
The Old God has left the world and the pretenders are awakening and coming out from hiding. You start the game by designing one of the pretender gods that will compete for true ascension to godhood. The type of god can range from a magically powerful arch mage to an ancient kraken or a mystic monolith that people pray to.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Set up your dream apocalyptic battle-to-the-death between a skyscraper-sized leviathan and a little old lady. [spoiler] Put your money on granny. [/spoiler] No joke.
The game plays extremely well on modern systems and is a joy to play. Turn based wargaming
Meh- Fun game, but very very slow. Also the newer versions seem to be the same thing but better.
to be honest i wish i has my money back if you havent played the other dominion games dont buy it its ridiculously expensive, and the game fails to be unique in anything. it needs a campaign, the tutorial is ♥♥♥♥♥♥♥♥, and if you do figure it out it is strangley addiciting at first but it quickly fades... tumbs down for me :(
Love this beautiful game gives 49fps with my 4090 and i9 1950 :)
Clearly outdated compared to Dominions 4 & 5, but still good.
Ребз, игра шикарнейшая, но один момент: как поставить большую букву, а то как-то такое себе звать бога с маленькой буквы. Пы.Сы. Капс работет только после хрен пойми каких обстоятельств, а шифт не работает впринципе.
This is a strategic fantasy war game with RPG elements where players assume the role of a pretender god. It has great depth, fantastic lore and immense replay given the huge diversity of factions, pretenders, and units. Random maps, many different commander types, spells, rituals, it's full of good stuff to explore and it keeps me coming back. The game is really unique in many ways, so it's hard to compare it with others. The pretenders, factions, and units are mostly based on ancient historical myths, not Tolkien or traditional fantasy stereo types. I found this extremely interesting and fun to learn about. These old forgotten legends come to life in this game. An age of when Titans walked the earth, Krakens rose from the seas, and the giant great wolf howled in the north. Games can be setup with many different options, including eras which change many aspects of the game. The main objective in all though is to spread you're faith all over the world. This mechanic has several methods but ultimately when you're pretender has full world faith, he/she becomes the god. Spreading faith will require a military with soldiers, priests, mages and monsters. Or for the more diabolical pretenders, demons and the undead. Magic may be a tool that you can source, and with nine levels in each of the eight schools, you could write a book on the different tactics you can use. The artwork, music and overall style generates a pleasant themed atmosphere. The game can suffer from heavy micromanaging late game as you allocate armies with many commanders and soldiers. But its turn based, and there are tools to aid in managing things, and notifications. Yeah so this is an old game now and there is a version 4, and 5. So what. Doesn't change anything that i listed here. It's still worth you're massively devalued currency. One more turn, at its finest.
Steam may claim that I've only played a few hours of this, but that's because I originally bought it from Shrapnel games back in the day, to sink hundreds of hours into local multiplayer. In all that time it never got stale - the gameplay was consistently engaging, but that was just a tiny part of it. The far larger part is that it's a fantasy game written by two Ph.D. professors of mythology, and it shows. There's no Tolkien elves, there's no generic fantasy Europe (lots of nations which are much more specific fantasy in part of Europe, but nothing vague), the tropes of the genre aren't there. Instead you get mythology through a fantasy lens, from cultures all over the world, expressed in detail. There's even tiny little mechanical details that almost don't matter, but serve as neat little easter eggs for the lore. Plus, the core format is just so fun. Make a god (with a system both unique and incredibly capable of diverse options), take over a nation, then pound the rest of the gods into the dirt until you get to be the new overgod. It just never gets old.
I tried to like this game but keep coming to a overwhelming feeling i wasted the 80% off of 19.99 to 4.99$ on sell price since i don`t even want it in my tittles list... Screw pay 20$ for it. It may be unique in its way of game content (not game play) but constantly you will find yourself learning by mistakes with lost games, which i was fine with till winning with no real feeling of reward. When its all said and done, this games easily forgetable.. Seriously guys, i recommend a real Grand Strategy or RTS worth the price of 20$. You might as well go for 4-5 cheap games like Darkest Hour on sell or get something at the 30$ range like Crusader Kings II but anything but this my friends.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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