
In Dominions 6 you take control of a powerful being that rules a nation and aspires to godhood. The type of Pretender Gods can vary from magically powerful arch mages to old dragons or an enormous tree. Dominions is a deep 4x turn based strategy game with a very large variety of spells and units.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 55 reviews with recorded playtime.
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is so addicting, and the lore is fascinating. Truly, a game built with passion.
I wanted to like this game like I love Conquest of Elysium, but I can't because all I get for a tutorial is a 440+ page manual that doesn't even bring up any mention of a button layout or anything. Also having to read a 440+ page manual to enjoy a 45$ game at the time I purchased this game is completely crud, I get two dudes made this game but the manual is so lazy. Please do more regular updates on Elysium its the superior game.
looks like jank crap, plays like addicting crack glory to atlantis
Playing Dominions games at a PBEM pace, a turn-a-day kind of speed, sometimes I really do think about that turn all day and still come up with new thoughts. I'll come up with a thought in the middle of a workday that I have to write down. I'll watch those battle replays over and over again. What better metric for 'depth' is there?
Uma vez que você supera os gráficos e a UI horrível, se torna um dos melhores jogos que você vai jogar na vida. Eu nunca conseguir curtir jogos de estratégia no estilo total war, mas esse aqui está em OUTRO NÍVEL, a quantidade de nações, magias, itens, eventos, interações, unidades, comandantes etc etc é INACREDITÁVEL. Se você está em dúvida: COMPRE. Não irá se arrepender se tentar aprender.
Fantastic game if you prefer 4x games with a heavy emphasis on army tactics over building/excessive resource management and I would highly recommend it if you like 4x games or even war games. I would say the skill floor for this game is low and not as high as you would think, if you've played 4x games before, while the skill ceiling is insanely high. You can get a hang of the basics within 2 hours by literally just going in and using the '?' key, and win your first single player match within 10-20 hours of gameplay. I would seriously argue that shortcuts are the only real barrier to entry because of the old school UI (READ: *BARRIER* to entry). Once you figure out the shortcuts using '?', the game loop begins to make sense. To simplify it for a new player, and i mean REALLY simplify, maybe overly so, there are essentially three phases you need to figure out recruit, research, and movement - you do other things like craft, cast, build, organize your army, set their actions for combat, as well and these are equally as important but you'll naturally figure this out. In my new player experience, crafting, casting, and building fall into the research phase as they're sort of a trade off with that, and army organization and combat actions are a subset of the movement phase. 1. recruit 2. research (or craft, or build, or cast spells) 3. set army actions/scripts, organize its layout -> move. The complexity comes from nations and spell paths etc. Stick to one nation for the beginning as you learn its fundamentals and then you can move around easier. I just played MA Ind until I got the hang of it (but i think Ulm is recommended by veterans of the game). As an aside, the game fulfills a strong magic power fantasy, you can do things like cast hurricanes across the map and devastate enemy populations like Saruman in his tower. I got it on sale for about 15% or so off but I think it's worth full price. It's made by two guys and is worth supporting just because of that. Furthermore, it does not have a dlc train like other 4x games (such as paradox games) so ultimately, it ends up being cheaper overall. i think these days us new players are lucky as there are fantastic creators on youtube such as cairnbuilder who create these hour long rundowns of nations which help immensely. there's also a 400 page manual if you ever have any questions that google or youtube can't solve lol
This is the kind of game that is so complicated and has so much depth that there generally isn't a "right answer" to a specific situation. In a game like total war, if the enemy has cavalry then you bring spears, if the enemy has ranged units you bring cavalry, if the enemy has infantry you bring ranged units, and it all makes a very nice rock paper scissors game. This game is not like that at all. There are so many different strategies and things you can do that there is not always a solid answer to any given situation, you just need to look at the tools you have and figure something out. I really love this game and I wholeheartedly recommend it.
У игры на самом деле космический потенциал, особенно из-за моддинга, но самый главный недостаток этой и предыдущих частей — [b]Отсутствие переводов на другие языки и невозможность их сделать[/b] Насколько я читал Illwinter Game Design состоит из всего 2х человек и сделать перевод хотя-бы на Европейские языки они не могут, а машинный судя по всему не хотят. У игры как-бы есть моддинг, но при этом игру нельзя перевести на другие языки, потому-что все текста зашиты в Exeшник, иногда встречаются безумцы что ковыряют ломиком игру, и пытаются перевести, но чаще всего это ломает саму игру, делает её нестабильной а ряд механик, заклинаний или чего-то ещё не работает. [h1]Поэтому, пожалуйста, дорогие разработчики — Добавьте мододелам возможность переводить игру на другие языки.[/h1] The game truly has incredible potential, especially due to modding, but the biggest drawback of this and previous games is the [b]Lack of translations into other languages and the impossibility of creating them[/b]. From what I've read, Illwinter Game Design consists of only two people, and they can't even translate into European languages, and apparently don't want to do machine translations. The game has modding capabilities, but it can't be translated into other languages because all the text is locked in the .exe file. Sometimes you see crazy people hacking the game with a crowbar and trying to translate it, but more often than not, this breaks the game itself, making it unstable, and a number of mechanics, spells, and other things not working. [h1]Therefore, please, dear developers — add modders the ability to translate the game into other languages.[/h1]
I like it, but it should receive more frequent updates, I think!
beautiful game, so many years of passion have been poured into this project and it shows
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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