chapter, the game only gets better and better as it goes along. Cool? Cool. Now let me yap, because this game is peak. Reading the dev’s blogs, he mentions his main inspirations being Undertale, Paper Mario, and Off. Credit to him, I can definitely feel those inspirations. Bossy had a vision, and I think he aces the creation of that vision. I imagine for most people the issue will not be in the execution, but rather that vision is in itself appealing. And, well, the second I heard that I was like “I gotta check out this game!” Growing up, I was super into the older RPG Maker horror games like Ib, Mad Father, The Witch’s House, etc. and Off was one of the first games I really got obsessed with, shilling it to as many friends as I could. It feels like this game was made for me specifically lol. The plot of Muffles’ Life Sentence is, on the surface, pretty basic. You’re a new inmate at a prison complex. Escape and win your freedom. However, the game also sets up a mystery right off the bat. Everyone in the prison complex has had surgery to have every inmate’s appearance reflect the crime they have committed. So what do you look like? You are blank. Any form of identifying features have been removed. You have no memory of your past. Your mouth is sewn shut so you can’t even speak. What did you *do* to earn this surgery? Who *are* you? It’s so intriguing, and the surgery system also makes the cast of characters you run across in the game extremely diverse and memorable. Just like its inspirations, while the game sets you up with a potentially more serious plot, there is a TON of humor in this game so it never feels bogged down at all. Actually, that’s one of this game’s biggest strengths. It’s very snappy. Nothing feels drawn out or like a waste of time. And yet the game offers a lot of content for players to seek out. But before that, I need to talk gameplay. See, this is the one part that gave me caution. Muffles’ Life Sentence is a deck-builder, and I’ve never been into deck-builders all that much. I *personally* find myself getting confused early and bouncing off of them, usually due to them throwing a bunch of different mechanics or statuses at the player. MLS does manage to avoid this, however, but I think players into deck-builders will find they have the opposite problem of the combat being too simple initially. A key part of MLS’s combat is the guarding system, where once a bar is filled by playing cards, the player won’t take any damage for that turn before resetting the bar to zero and needing to fill it up again. Everything in the system is built around either doing damage more effectively or giving you more agency in order to block at the right times. But at the start of the game your deck is very limited, so you either can do “basic attack” or “basic guard”, and the ability to add cards might take a little longer than players expect. Maybe my favorite part of the entire game, from a design perspective, is how you get stronger. This game is true to its word. There’s no random encounters. There’s no EXP. There’s no leveling up. Instead, you gain max health and the ability to hold more cards from finding stashes around the world. The world of Muffles’ Life Sentence is a lot of fun to explore, and the player is rewarded for taking the time and doing so. In addition, by… let’s say interacting with certain characters, you will be able to learn more about those characters’ pasts. When you learn more about them, you get another card tied to that character. The characters in this game are such a strength, and again the game rewards you for exploring and getting to know the character. For example, take Half-Croc, an aggressive, cannibalistic inmate you meet in the first chapter. By exploring and finding more of Half-Croc’s memories, you get more of Half-Croc cards. Because Half-Croc as a character is aggressive his cards are very aggressive, based around drawing and playing as many attacks as possible, while also giving bonus damage when low on health. I LOVE this. It all just flows so seamlessly, blending world-building with character development with skill progression. Because each character is built around a singular “idea”, the game never overwhelms the player with terminology, AND there’s a way to test out new cards so you can see how they exactly function. The one, IMO small, drawback is that, as mentioned, because the player is steadily gaining cards as they play and explore, it means it will take a while before the system really has enough space for the player to really dive into customizing the deck. If you play the first chapter and find the combat overly simplistic or even dull, I honestly can’t blame you. But I PROMISE by the time you get to chapter 2 it gets a lot better, and by the end of the game there’s a TON of customization that the player can really dig into. If you’re like me and not into deck-builders this probably won’t be a big deal, but if you’re experienced and looking for something new to play, just be forewarned. Jumping back to the plot, I really want to applaud the writing. The writing is SO. FREAKING. GOOD in this. The plot goes in some *really* unexpected directions in places (in a good way!) You’ll laugh. You’ll cry. I waited to write this until I finished the story, and I can say it held up the whole way through. There’s no quality drop-off, and the game does answer every question it sets up. Really, the less you know going in, the better. Oh, and the music! Can’t forget the music! The soundtrack of MLS is fantastic, and you can literally listen to it on Youtube. There’s a *huge* variety of music styles represented, and there’s even new music when you play New Game +. I don’t know what else to say, man. If this game looks up your alley, I promise you’ll come away loving it. Scout’s honor. If you’re intrigued, literally zero reason not to at least try it. If you’re not interested… why did you read this far, you sicko? And look, I know this ain’t gonna be a game for everyone. But it deserves far more success than it currently has. Undoubtedly. This game has infested itself in my mind for the past month, and I hope it infests itself in yours as well.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Undertale for straight(gay) people
