
Got 5-10 minutes? Annihilate your enemy in a lightning fast micro 4X/RTS game set in deep space. Gameplay relies heavily on strategy, forward-thinking, and twitch-like reflexes.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A really cool game with a unique "scratches that itch". I'm not too far into it so I don't know how deep the strategy goes, but it looks promising. However one major complaint is that the ENTIRE thing is SO DAMN SMALL!! "TinyRTS" should not mean that you make tiny UI! It is crazy hard on the eyes. There is so much wasted screen real estate. My only guess it is that way because of more complex and advanced levels I have not got to yet. The game REALLY needs a zoom, but it probably goes deeper than that. Otherwise, cool sounds, cool tactics, cool upgrades and I like the real-time mechanic.
Got this for free from a giveaway. Seems fun so far. Easy to learn with a surprising amount of depth.
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Overall, I found this to be a really enjoyable game. It took some concepts that have been done before and added a lot of complexity to the game. Really seems like the type of game that will be easy to learn, but hard to master. Glad I was able to try it out!
Pretty fast paced game, I'm more of a long-term gameplay person but I still found the game very enjoyable. You can get a game done in a poretty short time compared to most strategy games. Tutorial could be better but it's still good enough. *Disclaimer* I got it for free when the Dev did a giveaway on Reddit.
Really simple and yet really fun. It is really easy to understand, also thanks to the well done tutorials. The concept is the same of some mobile games: every planet generates units at a certain pace and you can send those units to attack other planets. In addition to that it brings really nice sounds and graphics (not a common thing for indie games, especially the sounds), buildings and abilities that enrich the experience. I think that this game is a bit too expensive for what it currently offers. Having said that, however, you have to consider that it is still in early access and that the developers seem to care a lot, so keep an eye for future updates.
Easy to learn, hard to master. Still in Early Access so not many online games yet, hopefully this will chance at a later stage. Reminds me of webbased space game I used to play at college. Managing your units and trying to conquer the rest of the universe. Great fun if you are into space RTS and want a quick match / pick-up game :)
Yes, I recommend this game. https://www.youtube.com/watch?v=TiZ2IhfBGuk
Jeux rapide, efficace, et addictif
Made me remember those old games I used to love to play for fun. Thanks and great game!
Its a very sweet little minimalistic RTS where you try to dominate the galaxy. Graphics: Fits the theme very good Sound: nice ambient music, also the soundeffects when planets being attacked are a bit muffled so it gives a nice feel of space combat far away. - Only 1 enemy AI which is a downer for me since it would have been extremly fun to fight a complete galaxy Similar too: Galcon 2 ( multiplayer free), the game I played most on steam Planets under attack, 3 player local SPACECOM Blue Libra Microcosmum:Survival of the cells Other games that I think reminds me of this is: Mushroom wars
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Players by region
Where this game's players are, estimated from review languages.
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