
"Whosoever is acknowledged by the elves will receive the power to change the world." These are the words of a forgotten legend…
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English, Japanese
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If you like Warsong/Langrisser. 1 or 2 or both then this is the game you have waited 20 years for. Can't wait for the full game to release. The combat is the same, the map is squared, you still hire units you control with commanders. This is more Langrisser then the new Langrisser remake coming this month. And for english fans this game has full english dialogue so no worries you can play it now and it is in english.
When the game has more elements of Masaya/ NCS than the Langrisser titles that were made in the past 2 decades...it makes you wonder if this is a spiritual successor. As with other reviews, you would have guessed that 眼中的世界 - Conviction - draws alot of inspiration from Der Langrisser. Things you can do: Promote commanders at every Lv10. The troops offered with each class can be used in the next class change, a Cavalry commander may be able to employ Flying units. Learn summons and command 1 cavalry with lancers or various other combination. Summons behave exactly like a powered-up form of troop. You will always get to the final class at max level in the final chapter if you try not to kill the enemy troops before the commander. You can increase stats or find silver/ treasures from treasure tiles. Remote buff/ heal a unit. There are spells that work based on casting on 1 member of a unit, just like in SNES Langrisser. Force heal comes to mind right? You can do optional tasks within scenario to protect NPC which may end up rewarding you with rare items. You can shop for items and some of the rare items are presented as shop exclusive which you will get to buy many copies depending on how well you save and manage silver. You can get secret summon and unit using items from secret tiles, just like in Langrisser 4. You get rewarded for deploying troops and having deployed troops surviving. The commander's bonus stat to the troops will increase just as in Der Langrisser. You can turn a commander into a class which behaves like a one-man unit of archery like those Hi-master in Der Langrisser. Your spells get bonuses and upgrade from class change modifier and equipment. Fireball from a sorceror is not going to be same as fireball from a Sage or Summoner. You will always want dedicated mages for magic instead of a fighter that casts offensive spells. You can promote to any class without consideration and still clear the game without accessing the hidden classes. Those were later added and are not needed to make the game easier. But your strategy is going to change depending on your class change. Sea unit is good in this game, doesn't suffer huge penalty on land terrain. You can finally use archers and ballista in this game, they are useful and in fact I have used a whole army of ranged units with buffs/ spells in the final chapter. You can equip mage equipment before class change from magic to melee class. Things you can't do: Can't teleport, buff magic resistance with spells. Can't debuff, charm or silence enemy. Can't employ 2 different type of troops within a unit Can't equip a Masaya sword to gain more experience Can't level select Can't upload screenshot to steamcloud even if you could take them with P button. Can't equip a runestone and turn into a starting class to class change all over. Can't get equipment to drop by defeating enemy. Can't have a melee class perform like a spell caster even if you have Meteor/ Tornado. Can't have OP starting hero that will nuke everything from Chapter 1 onwards. everyone is balanced. Can't fight muscle man in a shrine. The game is now in early access. A total of 4 different route were planned and the current version has 1 route which is the light route fully completed. The things you are able to do are very characteristic of Langrisser, while the things you can't do aren't really that important. The difficulty is achieved by enemy placement and stat balancing. Whatever cheesy tactics you have used in Langrisser is going to haunt you here, most of them. Losing troops is almost inevitable, especially in the first 3/4 of the game. And the music is unlike what is heard from games made with RPGmakers, they put in effort in their BGM instead of just pasting a midi file. I've summarised almost everything about the game in the guide section, be sure to use it or share with someone who is stuck from the difficulty. This is my experience with playing Hard Mode for the past 6 times. As for the initial English translation, it didn't make sense at the start of EA when I was playing it in Feb 2020. A/B route was eventually polished. I took on the role of translating C/D route in Feb 2021.
這比較不大眾化....這遊戲會篩選玩家 如果不是重度夢戰粉~玩起來會有點無味 而且進遊戲感覺有點腐....這遊戲是BL向的嗎? 然後享用修改器修改個金錢就直接閃退 你怕人家破解~你直接給我個內掛不行嗎?就不是技術流的~想改個錢都不行 不然你像老遊戲一樣給個小密技~反覆做料理賣掉可以洗點錢之類的 直接把修改錢都鎖住~我也只能給負評~買了遊戲還不能做主~我就想調個錢輕鬆過關看劇情~有很過分嗎?