Eemph... unff-mmmmerrrrphhh. Merrhrhppph. UNFF! Merrrhphphhhf emphhhh merph. unfffhh merrrrrr mphphhhrh! Translation: [spoiler] This game is a comedic RPG masterpiece! What a delightfully whimsical, diabolical and creative adventure game with a rather enjoyable card battling mechanic! I laughed, I cried, and I ripped MANY faces off!!! Speaking of ripping faces off!!! What an incredibly creative and ingenius game play mechanic! I've never played a game that utilizes the idea of taking individual traits, powers and even conversational and investigative styles into the gameplay itself. There are so many different ways to engage with the characters faces you take and it truely keeps you wanting more and more. Like the rabbid face snatcher you truely are! The game is filled with amazing wit and writing throughout! Also showcases such a diverse cast of wild and rather devious characters! I absolutely adore Dee!!!!!!!!! Each chapter is filled with hours of gameplay and exploration! I thought it was incredibly well priced! 100% bang for your buck! For the deckbuilder enthusiasts: If you are wanting a more complex and card battling game this one may be a miss for you! The emphasis in this game is on the story and exploration. The card game is a bonus element imo but still incredibly fun and sometimes tricky! Just keep that in mind genre wise, but overall I still think its worthwhile. Lastly, I found this game incredibly fun to 100%! The community discussions and guides are great and helped me alot along the way! Thank you devs for making a marvelous game and building a supportive community. Even if Muffles can't quite speak, the game speaks for itself! [/spoiler]
Fantastic, criminally underrated game. It is actually baffling that this hasn't popped off like crazy. If you like LISA, OFF, or Inscryption then this is a must-play. My one gripe is that the very first cards you get are straight up the best in the game up until the final chapter. You can steamroll everything including the secret bosses with nothing but episode 1 cards with like... one fight as an exception I can think of where you just need to counterdeck them. That being said, the fantastic art and story more than makes up for this.
Fantastic Indie game. I've never played a deck builder but this was great
I bought this on a lark because I loved the art style, but I ended up really loving this and felt compelled to play it all the time. The art style is wonderful, the world is extremely quirky and interesting, the characters are funny with moments of pathos, and the collect-a-thon aspects are inserted gracefully enough that I didn't mind. I really liked the core mechanic of the game, and the card game battles were painless and I always felt I knew which tactic to try if I failed. Just a really great game! I have my eye on Bossy and all future work, for sure. Highly recommended
[h1]TL;DR[/h1] Promising story setup that is sadly hold back by terrible combat, atrocious interface and boring deckbuilding mechanics -------------------------------- [h1]Pros:[/h1] [h2]Overall look and feel[/h2] [list] [*] Nice art style [*] Music is decent [/list] [h2]Story and world building[/h2] [list] [*] Story setup is promising [/list] -------------------------------- [h1]Cons:[/h1] [h2]Gameplay[/h2] [list] [*] As if deckbuilder weren't already boring this one however manages to be insanely boring, even for deckbuilder standards. At least for the first few hours. No idea how it evolves over time [/list] [h2]Story and world building[/h2] [list] [*] It takes some time until the story starts to progress [/list] [h2]Bugs + missing QoL[/h2] [list] [*] Interface is horrible. Weird keybinds, no keybinds at all for many actions [/list]
Coolest game I have played yet, love the style and the game plot so unique!
I have only played the first episode so far, but I have a pretty good first impression. The aesthetic and story are cool, and I'm enjoying the writing. The dev has talked about Lisa the painful being an inspiration for this game, and I can see it. I'm also seeing some OFF influences as well. Basically, your character is sent to an Alcatraz style prison, with a twist: criminals are surgically altered so that their physical appearance matches their crime (unless they committed a petty crime, in which case they are surgically altered to be kinda like an Elsen from OFF). I don't know yet what Muffles (the player character) did, but given how they look, and the fact that they don't really have a mouth... it must have been pretty bad! Combat is card based, which is alright, I'm getting the hang of it. Not a huge fan of deckbuilders but this one is decent. There's also puzzles, mazes, and all sorts of funny little gags like the player attempting to talk without a mouth. So far I'm finding it a bit slow paced, and I ran into a maze that is confusing me. While I wouldn't call this an absolute 11/10 masterpiece, I see its potential and I think I'm going to buy the other episodes.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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