Cool storyline divided in chapters Can be played with keyboard, mouse or controller Menu has decent options Able to save game at certain points Has an interesting strategy board/maps & combat system Nice one in it's genre SRPG!
Any fan of Langrisser, particularly the Langrisser 2 era (L2, Der Langrisser, Der Langrisser FX, Dramatic Edition, etc.) will love this game. Graphically/musically, it may be unappealing, given that it's a RPG Maker game with generic graphics and music, but mechanically it's solid. It's essentially a carbon copy of Der Langrisser's template: character creation quiz, redhaired protagonist multiple paths, 10 hp troop system, 3-slot equipment system, branching class paths, the whole nine yards. It does have a few translation errors here or there, but you can hardly blame Chimaki, given how difficult it is to translate between English and Eastern Asian languages. I'll give him a pass. Overall, I'm very satisfied with the game. My hope is that if Chimaki develops more games, he'll 1) go for more originality, rather than simply copying Der Langrisser and 2) get some spriters + musicians on board to make the games feel less like generic RPG Maker fare.
This game is like Langrisser in every way. The plot seems okay so far. But, it's just too difficult for me even on the lowest difficulty. The problem is that the victory conditions change at the drop of a hat. Two levels in a row I had to replay the entire level because I had positioned myself in a way that made me lose once the enemies changed who they were targeting or new enemies appeared without expecting me them. It would be one thing if I knew ahead of time but since you have to farm enemy solders to get experience (as there's no way to go back to old levels or do side missions) the levels are all very long. When they change what your objective is you lose hours of play time. This isn't a new thing, Langrisser is like that too. On a side note, the achievements were all triggering randomly without me having completed the actual condition on them. The graphics and sound are also pretty lacklustre, the plot is pretty average. I could have dealt with all that if the level design wasn't so frustrating. Edit: It shows how much I wanted to like this game and how fun the base mechanics are that I played for an additional 4 hours after posting that review. But the problems only get worse. If you have to rush through levels or kill commanders and not just troops just to survive levels or if your leaders die you won't get as much XP and the levels will just keep getting harder. Once about halfway through the game all the enemies were in their advanced classes and had advanced troops it was pretty much impossible for me when I wasn't. The hit everyone on screen for 20% of their hit point mages and extreme range catapult especially who could one shot anyone were especially vicious. I'm just going to have to go back and play Langrisser 1&2 remake since that has a way to go back to old levels and grind experience. If this game had this I'd play a lot of it. Instead, I have to give up.
还是希望有选关能让我们练级,不然太容易死档了。完全按着别人的攻略一步步打的话,我为什么要玩这个游戏?我自己也是资深梦战粉了,梦战吸引我的一大特点就是相对的自由度和多结局。现在你多结局有了,但是我个人实在没习惯也不喜欢看着别人手把手一步一步教我怎么下面该干什么
This game is a near clone of the Warsong series (aka Langrisser). While I liked that series to a point, this game is very frustrating in comparison. Not only is the main character annoying, but many of the scenarios are not designed well; many times units come out of the blue to break up your strategy, and in many cases causing a reload or restart of the mission. Combined with the old Warsong cons (hidden tiles, possibility to majorly screw up class promotions, etc), it makes the game almost require a guide to play. Just do yourself a favor and download a Sega emulator and play (or replay) the older series.
ラングリッサー好きに捧ぐ ハイレベルインディーズゲーム ツクールを使って、一体どれほど時間をかけたのやら、 戦闘アニメーションや敵の挙動等がこういう感じだったと確かに伝わる スーファミ時代のラングリッサーっぽさがかなり味わえる良作 所々のステージで ・・・多分こうだよな?というお約束が外されること無く やっぱりか、ちくしょうめ!(誉め言葉)と悪態をつきながら喜々としてプレイされること請け合いです。 言語だけは、中国語からの翻訳ということもあり 句読点(、)が中空に浮いていたり 所々の て に を は と言われる様な文章のつなぎや、言い回しにふと違和感を感じる事もあるかもしれません シナリオに一部分行間を読むってレベルじゃないぞってぐらい移動と移動との間に唐突さがあるステージがあるかもしれません そうした、翻訳あるあるを許せる方 ゲーム性こそが全てという方 往年のラングリッサーが好きな方には、きっと、刺さると思います FE風やファミコンなウオーズ風なあれこれを遊び切り、新たなゲームをお探しの貴方へ こちら、おススメですよ!
A perfect current generation game for Warsong/Langriser lovers (first 2 installments). Very similar but just a hair different to give you a fresh feeling. Some quality of life feature like a mouse that works for most of the features and does speed up the gameplay. Keys cannot be rebind in game, but there are a few options in the menue about other stuff. Story good in my opinion. There are some reveals some hints of about relations, with the usual in youre face anime style comments on how you should feel at the dramatic moments. It seems there are multiple ways to twist the story and I don't know but it really hints that you can actually affect the gameplay aswell, like what side you are ending up, who joins you, who gets killed etc, that opens up just as many paths and replay value then how deep the class tree felt like. It really has a ton of classes and you can really twist it up, Like dip into magic but double back to melee to make some really sick endgame gods. I know I ♥♥♥♥♥♥ up most choices but i just picked what I felt is cool and needed in the party, and actually ended up having a char that is legit stronger then the last boss (both units and stats and could solo one v one with hero v hero). Items are really versatile and you can really make up for some missing synergy or really push for a special hero you dreamed up and you have to think real hard what to buy or you recruit instead, i think the economy was just right. Of course the more skilled you are the better you can get rewards for playing good nicely implemented. There are the usuall on map secrets and it always tell you how many there are but it is absolutelly not always obvious how to get them. It seems some can only be get if you have an item or specific character on it, and it hints you for it. I missed like at least half of all secrets and i was looking for them and they are HUGE stuff really helpfull if you can nail them. There are 20 maps, i clocked in around 52 hours finishing it, on normal it was perfectly challanging all the way. Ended up maxing out my last char on the last map, and i played Warsong/langriser 1-2 trough 4-5 times at least so I wasnt sucking around. Many hundred of percent worth the money for anyone who loves this very specific style of tactics game. Maps are quite mixed to stay fresh, enemies not as spreaded, they are different versions of the same unit to keep the rock paper scisor wierd thing omg its flying wtf that cast range aoe yeah but they mix up into combinations and with the maps so every single map is a unique feel. The music is very amped up and i think its a good choice since the game is very methodical and slow paced so the 2 help each other out so you never feel bored, but its not distracting either cuz i actually liked it personally. I found like 1 translations error where the text should have been big, and like 2-3 grammar thing really. Game screen froze at one part multiple occasion but after that part never again. The game itself ran you just didnt know whats happening. A simple save and reload fixed it, ofc i had to save blindly but i done so much its just muscle memory. Comparing items in shop and on youre party is difficult you have to memorize a lot of values and some of them are not shown on character sheet, but is marked on the item itself that makes it a bit harder to know what you actually need. (like magic deffense, cast range etc). I coulldnt find any BIG boss, like the dragon or ragnaros like thing from warsong, and the other unique enemies like golems, slimes etc wasnt there, and sometimes you can gain so many levels you might not use some class specific units since you alraedy got theire upgraded version. The sound OMG it can really be annoying. Typical western, where literally everything gives out a bip or a boop or a ping and a ching so buckle up if you wanna click on pretty much anything and some spell sounds are ear rapey. Some situations felt like i couldnt really do much just wait till the enemy gets out of mana, im not 100% sold on the magic side of things. It looked like some spells were quite redundant and only applied if you played the game very differently then how I did. Also you can really brick youre chars and maybe the entire run if youre not on youre balls and have a firm grip of youre team, cuz some class routes have A LOT of redundant parts, like i had multiple chars where i got the same spell from different classes on the same char several times and was just narrowly pulled out a win because of that. Seemed some story options only open up if you got the proper char for it, and the late game maps have some super counters, where if you dont have what you need there, then it can maybe get to the poiint that it ends youre run like 30+ hours into the game. ON NORMAL difficulty which is the lowest, there is 2 more above that, but i dont think thats a bad thing i like games like this like Xenonauts. All and all i hope i get more games like this from this developer who totally gets what was good in the first 2 Warsong/langriser games. Recommend!
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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